So apparently Luke Gunner Crew spends a force, which he gets back every turn, to rotate a turret. Am I missing something or does this mean that Rebel Han being at Initiative 6 and also having access to white boost actions with Engine Upgrade 2.0 is going to be pretty close to the current fat turret power level? It makes some sense I suppose that this combination will be more restricted to Han, but I'm nervous.
For Dash, at Initiative 5 iirc, there's at least the chance of a Soontir or Vader getting around his guesses, once we see how the reduced repositioning works, but most of your arced ships will be able to be consistently targeted and can't take a turn to get to safety or spread the damage.
I didn't feel like the Han Gunner crew quite made sense as explained, but it makes it seem like you can shoot twice, so once at Initiative *7* and then again at your ship's Initiative level, so long as you shoot out of separate arcs on those two-sided turrets. So maybe the opportunity cost might make you go for a different pilot-gunner combo, but that's not necessarily reassuring. I could see Gunner Han being the bee's knees on the new Dash, letting your toss out eight dice a turn.
Please tell me I've misunderstood something!

