How to play a Verpine?

By Khazadune, in Star Wars: Edge of the Empire RPG

I’ve read quite a bit about the Verpine and their home in the Roche Asteroid belt and of their ways and customs but I want to build something on the stereotypes that exist so that my Engineer becomes more than the sum of the literature. I’m looking for out of the box thinking, unique conventions and behaviours... how would you RP it?

Verpine are great mediators and averse to confrontation. I’d play that up. It’s a convenient way of getting in a lot of roleplay and interaction with the other PCs. Every time there’s disagreement, get on the case. You really, really want everyone to just get along. Act on everything that threatens that - even if it’s just your imagination.

Verbal out loud conversations are a bit of a learned behaviour. It's not what's normal for the species since they have wireless radio transmitters. They would probably also have some pretty weird ideas about space, since they should be used to indoor environments from their asteroid home, but the outdoors on a planet would seem like a really weird concept. While being out in the vacuum of actual space would seem like a normal thing you do almost every day. Keeping track of who other non-Verpine people are would probably also be a bit of a hassle.

2 hours ago, nameless ronin said:

Verpine are great mediators and averse to confrontation. I’d play that up. It’s a convenient way of getting in a lot of roleplay and interaction with the other PCs. Every time there’s disagreement, get on the case. You really, really want everyone to just get along. Act on everything that threatens that - even if it’s just your imagination.

I like this, there isn’t a lot of group conflict but I think I can play the role of mediator well. I already chose a support role to avoid combat, this just makes it more interesting!

1 hour ago, Darth Revenant said:

Verbal out loud conversations are a bit of a learned behaviour. It's not what's normal for the species since they have wireless radio transmitters. They would probably also have some pretty weird ideas about space, since they should be used to indoor environments from their asteroid home, but the outdoors on a planet would seem like a really weird concept. While being out in the vacuum of actual space would seem like a normal thing you do almost every day. Keeping track of who other non-Verpine people are would probably also be a bit of a hassle.

I already play him in a full vac suit all the time, I’ve invested all his money to upgrade it for radiation shielding, aquatics, etc... I think this will be the perfect tie in... agoraphobia, or at least trepidation.

Have him look at people for a few seconds...then remember they can't hear radio and be exasperated he has to repeat everything he already said verbally

Edited by Daeglan

Give him a scottish accent and have him be afraid of trees. Oh wait, thats a dwarf. :)

Background;

A former chief Mechanic of the Corellian Engineering Corporation he earned the nickname Ferrous, because of his unusual red coloration. One of many Verpine working for the corporation as part of a small hive colony, he was tasked with a servicing contract to CORSEC’s Silver Wing Squadron. Their defection to the Alliance saw Ferrous deliver an H Wing to the battle of Hosnian Prime, where the “Kajedic Hunters” broke the Imperial Blockade of a Core System, earning them all the eternal enmity of the Empire.

Have him use the antenna to control a pet droid!

We have a verpine in my current game and whenever there was even a fairly minor decision to be made(do we go left or right?) he would pause and make sure he asked everyone what they wanted to do before deciding himself. It wasn't really obvious for a bit what he was doing, just seemed a quirk of his character then we realized he was coming to a hive consensus.

35 minutes ago, Tarlane said:

We have a verpine in my current game and whenever there was even a fairly minor decision to be made(do we go left or right?) he would pause and make sure he asked everyone what they wanted to do before deciding himself. It wasn't really obvious for a bit what he was doing, just seemed a quirk of his character then we realized he was coming to a hive consensus.

Best. Idea. Ever.

Thank you sir, you just made my life.

On 5/20/2018 at 1:56 AM, nameless ronin said:

Verpine are great mediators and averse to confrontation. I’d play that up. It’s a convenient way of getting in a lot of roleplay and interaction with the other PCs. Every time there’s disagreement, get on the case. You really, really want everyone to just get along. Act on everything that threatens that - even if it’s just your imagination.

Funny enough, I build mine intentionally exactly the opposite. This served as one of the main reasons why he left his home in the first place. So breaking that stereotype intentionally works imho rather nicely too.
Though I did play his social interaction outside of the cockpit exactly like Tarlane suggested. Every Minor or even major decision outside of space ... he ask literally everyone for opinions and what they want and tried to let the group decide, while being actually an starfighter command officer with actual commanding authority. He still could not "do it" properly ... outside of the cockpit. When flying at the other hand, he basically became a different, a free person, enjoying the moment and being in full control of the situation himself without needing any feedback and actually even ignoring orders.

But that's more about having a personality quirk than about being Verpine I guess. It still breaks the Verpine stereotype intentionally.

Edited by SEApocalypse