Imperial Jumping Jacks

By Andwat, in Warhammer Invasion Rules Questions

OK, I have a few questions which focus on various timing issues which crop up when playing Empire and using the various movement effects. In particular I am interested in the interaction between Temple of Shallya, Shrine to Taal and Pistoliers.

The Temple allows you to move a unit at the beginning of your Kingdom phase.

The Shrine forces you to buff a unit after your turn begins.

The Pistoliers are able to move zones as an action for a cost of 1 resource.

My issue comes down to the timing of these various events, mostly due to some loose wording on the cards.

The Kingdom phase is the first phase of your turn. At the start of your turn you can uncorrupt a card and you collect resources.

If I have Shrine in my Kingdom can I use its effect on a target in that zone to increase its power and generate additional resources? My turn has begun and the game mandates certain events, uncorruption and collection of resources. Do I get to determine the order of these events?

The Temple can be used at the beginning of your Kingdom phase. Does this occur before or after collection of resources/uncorruption or after? Alternatively is it part of a stack of actions which occur at the start of your phase/turn which you can determine the order of?

Is the following order of operations legal?

1. At the start of my turn I have a Pistolier in my Kingdom. I use Shrine to Taal to give him a power boost and the collect resoruces based on his higher power.

2. After using the Shrine and collecting resources I use the Temple to move him to my Quest area to be able to draw extra cards based on his higher power.

3. Assuming that the Temple was not in play I assume I could use the Pistoliers ability to move it to the Quest zone at the end of the Kingdom phase and thereby draw extra cards. He could subsequently be moved to the Battlefield to participate in an attack with the increased power assuming you had the resources.

I believe the actual sequence would be like this:

1. After your turn begins (which is actually before the Kingdom phase), the Shrine gives your Pistoliers a power boost.

2. Your Kingdom phase begins; you may choose to move your Pistoliers to the quest zone.

3. You collect resources. If you moved the Pistoliers, you are not going to gain the two extra resources.

This is how I would do it:

2. I would choose not to move the Pistoliers.

3. I would collect the two resources from the Pistoliers.

4. I would pay one resource to move the Pistoliers into my Quest zone.

5. I would draw two extra cards during my quest phase.

6. I would pay another resource to move the Pistoliers into my Battlefield (if I plan on using them to attack).

7. If I have an extra resource available before the end of my opponent's turn, I would use it to move the Pistoliers back into my Kingdom.

7.5 If I don't have the extra resource, I would wait until the beginning of my Kingdom phase and move the Pistoliers into my Quest zone. Since, at this point, they have only one power, it would not be worth moving them to the Kingdom just to pay one resource to move them to the Quest zone.

I'd like to add, this sequence is even more useful with something like Knight Training, which grants an extra power icon, allowing you to draw an extra resource and card.

Nevermind, I misread the initial response.