PSA: so they nerfed your favourite ship

By thespaceinvader, in X-Wing

cheri with darth vader and minister tula

yes plz

bit upset that the ARC looks so...decidedly unimpressive, gaining basically nothing, but we got some good stuff in the phantom and deci

Edited by ficklegreendice
14 minutes ago, ficklegreendice said:

cheri with darth vader and minister tula

yes plz

bit upset that the ARC looks so...decidedly unimpressive, gaining basically nothing, but we got some good stuff in the phantom and deci

Yes, Norra just got weird. From being one of the heaviest hitters in the game to adding an evade result at range one? What?

oh her ability is great

it's action independent added evade result in 2.0, which is amazing and apparently ridiculously rare (and the attacker doesn't have to be r1, it just has to be an enemy)

it's just the ARC itself doesn't do anything cool, it's just a 3 die primary with a 2 die aux arc. no reinforce nor ship-specific text nor anything, at first glance it's just a boring jouster that'll probably get devoured by more efficient ships

11 minutes ago, ficklegreendice said:

oh her ability is great

it's action independent added evade result in 2.0, which is amazing and apparently ridiculously rare (and the attacker doesn't have to be r1, it just has to be an enemy)

it's just the ARC itself doesn't do anything cool, it's just a 3 die primary with a 2 die aux arc. no reinforce nor ship-specific text nor anything, at first glance it's just a boring jouster that'll probably get devoured by more efficient ships

True, gotta think with the 2.0 brain.

If it DOES get eaten up they'll adjust the points though. Right?

Right?

Idk, I just don't like thinking of it as just another jouster

Hopefully it'll do something special with upgrade slots other than ERMAGAWD PERCEPTIVE COPILOT GARVEN

8 minutes ago, ficklegreendice said:

Idk, I just don't like thinking of it as just another jouster

Hopefully it'll do something special with upgrade slots other than ERMAGAWD PERCEPTIVE COPILOT GARVEN

The ship I think that won't really exist in 2.0 like it is now is Hatchetman Major Vynder (PTL+AdvSLAM). That ship is so much fun, but I have a feeling nothing like that will be in 2.0. That's what I'll miss the most.

we'll still get XG-1 cannon vynder if ASLAM (and vynder) still exists

wont get 5 APT hits, but it'll still be something

Edited by ficklegreendice
15 hours ago, Alpha17 said:

The B-Wing lacked the tractor beam, which was used concurrently with the other weapons. The B-Wing was also never a dogfighter that the Defender was. Its big deal was attacking capital ships and shrugging off sever hits. That's in the game though it's health. Why can't the Defender's arsenal be represented in the game? Again, even if they limited what cannons could be used with the primary, it would be great to see the Defender given more credit than "moves fast, hard to hit." At that point, isn't it just a glorified Interceptor or A-Wing?

"It would be great to see the Defender given more credit than "moves fast, hard to hit." At that point, isn't it just a glorified Interceptor or A-Wing?" - seriously??? you're seriously going with that?? ?

You're so far off the mark its not funny. The weapons system does not define the Defender. The B-wing had just as many weapons that could be 'fired simultaneously', that's not represented in game either.

Since the B-wing was a 'tank-buster' it would make more sense for the weapons system to be a feature of the B-wing in game, but its still not because they design within the parameters they've set for the game. Having a ship that can fire multiple weapons in a round, can also fly well, is agile as ****, and can also take multiple hits is not a fun nor unique concept. Not to mention this is a new game. Just because it had something in 1.0 doesn't mean its your right to get it in 2.0 simply because you liked it. Lets be serious, the only reason you're arguing this is because they broke your toy, not because of 'the lore' or 'its the Defenders signature feature'. The dev's clearly didn't like that design, or didn't believe it to be the defining aspect of the ship (they're right) so they didn't use it for the ship ability. Many fighters can fire their weapons simultaneously 'in lore', regardless of how many they have, that doesn't mean it translates to the game.

You say the B-wing 'shakes off shots' and that is shown in game, well the Defender has almost as much HP (remember its 7HP now), which is considerably more than any other TIE variant of its vintage, showing its resilience and superiority to other TIEs. It's shtick in the lore was its was the best dogfighter around. It is already the most versatile dogfighter in 1.0, and its advanced shielding, fast engines, and variety of weapons are all going to be represented in 2.0, what more do you want?

Edited by BVRCH
2 hours ago, All Shields Forward said:

I'm still holding out to see if Linked Battery is now a card that is exactly that. I'm fine paying a bit if it let's any ship running a cannon sacrifice a mod slot to fire both. Wouldn't be a native double tap so doesn't contradict the devs, and the veteran gunner cards show they will do it for turrets and rear arcs.

Although I personally doubt the dev's will, this is totally a possibility. We don't know what else will be available to ships like the defender etc. They could have a great combo that we are yet to know anything about to take the place of some of the 1.0 ship features. I do think any double tapping will be kept to a minimum from what they've already said, but who knows?

1 hour ago, ficklegreendice said:

it's just the ARC itself doesn't do anything cool, it's just a 3 die primary with a 2 die aux arc. no reinforce nor ship-specific text nor anything, at first glance it's just a boring jouster that'll probably get devoured by more efficient ships

O.o

The ARC is a very fun ship. It has a nice selection of upgrades. It will probably get a gunner slot, maybe a crew too, with an astromech and now useful ordnance.

It's a great little ship. Wrong faction.

Hatchet man vynder becomes ion slam vynder and the world goes on

3 hours ago, BVRCH said:

The weapons system does not define the Defender.

Actually it did. The lore and the game it's in state that it's built in ion system allowed it to replace both the Tie Avenger and Starwing by combining agility with the ability to disable ships. It's one of the defining traits of the ship in lore.

Just now, All Shields Forward said:

Actually it did. The lore and the game it's in state that it's built in ion system allowed it to replace both the Tie Avenger and Starwing by combining agility with the ability to disable ships. It's one of the defining traits of the ship in lore.

It's A trait, not the defining trait. The B-wings improved design (and very similar ability to disable ships) over the Y-wing did the exact same thing for the alliance. Its ability to serve multiple purposes within the highly specialised designs and implementations of starfighters within the empire is a more valid trait of the Defender. One that is accurately represented in game. You also need to take into account the Defender is now canon and its inception into the star wars universe is quite different from the now legends material. This is something Disney will push, and FFG will abide by.

33 minutes ago, Dabirdisdaword said:

Hatchet man vynder becomes ion slam vynder and the world goes on

You man Hatchet Man Vynder got the axe

I was watching the Rebel conversion unboxing on You Tube. I had to stop after one of those guys said that Sabine was his FAVORITE CARD. Sabine, who was part of almost every list I run, is now a Jack-of-all-trades, master-of-none pointless upgrade IMO. On top of nerfing bombs in general.

Still on the fence about 2.0, but I feel like I'm being driven off the fence and into "Let's find another game".

How is Sabine pointless? She's absolutely murderous against small ships and still useful v large

Just because she isn't game breaking anymore doesn't mean she's useless. shes probably one of the coolest "make-overs" currently spoiled

acyiBdY.png

Edited by ficklegreendice

1 tractor token, right when you need it, in particular, is an absolutely clutch move. It's the difference between THAT ship dying RIGHT NOW, possibly without being able to shoot, and THAT ship, being left alive on 3 or 4 HP after your whole list has shot.

8 hours ago, BVRCH said:

It's A trait, not the defining trait. The B-wings improved design (and very similar ability to disable ships) over the Y-wing did the exact same thing for the alliance. Its ability to serve multiple purposes within the highly specialised designs and implementations of starfighters within the empire is a more valid trait of the Defender. One that is accurately represented in game. You also need to take into account the Defender is now canon and its inception into the star wars universe is quite different from the now legends material. This is something Disney will push, and FFG will abide by.

Guess we'll have to agree to disagree. I wouldn't put the B-Wing anywhere near the Defender in terms of firepower and dogfighting ability, only in it's torpedo capacity and it's anti-capital ship role. And it was barely, if any, better than a Y-Wing, especially considering that the Y-Wing is actually supposed to be faster.

To each their own though.

9 hours ago, ficklegreendice said:

How is Sabine pointless? She's absolutely murderous against small ships and still useful v large

Just because she isn't game breaking anymore doesn't mean she's useless. shes probably one of the coolest "make-overs" currently spoiled

acyiBdY.png

Wholeheartedly agreed. She still makes rebel bombs a nightmare to deal with, but now it's by making them an amazing tactical toolbox that lets you turn any bomb into any 'special effect' bomb, even one that doesn't currently exist (tractor bombs?) on spec. But what it isn't is "take extra damage that you can't prevent and remove your ship without rolling dice". It gives you a massive opportunity to exploit, but you need to exploit it.

Note that it's still unlimited range and it's not even once per turn anymore. So a bomber-heavy list could, in theory, detonate one bomb, tractor the unlucky victim into the blast of a second and leave them ionized or stressed and stuck colliding with a third next turn.....

Edited by Magnus Grendel
59 minutes ago, Magnus Grendel said:

Wholeheartedly agreed. She still makes rebel bombs a nightmare to deal with, but now it's by making them an amazing tactical toolbox that lets you turn any bomb into any 'special effect' bomb, even one that doesn't currently exist (tractor bombs?) on spec. But what it isn't is "take extra damage that you can't prevent and remove your ship without rolling dice". It gives you a massive opportunity to exploit, but you need to exploit it.

Note that it's still unlimited range and it's not even once per turn anymore. So a bomber-heavy list could, in theory, detonate one bomb, tractor the unlucky victim into the blast of a second and leave them ionized or stressed and stuck colliding with a third next turn.....

If I’m reading Sabine correctly she also allows you to stick one of those effects on every ship hit by a bomb. One well placed bomb can get you a tractor on one ship, a stress on another and an ion on a third. That seems pretty good to me.

Yup, I'm pretty sure that's the case. If there's a Once Per Opportunity rules (there probably will be) it would prevent you stacking all the effects on a single ship with a single bomb, but it owudln't stop you putting one on each of multiple ships with the same bomb.

20 hours ago, ficklegreendice said:

How is Sabine pointless? She's absolutely murderous against small ships and still useful v large

Just because she isn't game breaking anymore doesn't mean she's useless. shes probably one of the coolest "make-overs" currently spoiled

acyiBdY.png

Y-Wings (and K-Wings), which I mostly flew, have been SEVERELY nerfed in 2.0. First, 1-agility Y-Wings are now MUCH easier to kill, thanks to fewer Y shields and FFG's STATED INTENT to make crits easier to kill things. Barrel roll doesn't even begin to compensate for this. Second, no real turrets and no action bombs make it MUCH harder for 1-agility Y's and K's to counter 3-agility, 2/3-attack ships. Third, Sabine's nerf compounds the loss of action bombs. One-shot ions etc. don't even begin to compensate for that loss, even if they act like assault missiles and affect more than one ship (which I doubt, since the text doesn't say "EVERY such ship gains a matching token".

If I decide to go with 2.0, it's looking like Gunner Luke lists may be for me.

Ys are apparently cheaper than before, theyre going to be fine

Just about EVERYONE exchanged some shield for hull

As for Ks, yeah they're doa at a cursory glance. Need to see if they got any new goodies on their upgrade bar

Pet theory: systems upgrade

With the loss of nym and the resistance bomber, rebels have NO ships to launch bombs with

Since the K lost all bombs (everyone lost ACTION bombs in 2.0) it'd be the perfect trajectory simulator ship

I'm guessing K-Wings will just be slimmed down missile boats. The new reload action they got could be interesting.

1 hour ago, ficklegreendice said:

Ys are apparently cheaper than before, theyre going to be fine

Just about EVERYONE exchanged some shield for hull

As for Ks, yeah they're doa at a cursory glance. Need to see if they got any new goodies on their upgrade bar

Pet theory: systems upgrade

With the loss of nym and the resistance bomber, rebels have NO ships to launch bombs with

Since the K lost all bombs (everyone lost ACTION bombs in 2.0) it'd be the perfect trajectory simulator ship

Exchanging hull for shield is much worse for 1-agility ships than 2+-agility ships.

Time will tell how bad it really is.