PSA: so they nerfed your favourite ship

By thespaceinvader, in X-Wing

Just now, thespaceinvader said:

It's a lot less npe with the 2e damage deck though. Blind no longer stops you shooting entirely, and Damaged Cockpit I believe just plain doesn't exist.

But a new ability would be good nonetheless. Isytds is just fiddly.

I'd prefer Vader's old ability :) At least on the Upsilon. Although... we might not get him on that, given he never flies it, and we already have a crew version.

But I think he gets revamped, like all force user characters.


Oh for sure. At the very least, he gets a force rating and his ability costs force point(s) to use.

13 hours ago, Biophysical said:

Im openly aggressive when I'm aggressive. Dash has been a powerhouse since the day he was created, and invalidated huge numbers of list archetypes from serious competitive play. Just because he's not th best ship at any given time doesn't mean he's not been problematic for the game for years.

I think the YT-2400 / Dash will be a very different ship. No linked actions (and no PTL) means it will require precise positioning in order to gain a TL and focus to land a ‘hammer blow’ 4 dice shot. Much of the game it will be more ‘spray and pray’ with 4 unmodified dice.

2 minutes ago, Tam Palso said:

I think the YT-2400 / Dash will be a very different ship. No linked actions (and no PTL ) means it will require precise positioning in order to gain a TL and focus to land a ‘hammer blow’ 4 dice shot. Much of the game it will be more ‘spray and pray’ with 4 unmodified dice.

4 dice with 0-1 mod is still correspondingly better than 2-3 dice with 0-1 mods

3 hours ago, VanderLegion said:

4 dice with 0-1 mod is still correspondingly better than 2-3 dice with 0-1 mods

Sure I’m not saying it’s ‘bad’ per se. I think though that 2-3 dice attackers will have more opportunity to modify their attacks and/or manoeuvre to get the shot.

Super Dash could Bank 3, focus&target lock.

New dash can Bank 3, and change arc. That’s it.

offensively it’s weaker but it’s defensively weaker also because if Dash didn’t need to spend the focus he had it for defense.

On 5/19/2018 at 8:02 AM, MaxPower said:

Dude. My favorite ships are the defender and the striker. What the heck are you talking about ?

What good changes did the striker get? I hope lightweight frame is still a thing...

1 minute ago, Goseki1 said:

What good changes did the striker get? I hope lightweight frame is still a thing...

Bombs. Glorious canon bombs.

Also a 1k which is nice combined with the 2sloops.

And duchess can premove while stressed.

And they could never equip autothrusters to begin with, so they are most happy about the turret change.

And the reaper will probably still synergize nicely with them in 2.0.

....

Did I mention strikers are awesome?

14 hours ago, Biophysical said:

Probably okay. I assume Luke will be a default build, but no option for Boost, and default red BR should slow him down quite a bit if the unrevealed EPTs are in line with the revealed ones.

@StriderZessei Yes, when Dash came out he was meta warping. The Deci at the same time pretty much meant you were playing against a PWT ship or Bro Bots every, single game. It was the zenith of Turret-wing.

At first I was disappointed that Dash didn't get nerfed more, but I do think he will be better. The real problem was the Boost and BR that pretty much screwed your chances of a shot...unless you had a turret. So, without the ability to do both, I think it's much better. Most ships will get some sort of repositioning, which also helps. Even the Y-wing. So, when you can try to anticipate him being squirrelly you can still get shots on him. So, even just still being able to get shots on him is good.

If Lone Wolf is still in the game, it will be drastically reduced in ability, which will also make Dash less horrible. He will take hits and won't be quite as effective with his 4 dice attacks.

=====

The Scyk dial changed. Not really better or worse, but changed. It got a 5 speed forward, which brings it into the Interceptor class nicely. It lost....what was it....2 Bank green/blue? I'll have to think about the new Scyk some more. I hope it has some crazy configurations as I liked all the variants.

21 hours ago, Engine25 said:

You're right, most things are worse than the best stuff in 1.0.

This is the new power level of X-wing.

The new power level. Funny. For how long? 2 waves? 3?

How long do you think until they throw something in that makes this ridiculous 4 red dice (natural) OP? The more slots this beast has, the more opportunity they have to mess up!

That applies not only to the YT2400. He is just an example of a ship that can quickly become broken - with the right upgrades.

Thats probably why empire never was that broken like Scum and Rebels (beside palpaces and even then you could beat them with superior blocking and killing of the shuttle first). Empire lacks slots.

Edited by beardxofxdeath
4 minutes ago, beardxofxdeath said:

The new power level. Funny. For how long? 2 waves? 3?

How long do you think until they throw something in that makes this ridiculous 4 red dice (natural) OP? The more slots this beast has, the more opportunity they have to mess up!

That applies not only to the YT2400. He is just an example of a ship that can quickly become broken - with the right upgrades.

Thats probably why empire never was that broken like Scum and Rebels (beside palpaces and even then you could beat them with superior blocking and killing of the shuttle first). I lacks slots.

You don't get the App concept, do you? If something is really OP, then they nerf it via the app. Jack the points up or remove options.

5 minutes ago, beardxofxdeath said:

The new power level. Funny. For how long? 2 waves? 3?

How long do you think until they throw something in that makes this ridiculous 4 red dice (natural) OP? The more slots this beast has, the more opportunity they have to mess up!

That applies not only to the YT2400. He is just an example of a ship that can quickly become broken - with the right upgrades.

Thats probably why empire never was that broken like Scum and Rebels (besid  e palpaces and even then you could beat them with superior blocking and killing of the shuttle first). I lacks slots.

Oh hey, another salty imperial fanboy

Just now, heychadwick said:

You don't get the App concept, do you? If something is really OP, then they nerf it via the app. Jack the points up or remove options.

I get it just fine. I just dont trust their assessment capability. Sometimes it is like they play the game in a different parallel universe. That and the other thing is: how long will they take until they nerf somethin or if something is too weak make it cheaper? Or make a rule change? I am talking about the company that thought releasing the Jumpmaster is fine and needed longer then 1 year to finally nerf it. I am talking about the company that want to put emphasis on moving and removes turrets - and in the same breath they include LUKE GUNNER.

So please dont try to downtalk me and my insight.

Luke gunner is a problem that definitely makes you right to question the designer's abilities to assess...anything. it literally directly contradicts their own design intentions and makes no goddamn sense. jacking up points cost on it only makes one wonder more why they bothered introducing it in the first place

but gunner Luke is also the only problem of that magnitude. Everything else seems a-okay and very well justified

36 minutes ago, beardxofxdeath said:

I get it just fine. I just dont trust their assessment capability. Sometimes it is like they play the game in a different parallel universe. That and the other thing is: how long will they take until they nerf somethin or if something is too weak make it cheaper? Or make a rule change? I am talking about the company that thought releasing the Jumpmaster is fine and needed longer then 1 year to finally nerf it. I am talking about the company that want to put emphasis on moving and removes turrets - and in the same breath they include LUKE GUNNER.

So please dont try to downtalk me and my insight.

The decision nerf the Jumpmaster was a hard one for them as they had stated they didn't want to change what was printed on the card. They had stated that they never wanted to do that. So, it taking a year to make that decision is understandable. When it's NOT a problem....like with the app...then it can happen much faster.

How often will they change it? We don't know, but I can bet that they will be more willing to change things if it doesn't contradict what's printed on the card. I'm expecting once a quarter.

Luke Gunner is one upgrade. If it gets too abusive, they jack the points for it on the worst case pilots. I also don't think Luke Gunner is as bad as the height of Turret Wing due to the fact that the large ships can't Boost and BR in the same turn. Or....Boost or Barrel Roll and do another action. So, if they have Luke, they will get a shot, but will it be a modified shot? Will you get to shoot back? These things are drastically different than how it used to be.

53 minutes ago, ficklegreendice said:

Luke gunner is a problem that definitely makes you right to question the designer's abilities to assess...anything. it literally directly contradicts their own design intentions and makes no goddamn sense. jacking up points cost on it only makes one wonder more why they bothered introducing it in the first place

but gunner Luke is also the only problem of that magnitude. Everything else seems a-okay and very well justified

Tbh I hope they'll just nerf him to oblivion using the price if the polish translation is correct. System phase would have been a great ability, I still hope the polish localisation team switched that up. If engagement phase turns out to be true, I hope he gets priced in a way that you can't run another ship alongside a falcon equiped with him, preferably even the generic, if not that than at least on Han. Old school fat Han should be a non-viable one ship list.

They have taken a watershed moment with the app and I challenge the developers further with this. You aparently haven’t learned that turrets are bad, stupid bad for this game, so show all of us you have learned to be open to new avenues of fixing things and BAN freaking luke period point blank done.

Points costing can not eliminate the fact he does what he does and if you make it so expensive it’s literally the only thing on table you’ll still be admitting spaceballs level of management by even creating that stupid card. Come on ffg I was starting to believe in you again and you got blinded by star power, oh luke has to be killer, han has to be killer, they can be killer without breaking the game!

Edited by LordFajubi

All this talk like the sky is falling over one upgrade card. Guys, calm down!

1. If it costs a force point to do it, that means you don't have the force token for mods. A lot of people are apparently forgetting that.

2. It's unique. It's only going to be on one ship per game. Is it really so bad that one of your opponent's (likely two) ships will be able to throw 3 dice at you per turn? This isn't a quad TLT list we're talking about. This about ONE fat turret.

3. There are still a LOT of crew and upgrades that have not been spoiled. For all we know, every faction will get crazy new stuff like this.

1 minute ago, StriderZessei said:

2. It's unique. It's only going to be on one ship per game. Is it really so bad that one of your opponent's (likely two) ships will be able to throw 3 dice at you per turn? This isn't a quad TLT list we're talking about. This about ONE fat turret.

The jumpmaster was just one ship too and with right wingmen a single op ship can absolutely ruin the game. This one fat turret you are defending lives in the faction of things like biggs and low... It really is a big deal.

31 minutes ago, LordFajubi said:

The jumpmaster was just one ship too and with right wingmen a single op ship can absolutely ruin the game. This one fat turret you are defending lives in the faction of things like biggs and low... It really is a big deal.

Sure, if this was a vacuum and these were all of the cards forever. But it's not, and we don't have all the point values yet, so CALM DOWN.

They've already said aces will cost much more than Generics, so Han, with Luke, EU, MF title, and whatever other crew/EPT are going to be STUPIDLY EXPENSIVE.

Edited by StriderZessei
16 minutes ago, StriderZessei said:

Sure, if this was a vacuum and these were all of the cards forever. But it's not, and we don't have all the point values yet, so CALM DOWN.

They've already said aces will cost much more than Generics, so Han, with Luke, EU, MF title, and whatever other crew/EPT are going to be STUPIDLY EXPENSIVE.

Oh I grant you that as possible but then absolutely no one will take it. So why bother making it at all? I am really not that worked up just disappointed that they got sooo much right and blatantly fumbled at the 5 yd line. I don’t see anything else that ruins the game but the falcon with luke is a very rotten apple at the bottom of the barrel, you know what rotten apples do?

2 hours ago, LordFajubi said:

Oh I grant you that as possible but then absolutely no one will take it. So why bother making it at all? I am really not that worked up just disappointed that they got sooo much right and blatantly fumbled at the 5 yd line. I don’t see anything else that ruins the game but the falcon with luke is a very rotten apple at the bottom of the barrel, you know what rotten apples do?

So upgrades are all-or-nothing, must-be-viable-or-it's-garbage extremes?

https://community.fantasyflightgames.com/topic/276286-xwing-20-more-difficult-than-10/?do=findComment&comment=3340770

You yourself have said you don't play the game very competitively, so how do you know, in your all-seeing wisdom, that this 'blatant fumble' is going to 'ruin the game'? Is one 3-dice attack really such an insurmountable obstacle?

Edited by StriderZessei
10 hours ago, VanderLegion said:

4 dice with 0-1 mod is still correspondingly better than 2-3 dice with 0-1 mods

Debatable.

4 dice with no mods is expected value 2 hits. 3 dice with focus is expected value 2.25 hits.

More mods >>> more dice. That's why basically every top tier list in x wing history has masses of mods.

7 hours ago, beardxofxdeath said:

I get it just fine. I just dont trust their assessment capability. Sometimes it is like they play the game in a different parallel universe. That and the other thing is: how long will they take until they nerf somethin or if something is too weak make it cheaper? Or make a rule change? I am talking about the company that thought releasing the Jumpmaster is fine and needed longer then 1 year to finally nerf it. I am talking about the company that want to put emphasis on moving and removes turrets - and in the same breath they include LUKE GUNNER.

So please dont try to downtalk me and my insight.

It did t take them a year to nerf the jumpmaster. That was the FINAL nerf. While they may not have nerfed the ship itself to start, they nerfed several of the cards and combos that had been making it good, it just turned out to not be enough.

And with FAQs they were more restrained/it took longer to get changed out. Sounds like it’ll be a lot easier to make changes through the app.

1 hour ago, thespaceinvader said:

Debatable.

4 dice with no mods is expected value 2 hits. 3 dice with focus is expected value 2.25 hits.

More mods >>> more dice. That's why basically every top tier list in x wing history has masses of mods.

I’m saying with the same mods on 4 or 3 dice the 4 is still better. If you can get a focus on 3, you could probably have gotten it on 4 as well.

9 hours ago, ficklegreendice said:

Luke gunner is a problem that definitely makes you right to question the designer's abilities to assess...anything. it literally directly contradicts their own design intentions and makes no goddamn sense. jacking up points cost on it only makes one wonder more why they bothered introducing it in the first place

but gunner Luke is also the only problem of that magnitude. Everything else seems a-okay and very well justified

It’s easy to make the assumption that Luke Gunner is available to any ship with a crew. But that’s 1.0

i wouldn’t be surprised if you open the app, select Han Falcon and....Luke Gunner isn’t a crew option. Or is, but only when a particular format is selected.

I think that’s where ffg are going with this. Certain formats will just remove upgrades as available options.

Casual ‘kitchen table’ formats could be “anything goes”. But Competitive play formats may only allow 1 ‘heroic’ or elite character (you can have Han, but that’s it). The options are unlimited.

On that basis I think it’s really unlikely that competitive play will have the entire card pool available.

So I’m pretty relaxed about it. The app will allow tournament organisers and the community as a whole to effectively police its own meta. Don’t want Force users? HWKs becoming oppressive? Just select them out.

Nerf What Nerf?

TIEBomber.jpg

Didn't feel a thing :P