StarVipers thankfully keep their 1 bank barrel rolls & gain blue 2 banks... but there are many many downers for Scum today.
- Jumpmaster major nerf, single arc turret, NO WHITE RIGHT TURNS, best actions are red , Shadow Caster title only adds die in primary arc & removes crew slot, the only worse dial is lambda
- ShadowCaster major nerf, 2-attack mobile arc & the only flip maneuver is still 5 k-turn
- These ships are now effectively front arc only ships!
- G1-A dial gets even worse!, in addition to medium base disadvantage
- Scurrg dial is nerfed, in addition to medium base disadvantage, + red barrel roll, doesn't have reload action like ALL the other bombers
- Kimogila medium base disadvantage, + red barrel roll
- M3-A Interceptor nerf, losing the blue 2-banks to gain 5 straight is a bad trade, ion cannon is nerfed, no light scyk option
- TalonBane Cobra nerf, I5 instead of expected I6, no linked actions
- Guri is nerfed because calculate < focus, but will be MORE expensive because I5
- Dace Bonearm pilot ability doesn't do damage & only affects medium & large ships
- Asajj pilot ability nerfed
- Jabba the Hutt crew is still terrible & Dengar crew is terrible
- No good crew, therefore Bossk is terrible ?
- Scum has no support options which Rebels & now Imperials get tons of
Why do Rebels get TWO 4-attack turret ships? Why does the defender get another shield? It is now way better than IG-88. The U-wing is better than most Scum medium base ships. X-wing > Kihraxz. Dash doesn't have a donut hole anymore. At least Miranda is nerfed into obscurity. Don't worry regen fanatics, Norra Wexley with R2-D2 will take over that position.