Phantom as a green-dice-tank (HA!) is dead. Good riddance, since it only half worked in that regard. Face a higher PS, face TLT spam, face stress control, face red-dice inflation (hello Scum Fenn Rau), whatever. There were so many hard counters to Phantoms they were already dead.
New Phantom is designed and almost surely priced to no longer be a green-dice-tank (HA!). It's designed to be an oddball, nimble ship. I'm personally much more excited. Phantoms were so crazy expensive before, and wicked squishy. Having an extra hit point will go a long way for those times when you can't use Phantom tricks to avoid shots. However, the new Stygium Array seems, to me, like it'll make the whole decloak thing a lot more fluid and viable at any PS.
So here's what it looks like to me: Phantoms lost dice. They gained hull, flexibility between free evades and cloaks, and almost surely cheapness. I'm expecting them to be "better" at doing the crazy Phantom decloaking dances. To me, that's a plus. What I find fun about Phantoms isn't the dice, but the decloaks. So a list I built as soon as Imperial Veterans came around was 2x PS 1 Defenders/x7, and a fairly-loaded Whisper. Given the likely increase in Defender cost and the likely decrease in Phantom cost, I'm kinda hoping I can do the inverse: two Phantoms (even if lower PS) and a stacked Defender.
Edited by theBitterFig