Hera

By Npmartian, in X-Wing

So, is her pilot ability the same as Han's now? What is it? I missed the stream since I was at school and haven't been able to catch it yet. Just want to know if the Ghost is still OK in 2.0.

I have a better question: Why would you read the sentence "her pilot ability is the same" in the meaning that she has the same pilot ability as someone else?

Wouldn't it be... you know... more logical to assume that her pilot ability remains unchanged? As in... it's the s a m e

https://imgur.com/a/53G6Ttw

there is a thread with all the factions screens shotted from the reveal.

That being said the ghost/phantom interaction has been changed considerably.

Edited by Icelom
5 minutes ago, Commander Kaine said:

I have a better question: Why would you read the sentence "her pilot ability is the same" in the meaning that she has the same pilot ability as someone else?

Wouldn't it be... you know... more logical to assume that her pilot ability remains unchanged? As in... it's the s a m e

The post where I read that also said something about Han and free rerolls and I was tired.

Edited by Npmartian
12 minutes ago, Icelom said:

https://imgur.com/a/53G6Ttw

there is a thread with all the factions screens shotted from the reveal.

That being said the ghost/phantom interaction has been changed considerably.

Thank you for the link! Seems like she'll be pretty decent still. I know I'll want to put that new Informant crew on her for more pre-maneuver knowledge against aces. Maybe if more manuever-color-changing crew exist she'll be even better, but that seems unlikely, judging by the general direction of 2.0. New Ghost/Phantom interaction is... fine. Similar, but a bit weaker.

I misread that same post and was confused for a bit too.

The Ghost got jumpaster-level nerfed. I mean everything generally got toned down a bit but currently in comparison to the old Ghost new one has:

Cons

-2 less shields (Decimator got to keep its stat line with reinforce)

- loses Evade

-4 dice out the rear got nerfed to 2-3 dice shot

-double turret got replaced by a super situational and almost never going to happen rear arc only weaker shot (again with that 3 die shot, if they are behind you only...)

-end of the round coordinate becomes before it activates coordinate, vastly vastly less useful

Pros

+Reinforce

Other

~you can re-dock now which is somehow compensation.

So basically it went from being a beloved fan and player favourite by many (myself included, only reason I finally got into this game was because the Ghost got released) that was competitive, nimble, strapped with guns and a costly but worth it tank to..... well a large-based crappy TIE SF with coordinate.....

Literally the only thing that could save it is point cost being cut in half from current levels. Waiting for app to hear what that will be but so far getting more and more not in for 2.0.

Only Clone Wars announcement will save any enthusiasm now. Anyways apologies for somber mood. I'm sure there are others whose ships got substantially knocked down as well. RIP GHOST.

Edited by GILLIES291

Well there is one thing with the ghost and it depends on how mobile arc indicator works with its primary arc

Ie, can gunner Han cause the ghost to double tap primary + turret on the same target?

That could break it

Edited by ficklegreendice
20 minutes ago, GILLIES291 said:

The Ghost got jumpaster-level nerfed. I mean everything generally got toned down a bit but currently in comparison to the old Ghost new one has:

Cons

-2 less shields (Decimator got to keep its stat line with reinforce)

- loses Evade

-4 dice out the rear got nerfed to 2-3 dice shot

-double turret got replaced by a super situational and almost never going to happen rear arc only weaker shot (again with that 3 die shot, if they are behind you only...)

-end of the round coordinate becomes before it activates coordinate, vastly vastly less useful

Pros

+Reinforce

Other

~you can re-dock now which is somehow compensation.

So basically it went from being a beloved fan and player favourite by many (myself included, only reason I finally got into this game was because the Ghost got released) that was competitive, nimble, strapped with guns and a costly but worth it tank to..... well a large-based crappy TIE SF with coordinate.....

Literally the only thing that could save it is point cost being cut in half from current levels. Waiting for app to hear what that will be but so far getting more and more not in for 2.0.

Only Clone Wars announcement will save any enthusiasm now. Anyways apologies for somber mood. I'm sure there are others whose ships got substantially knocked down as well. RIP GHOST.

*Deep breathing*

..

..

..

..

What?

You think the Ghost was a good (as in: healthy) design? That Frankeinstein's creature of a ship?

It had the most health, along with the highest attack value, with a pretty great dial, double crew, system, turret slots, and it had native damage mitigation. Not to mention Rebel crew were easily the most powerful crew in the game.

That ship was an abomination.

The Decimator got to keep its stuff, because maybe it had half the potential.

The Ghost was the most annoying, mind boggling design in this game, and nothing but pure powercreep and fan service. The crew of the Ghost and the two shuttles were among the most powerful upgrades in their price range. Hera, Kaanan, Sabine, Ezra, Maul... These were all high profile upgrades, just coming from the Ghost and 2 shuttles.

Yes it was nerfed.

And I wish it was nerfed more, because seeing the types of you suffer fills me with joy.

The ghost is still one of the two remaining 4-attack ships still in the game, and the only one that can get a range1 bonus.

17 minutes ago, Rakaydos said:

The ghost is still one of the two remaining 4-attack ships still in the game, and the only one that can get a range1 bonus.

(And both are rebels buut...)

I think the Ghost is still pretty good, as good as before? No, but it is more balanced now. While the ability to fire a turret at the end of the round was amazing this is still pretty decent. You can now fire either your Primary out the front OR a equipped turret and then fire out the back. Unlike the SF you don't lose a die from the first shot and depending on what turrets there are you could be rolling 2-4 dice with a turret or 4-5 with a primary followed by a 3-4 dice attack out the back. Nothing is stopping the Ghost to run away if it really wants to and fire with its turret and then immediately follow up with a Back Arc shot. In some cases this may be better than before cause you can fire twice at a ship before it might even activate.

Anyway was kinda hoping Hera might be initiative 6 but with her ability and the Ghost's stats that would be pretty broken...even though lore wise she is an Ace pilot who would be in Han and Wedge's area...

Edited by KiraYamatoSF

Well thank most of you for actual constructive feedback and good points. (Not you Kaine the deep breathing didn't work, keep going bro and remember somebody loves you!)

Anyways, I had not considered a double shot out the rear and correct about the only ship currently able to get to 5 dice out the front at range 1. And lots of other ships did get toned down too.

I think there was a lot of overreacting to the Ghost in 1st edition as it never actually performed very well or won anything major against the likes of Nymranda, QuickDraw or toilet seats. It was really TLT and Fenn Rau that gave it a competitive push at the end. And even that didn't help it make it to the finals. 0 agility is actually really bad. And handing out a free end of the round action didn't help much when the cheapest combination was half your list if you put nothing else on it.

Some ships needed to be brought back down to the power curve and this guy is now pretty solidly under it. My point was the level of needing it got was even worse than arguably much stronger ships that performed much better and are still looking fairly the same (I.e. Dengar). But point costs, upgrade slots and the app are the missing part of the equation to fully seal the deal one way or the other for my group converting or pulling pin. Anyways more to see and there's always sticking with 1st edition.

Edited by GILLIES291
8 minutes ago, GILLIES291 said:

I think there was a lot of overreacting to the Ghost in 1st edition as it never actually performed very well or won anything major against the likes of Nymranda, QuickDraw or toilet seats.

Hahahahahahaha

Edit: That example is the most amazing part. A single tournament result is mostly meaningless but it’s too funny that the specific Nymranda was called out: http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=4260

Edited by mdl0114
2 hours ago, GILLIES291 said:

-double turret got replaced by a super situational and almost never going to happen rear arc only weaker shot (again with that 3 die shot, if they are behind you only...)

That entirely depends how you fly it. Fly away from and make your opponent chase you, aim your turret towards the rear quadrant, fire turret, fire free rear arc.

Quote

-end of the round coordinate becomes before it activates coordinate, vastly vastly less useful

On the other hand, you can get the before activation coordinate (which can be good for high PS ships to let them reposition at a different time), then undock the sheathipede and get a shot.

Quote

Pros

+Reinforce

Other

~you can re-dock now which is somehow compensation.

So basically it went from being a beloved fan and player favourite by many (myself included, only reason I finally got into this game was because the Ghost got released) that was competitive, nimble, strapped with guns and a costly but worth it tank to..... well a large-based crappy TIE SF with coordinate.....

A "crappy tie sf" that throws more dice in both arcs. As with everything else, it comes down to points. It's different, but if cost reflects it's actual worth in 2e, it can still be good.

2 hours ago, Rakaydos said:

The ghost is still one of the two remaining 4-attack ships still in the game, and the only one that can get a range1 bonus.

For now. We don't know yet if the upsilon will remain at 4 attack dice come wave 2.

Edited by VanderLegion

For sure if it's costed appropriately it can still be playable. Point costs is everything ultimately. And I agree that with the Phantom 2 the Ghost got bumped from playable to competitive, still not dominant despite one tournament's result. But too me that would indicate there was a problem with the shuttle or specifically Fenn, not the Ghost platform itself.

Most ships got brought up, some ships got one or maybe two things toned down. But my point has always been that it seems the Ghost has taken the brunt of the nerfing having already had 5 things downgraded (and that's not even including what we don't know, I.E. no access to engine upgrade, other pilots being changed, all of the turret options).

Ok, one last attempt to inject reality into this: https://docs.google.com/presentation/d/1VnCpaNfSaJV37_a-GCerQuPSgr25hrdLv3s2dNMdfhw/mobilepresent?slide=id.p

This is the analysis done by the Krayts and maybe other not me people since Jan 22nd of the lists represented in top cuts of tournaments ending April 9th. The most represented list archetype in tournament cuts this year is *drumroll*: Ghost/Fenn.

At worlds (after this analysis) Ghost/Fenn was 3/16 (18.75%) of the top cut, it and Palp Aces were the 2nd/3rd most represented archetypes after 100pt Ace in the cut.

So the Ghost/Fenn list was the most dominant list between Jan 22 and worlds, and was one of the top represented cut lists at worlds. So the Ghost not performing well in 1.0 is demonstrably untrue.

Edited by mdl0114
59 minutes ago, mdl0114 said:

Ok, one last attempt to inject reality into this: https://docs.google.com/presentation/d/1VnCpaNfSaJV37_a-GCerQuPSgr25hrdLv3s2dNMdfhw/mobilepresent?slide=id.p

This is the analysis done by the Krayts and maybe other not me people since Jan 22nd of the lists represented in top cuts of tournaments ending April 9th. The most represented list archetype in tournament cuts this year is *drumroll*: Ghost/Fenn.

At worlds (after this analysis) Ghost/Fenn was 3/16 (18.75%) of the top cut, it and Palp Aces were the 2nd/3rd most represented archetypes after 100pt Ace in the cut.

So the Ghost/Fenn list was the most dominant list between Jan 22 and worlds, and was one of the top represented cut lists at worlds. So the Ghost not performing well in 1.0 is demonstrably untrue.

Never tell me the odds! We're arguing with gut feelings ONLY in this space, and you fact spitting, number-crunching, nerf-herding DROIDS will have to wait outside. The Ghost was never strong enough!!

(Obligatory: I am being 100% facetious with this).

13 hours ago, Nyxen said:

(And both are rebels buut...)

So, we're just ignoring the upsilon now? I mean, it's unrevealed, but occam's razor suggests we shouldn't assume a nerf to its firepower until evidence otherwise.

The Ghost is probably just fine. And I would be very surprized if it doesn't have a gunner slot that allows it to double-tap the front guns and the turret, since the actual Ghost is bristling with weapons all being used by different members of the Rebels crew simultaneously. It seems like a really fun ship now, more balanced, and something that I'd like to fly, especially since I can now do so without people yelling at me for "flying cancer".

Also, I like the idea of a fat turret thematically, and I like that there's now more skill in setting ones arcs up for a shot. Maybe we'll reach a point where the turret players are actually thinking hardest about the game and making fun of aces players for flying "low skill" lists! :)

On the topic of Hera, I think she might actually be somewhat useful now. With the only initiative 6 ships being Fenn, Han, and Wedge for Rebels, Vader and Soontir for Imperials, and Fenn and Dengar for Scum, Kylo and Poe being in separate factions, and no VI or Adaptability, I'm willing to bet you won't be able to build a lot of entirely i6 squads, so Hera might be a little more useful. I'm willing to bet Han/Wedge/Fenn, Fenn/Dengar, and Vader/Soontir/Palp are going to be common lists and still make her sad, but maybe Hera stands a chance now.

17 hours ago, Commander Kaine said:

I have a better question: Why would you read the sentence "her pilot ability is the same" in the meaning that she has the same pilot ability as someone else?

Wouldn't it be... you know... more logical to assume that her pilot ability remains unchanged? As in... it's the s a m e

Because Sithborg wrote, and I quote:

"Han can double reroll. Hera is the same."

It can kinda be interpreted either way, especially if English is not your native language...

1 minute ago, piznit said:

Because Sithborg wrote, and I quote:

"Han can double reroll. Hera is the same."

It can kinda be interpreted either way, especially if English is not your native language...

I can understand how the message can be misunderstood grammatically, but with context... why would she have the same pilot ability as someone else in the same faction?

It doesn't make sense to ask a question like this