Dace Bonearm 2.0

By Innese, in X-Wing

Now as much as much as I love the Scum HWKs, Dace was never all that good, something about 2.0 Dace raises a question.

As we can see, his ability still triggers off of Ion, which in 1.0 would usually come from an Ion Turret. In 2.0 however, we know the HWK has a primary mobile arc; is it possible the HWK will still have a turret slot? If so, will the turret use the same mobile arc as the primary, or its own? Or is it just that you will need other ships to support Dace’s ability? Discuss!

D51822FD-980F-476B-8D61-DB47BD2B017E.jpeg

Edited by Innese

I think it may be a synergy with other ships nearby. Maybe I’m wrong

should indeed be the case that HWKs have a turret upgrade

it'll just go over their mobile arc in that case

...intuitively speaking, anyway

otherwise keep your fingers crossed for an ion illicut ?

Edited by ficklegreendice

If ion tokens are going to work like tractor tokens then large base ships are going to need three to become ionised in 2.0, perhaps Dace will see use in an anti large ship capacity?

3 minutes ago, HealOverTime said:

If ion tokens are going to work like tractor tokens then large base ships are going to need three to become ionised in 2.0, perhaps Dace will see use in an anti large ship capacity?

Problem is that, as it stands, Dace can only use his ability every 3rd round or so, unless there is some way to recover more than the 1 energy each round.

HWK is a support ship, so it might not have a turret slot at all anymore since they stated turret slots will be rare.

"support" ship that can slug it out like a shadow-caster

pretty badass

though have to agree, turret upgrade could not exist on it if its primary is taking up that role

so, illicits we hope or else we'll need a Y-wing escort and that'd suck

6 minutes ago, Innese said:

Problem is that, as it stands, Dace can only use his ability every 3rd round or so, unless there is some way to recover more than the 1 energy each round.

I thought energy doesn’t regenerate..? Or am I missing something?

**edit: nevermind, I see the regenerate indicator that we’ve seen with force pilots on him here. Interesting stuff.

Edited by Kdubb

charge generally doesn't

but dace has that little arrow next to his, indicating he gets it back (once per round)

same with Dengar (pilot and crew)

Edited by ficklegreendice
3 minutes ago, ficklegreendice said:

"support" ship that can slug it out like a shadow-caster

pretty badass

though have to agree, turret upgrade could not exist on it if its primary is taking up that role

so, illicits we hope or else we'll need a Y-wing escort and that'd suck

Ion cannon M3A

Probably some kind of illicit ion (there is in 1.0)

Ion bombs

Ion cannon G1-A

Ion cannon Aggressors (might be room for 2x ion aggressors and Dace if the points work out)

Lots of ways to ion over and above what I listed so you don't need a y-wing necessarily. and with the Hwk being decent on its own it's a nice ability to have in any fleet that has an ion source but not the only reason for the ship to exist.

Yeah, I doubt the HWK will have a Turret slot, so will likely have to team up with Ion Scyks or Y-Wings. Now, there might still be an illicit that hands out ions that he could take.

Ya the 3 charge seems odd, even with the recharge. It’s a pretty rare occurance ability anyways though, so it’s probably not a big deal.

4 minutes ago, Kdubb said:

Ya the 3 charge seems odd, even with the recharge. It’s a pretty rare occurance ability anyways though, so it’s probably not a big deal.

Back to back permanent ioned large ship would be odder still

Edited by ficklegreendice

Its a cooldown, you can only use it every 4 turns (Use it, get 1 that turn + next 2 turns then use it on 4th turn) but it guarantee ions something big, thats the point of it

Even if it doesn’t have a turret slot you still have this mobile arc + turret thing on the K wing, right?

I swear I saw ion turret in a spread... and I think a turret card is upgrading your mobile arc to an ion version... what I saw from the live unboxing, is that Moldy Crow is still cross faction title. That now gives a HWK a 3 dice forward firing arc, and a max of 2 focus tokens... now Dace is a mini Shadowcaster, with a 4 dice range one attack.

Time to dust off my Dace / Talonbane lists! :D

So Dace is only effective against medium and large base ships. ? What a terrible pilot ability redesign. Just one of the many nerfs that scum got.

Pretty sure at some point they explicitly stated that Hwks no longer have turret upgrades. I believe it was when they were discussing the TIE/aggressor. Looks like Dace will have to have a little help from his friends.

2 hours ago, Icelom said:

Ion cannon M3A

Probably some kind of illicit ion (there is in 1.0)

Ion bombs

Ion cannon G1-A

Ion cannon Aggressors (might be room for 2x ion aggressors and Dace if the points work out)

Lots of ways to ion over and above what I listed so you don't need a y-wing necessarily. and with the Hwk being decent on its own it's a nice ability to have in any fleet that has an ion source but not the only reason for the ship to exist.

Good Ol' Conner Nets :)

3 hours ago, Houston8665 said:

Pretty sure at some point they explicitly stated that Hwks no longer have turret upgrades. I believe it was when they were discussing the TIE/aggressor. Looks like Dace will have to have a little help from his friends.

What they said specifically was "Turret upgrades are going to be a lot more rare now that ships like the HWK-290 have a primary turret" while they were discussing the aggressor.

So yes, I would lean unlikely on turret upgrades for the HWK. On the other hand, ion-dealing illicits are awesome, and I'm about 70% certain the new HWK will have bombs, since they were used that way in Star Wars: Commander (one of only 2 New-Canon appearances).

On 5/19/2018 at 2:21 PM, Dengar5 said:

So Dace is only effective against medium and large base ships. ? What a terrible pilot ability redesign. Just one of the many nerfs that scum got.

And his text demands you overkill the number of ion tokens when targeting a Medium ship, at that. Not going to lie, his effect is... oddly specific.

An active nerf, though? I had not seen Dace around much previously. One suspects he will simply continue to not be seen much afterwards.

On 5/18/2018 at 7:21 PM, Dengar5 said:

So Dace is only effective against medium and large base ships. ? What a terrible pilot ability redesign. Just one of the many nerfs that scum got.

Oh stop it already. Dace was s**t in 1.0, its not like this ability is any worse. If anything he could be viable since the HWK is so much better.

Also, we don't know if there is some upgrade card that can increase your charge recharge rate.

Edited by Jo Jo

There's also the possibility that excess ion tokens are not discarded when the ion effect takes place. So, Dace could inflict 3 ion tokens on a small based ship and now it's ionized for three rounds of play. That could be amazing and worth building a list around, and also a clear reason why he can only perform his mega-ion strike once every third round.

Of course, that's all speculation.

14 minutes ago, Bad Idea Comics said:

There's also the possibility that excess ion tokens are not discarded when the ion effect takes place. So, Dace could inflict 3 ion tokens on a small based ship and now it's ionized for three rounds of play. That could be amazing and worth building a list around, and also a clear reason why he can only perform his mega-ion strike once every third round.

Of course, that's all speculation.

I doubt that's the case, would be way to strong a mechanic against low agility small ships. Single ion torpedo could ion you for 3 turns... That is pretty much the definition of a negative play experience.

Edited by Icelom

Dace will be fine if priced right

Devs mentioned they gave guri calculate (worse focus) so they could play around with new design space (ie worse capabilities for cheaper access to higher I)

Dace could be similar. His ability isn't great because it requires further investment and only works v medium/large ships, so he could be cheaper (rather than 1.0, most expensive with worst ability)

Also, note, no firing arc restriction...unlike every other hwk

The ability to ionize a larger ship on demand could very well be game winning, ESPECIALLY because you now need 3 for large bases

So instead of whiffing your ion cannon and doing only 1 token to boba or 1/2 to Han, Dace GUARANTEES that they're ******

This could be huge if you have the squad for it

Edit: **** you CANT ever ionize a large base (without torps) in one shot because 1 hit does damage and the rest ions. So your ion turret only does two tokens at most

...oh, hi Dace!

Edited by ficklegreendice