So I heard you like Lambdas...

By ficklegreendice, in X-Wing

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arc-dodging is dead

Ciena is AMAZING. I'm so looking forward to messing with her.

5 minutes ago, ficklegreendice said:

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arc-dodging is dead

I mean... Rebels get regen, Imperials get super positioning... Isn't that what you guys always say?

Now, that's what superpositioning looks like

But, to be honest, this is equivalent of Luke, basically, ensuring you always have a shot... Except less sure, and costs more (2 stress across your squad, 2 crew slots, 1 extra ship)

It is strong... But you are burning a lot of resources for moving a ship a bit, and you can still make a mistake.

I think Luke is better still.

Ree on RAC is gonna be great. I'm pretty sure RAC/Ace is still gonna be a beast of a list.

rebels can't really regen as much at all anymore, it's SHARPLY limited

now Luke gunner is dumb as ****, gotta hope he ends up being more expensive than inq and cienna combined

T-4a

they are getting deep into the Stele Chronicles lore.

Ciena, Krennic both escorting anything will be DEATH for Fel. What could you possibly do?

1 minute ago, TasteTheRainbow said:

Ciena, Krennic both escorting anything will be DEATH for Fel. What could you possibly do?

Bring your own ciena and krennic?

Fel with the ability to do boost/roll/spin 90/2 turn/evade/free focus is STUPID manoeuvrable.

3 minutes ago, ficklegreendice said:

rebels can't really regen as much at all anymore, it's SHARPLY limited

So?

Everything is sharply limited. That's the point.

everything is limited

regen got gutted hard

can't really put a concrete estimate as to how much power you lose when something you used to be able to do literally infinetly is now limited to a max of 3 charges (plus weapon's disabled)

plus now astromechs all share the same icon, so you could put r2 astro on Dengar and have him regen too

it's balanced now, but it's hardly a faction identity

Edited by ficklegreendice
27 minutes ago, ficklegreendice said:

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arc-dodging is dead

So if I'm understanding:

interceptor reveals its dial, lamda coordinates a boost or BR at the cost of 2 stress and 1 force point, lamda rotates 90, interceptor finishes its turn?

Edited by HammerGibbens
2 minutes ago, ficklegreendice said:

everything is limited

regen got gutted hard

can't really put a concrete estimate as to how much power you lose when something you used to be able to do literally infinetly is now limited to a max of 3 charges (plus weapon's disabled)

plus now astromechs all share the same icon, so you could put r2 astro on Dengar and have him regen too

it's balanced now, but it's hardly a faction identity

1.0 is irrelevant in this discussion.

Rebels and Scum can regen. Imp's can't.

Imps can do double repositioning. Rebels and Scum can do too, but not as good.

These are my statements. It doesn't matter what was before. Rebels and scum still have access to more mechanics. It SHOULD be balanced somehow.

What would you call it, if not faction identity by the way? Just a thing these factions do, and have unique upgrades and synergies with it, but really its not at all important?

no, the coordinated ship (so already not the lambda) has to roll or boost (not possible for the lambda) to turn 90 degrees thanks to cienna

so you're giving a friendly a boost/roll with possible 90-degree change after obtaining knowledge of where the enemy ship is going

1 minute ago, HammerGibbens said:

So if I'm understanding:

interceptor reveals its dial, lamda coordinates a boost or BR at the cost of 2 stress and 1 force point, lamda rotates 90, interceptor finishes its turn?

No the interceptor rotates.

1 minute ago, Icelom said:

No the interceptor rotates.

That makes more sense, missed the "it" may spend.

Ciena is going to be absolutely bonkers. An Interceptor could get a Coordinate action, barrel roll to its right, rotate left, and then reveal a 2-left turn to basically fly in reverse from its starting position while clearing the stress.

1 minute ago, HammerGibbens said:

So if I'm understanding:

interceptor reveals its dial, lamda coordinates a boost or BR at the cost of 2 stress and 1 force point, lamda rotates 90, interceptor finishes its turn?

Also, no.

You have a In 5 pilot (Let's say redline) against Han.

In 5 redline does something, moves, then gets a target lock for example.

Then In6 Han reveals his dial.

Inquisitor triggers, you spend a force point to do a coordinate, lambda gets a stress, Punisher performs a boost

Ciena triggers, Punisher rotates 90 degrees, then gets a stress token.

Then Falcon finishes moving.

A lot of ships will be able to rotate 135 degrees after they see your dial. Good lord.

I wonder how Ree's stress timing interacts with linked actions?

except its specifically when they reveal the dial, not finish their activation.

They still have actions after that move to reposition.

This would be used more to try to block than arcdodge.

Ciena's pilot ability is going to have to be REALLY good if anything but her crew card is going to see play lol

Ciena with soontir with his new ability is going to be fun to play

58 minutes ago, ficklegreendice said:

everything is limited

regen got gutted hard

can't really put a concrete estimate as to how much power you lose when something you used to be able to do literally infinetly is now limited to a max of 3 charges (plus weapon's disabled)

plus now astromechs all share the same icon, so you could put r2 astro on Dengar and have him regen too

it's balanced now, but it's hardly a faction identity

R2 Astro is small ship only.

R2-D2 is undoubtedly Rebel only or "Rebel or Resistance Only"

edit: nope. I'm wrong.. thinking of R4, who is undoubtedly Small Ship Only to keep Jumpmasters from getting their white turns back. Carry on.

Edited by skotothalamos
50 minutes ago, PhantomFO said:

Ciena is going to be absolutely bonkers. An Interceptor could get a Coordinate action, barrel roll to its right, rotate left, and then reveal a 2-left turn to basically fly in reverse from its starting position while clearing the stress.

I also like what you can do with the Defender. Coordinate a boost or BR, then rotate 90 degrees, then pop the white K-turn. Throwing you out on a left or right flank of an opponent. Add Outmaneuver Talent and giggle.

Edited by Jo Jo
5 minutes ago, skotothalamos said:

edit: nope. I'm wrong.. thinking of R4, who is undoubtedly Small Ship Only to keep Jumpmasters from getting their white turns back. Carry on.

The question is, why would FFG still do this? I mean, with the app you can just forbid R4 on a JMK5, or cost it like 50pts?

If they already now have to refrain to those stupid restrictions (small ship only) to just avoid one super combo, why having 2.0 and the app at all?

46 minutes ago, Commander Kaine said:

You have a In 5 pilot (Let's say redline) against Han.

In 5 redline does something, moves, then gets a target lock for example.

Then In6 Han reveals his dial.

Inquisitor triggers, you spend a force point to do a coordinate, lambda gets a stress, Punisher performs a boost

Ciena triggers, Punisher rotates 90 degrees, then gets a stress token.

Then Falcon finishes moving.

38 minutes ago, kraedin said:

A lot of ships will be able to rotate 135 degrees after they see your dial. Good lord.

Of course, while these seems powerful, consider that for it to work:

  • You have to have brought a Lambda, and filled it up entirely with these two
  • This only works when the enemy ship is within range 2 of the Lambda
  • ...and you have a friendly ship that can boost/BR within range 2 of the Lambda
  • ...and the Lambda and the friendly boost/BR ship don't mind both being stressed as a result
  • ...and the enemy still performs their maneuver and can do their own action, potentially boosting/barrel rolling away to make the whole thing moot

It seems good, but it's got kind of a lot of downsides to it. Not least of which, requiring a boost/BR-capable ship to be chained to your shuttle (somewhat neutralizing the entire point of bringing them)

not necessarily

low initiative boost/br ship's can't arcdodge well, so throwing an Alpha squaddie into your opponent's path is probably for the best. alternatively, if you don't need the boost/roll, just give it more mods

though I think I'd probably sooner use the inquisitor on Oicuun, who can apparently shoot at range 0 accordingly to polish spoilers. Would set up some disgusting attacks if your bump game is on point

note, however, you don't actually NEED cienna. if you throw an interceptor with an Inquisitored Coordinate, you can just have it Autothruster into position instead of doing a 90-degree turn

also good for setting up target-locks for guys like bombers

Edited by ficklegreendice