Regenerating Charges/Force Abilities

By emmjay, in X-Wing

So Dace's ability is actually even more situational / less useful than previous. It's useless against small ships; extra tokens do nothing and they have to receive one to trigger his ability. It's marginally useful against medium/large ships, except as was said Ion weapons can assign more than one token if they want. And it's every 4 turns at best, assuming you're hitting with ion every 4th turn. Poor, poor Dace. They had a chance to help you buddy. They had a chance.

3 minutes ago, streamdragon said:

except   as was sa   id Ion weapons can assign more than one t  oke  n if they wa  nt.

Not if they want, if the attack rolls well enough. Damage beyond the first point in an ion attack becomes that many ion tokens.

Edited by Forgottenlore
1 minute ago, Forgottenlore said:

Not if they want, if the attack rolls well enough. Damage beyond the first point in an ion attack becomes that many ion tokens.

True, I should have phrased that better. "If they want" was in reference to spending tokens/TLs/whatever to make sure they had enough hits or whatever. Previous ion was a 'one and done' type affair, since you did damage/ion and then canceled results.