So Dace's ability is actually even more situational / less useful than previous. It's useless against small ships; extra tokens do nothing and they have to receive one to trigger his ability. It's marginally useful against medium/large ships, except as was said Ion weapons can assign more than one token if they want. And it's every 4 turns at best, assuming you're hitting with ion every 4th turn. Poor, poor Dace. They had a chance to help you buddy. They had a chance.
Regenerating Charges/Force Abilities
3 minutes ago, streamdragon said:except as was sa id Ion weapons can assign more than one t oke n if they wa nt.
Not if they want, if the attack rolls well enough. Damage beyond the first point in an ion attack becomes that many ion tokens.
Edited by Forgottenlore1 minute ago, Forgottenlore said:Not if they want, if the attack rolls well enough. Damage beyond the first point in an ion attack becomes that many ion tokens.
True, I should have phrased that better. "If they want" was in reference to spending tokens/TLs/whatever to make sure they had enough hits or whatever. Previous ion was a 'one and done' type affair, since you did damage/ion and then canceled results.