Meh, it's a bwing
Long as it's got a white turn and can k, troll, or sloop, it's perfectly viable
Meh, it's a bwing
Long as it's got a white turn and can k, troll, or sloop, it's perfectly viable
4 minutes ago, clanofwolves said:Dial issues huh?
My Lambdas day “hi.”
And, “suck it up buttercup.”
Lambda dials are no worse than they were before, with Re-enforce, Co-ordinate and a rear arc to help boost their odds of being able to live long enough to contribute to the fight.
G1-A is going to be really leaning on their Jam, because the dial (which was already distinctly unimpressive) just got, y'know, worse. It's not the end of the world, but I'm kind of saddened by it; so many cool reds to choose from, and you'll rarely dare use any of them.
On 5/19/2018 at 5:13 AM, Vineheart01 said:
I'd be fine with its left sloop staying white, but the right sloop also shouldnt have even been there. Now it only has left red sloop (though its 3speed oddly enough)
It's speed 3 because of r4 astromech

this dial really isn't bad. It's slow, but you got everything you actually need between white 2-turns, more than a 2-k, and blues that aren't just straights
you'll be more than fine, especially if they still get advanced sensors. With it + jam you'll get a crazy force. Jam's kinda like blocking. you don't stop movement...but you also don't actually have to be there. It's great!
and it's still better than the B-wing. People are REALLY overestimating 1-trolls. You need to make distance to clear red maneuvers, and the g1-a gets that
10 minutes ago, Reiver said:Lambda dials are no worse than they were before, with Re-enforce, Co-ordinate and a rear arc to help boost their odds of being able to live long enough to contribute to the fight.
G1-A is going to be really leaning on their Jam, because the dial (which was already distinctly unimpressive) just got, y'know, worse. It's not the end of the world, but I'm kind of saddened by it; so many cool reds to choose from, and you'll rarely dare use any of them.
Yeah, rub it in mate, rub it in...
On 5/18/2018 at 3:14 PM, Kieransi said:My real question: how come the Jumpmaster gets an asymmetrical dial, but the YT-2400 doesn't?
Because CEC engineers are good at their jobs?
YT2400 is mostly one disc, the only asym part of it is the small cockpit side protrusion. Plus it has a massive engine, jm5k is like half the size and on the far side only.
While yt2400 might still technically get affected by it, it wouldnt be enough to justify different maneuver difficulties.
On 5/18/2018 at 4:16 PM, ficklegreendice said:g1-a can stop now, dial was always that **** otherwise
SCURRG moved blue banks to speed 1, otherwise the same
lancer is the same
yv is the same
z is the same
fang is the same
believe scyk is the same
FAKE NEWS
If you are a reasonable human, you should edit your original post to be true.
4 scum dials of ships already performing poorly were nerfed in 2.0. ? Rebels & Imperials got zero dial nerfs.
3 hours ago, Incard said:If you were to forget the 1st edition version and try to imagine the Jumpmaster in "lore" (whatever that might mean; I guess a long haul hyperspace scouting craft?) and then exaggerate it's combat effectiveness to the point where it might have some reasonable place on the battlefield, you'd end up pretty close to where it looks like for second edition. Fine with me. Dengar, a successful bounty hunter, has a tricked out version of the scow that's better than others? ok, that might have some tricks, but it's still not going to be a reliably dominate vessel. Sounds about right to me. Let go of the baggage of 1st edition, ladies and gents. Close your eyes. Reach out. What do you feel?
How about the exaggerated efficiency of glorified space trucks then? The YTs were great fighting ships (better than many dedicated fighters) in 1.0, and they retained that on 2.0. The JM5k didn't. Also, at least AFAIK, the title is completely unthematic, as the Punishing One never had extra front-firing cannons.
What's been spoiled so far for the JM5K isn't great, but 'crap and cheap' is still playable and can even be good if it's cheap enough.
Edited by LordBlades**** the Jumpmaster.
So you could say the Jumpmaster went from Jankmaster to Junkmaster.
Ouch that was some terrible wordplay.
1 hour ago, Dengar5 said:FAKE NEWS
If you are a reasonable human, you should edit your original post to be true.
- Scurrg lost 3-straight blue & 4-straight white
- G1-A gained stop, but lost 3-straight blue & 4-straight white which are more important
- Z-95 gained 3-straight blue & 4 K-turn
- Scyk gained 5-straight but LOST 2-bank blues (this is a nerf)
4 scum dials of ships already performing poorly were nerfed in 2.0. ? Rebels & Imperials got zero dial nerfs.
Sounds to me like something's coming for scum that combined with older ships will more than make up for the nerfs.
4 hours ago, ficklegreendice said:
this dial really isn't bad. It's slow, but you got everything you actually need between white 2-turns, more than a 2-k, and blues that aren't just straights
you'll be more than fine, especially if they still get advanced sensors. With it + jam you'll get a crazy force. Jam's kinda like blocking. you don't stop movement...but you also don't actually have to be there. It's great!
and it's still better than the B-wing. People are REALLY overestimating 1-trolls. You need to make distance to clear red maneuvers, and the g1-a gets that
I think it's mostly surprise and dismay that a ship that never saw much play, and whose problems were certainly not helped by its sluggish dial, has received a downgrade to the dial.
The B-wing's dial is not exactly world-breaking (though the 1-trolls do look hilarious) but nor is it, you know, worse.
I mean, it wasn't exactly a Jumpmaster, for whom I am vastly more sympathetic to what the designers were trying to do with the new reds...
5 hours ago, gadwag said:It's speed 3 because of r4 astromech
Actually, ignore me, r4 is small ship only. I guess dengar can take r2 astromech instead
4 hours ago, Dengar5 said:FAKE NEWS
If you are a reasonable human, you should edit your original post to be true.
- Scurrg lost 3-straight blue & 4-straight white
- G1-A gained stop, but lost 3-straight blue & 4-straight white which are more important
- Z-95 gained 3-straight blue & 4 K-turn
- Scyk gained 5-straight but LOST 2-bank blues (this is a nerf)
4 scum dials of ships already performing poorly were nerfed in 2.0. ? Rebels & Imperials got zero dial nerfs.
The Scurrg is hardly a poorly performing ship; it is one of the ships which contributed to the ludicrous levels of power creep over the last year or so, given that it has the same durability and primary weapons firepower as the Lambda shuttle, and can be fielded in the same numbers - let alone the shenanigans afforded by Nym and the Havoc title.
The Scurrg is also, one should note, probably a medium-based ship. Which means that the actual displacement from its manoeuvres is increased by about 1/2 a base (a large based ship's manoeuvres are effectively 1 speed higher than they should be). So whilst its forward straights have slowed a bit, it's not by as much as you think.
54 minutes ago, Magnus Grendel said:The Scurrg is also, one should note, probably a medium-based ship. Which means that the actual displacement from its manoeuvres is increased by about 1/2 a base (a large based ship's manoeuvres are effectively 1 speed higher than they should be). So whilst its forward straights have slowed a bit, it's not by as much as you think.
I'm pretty certain this is why we're seeing the dial changes. Both the Scurrg and G1-A are moving up to a medium base according to the Become Infamous article.
"In addition to the other changes, X-Wing Second Edition converts several ships from small bases to medium bases. ... For Scum and Villainy, the G1-A Starfighter, M12-L Kimogila Fighter, and Scurrg H-6 Bomber have all been converted to medium-based ships for second edition."
I'm pretty sure we've also had the Aggressor confirmed as a moving from a large to a medium base as well.
24 minutes ago, Jarval said:"In addition to the other changes, X-Wing Second Edition converts several ships from small bases to medium bases. ... For Scum and Villainy, the G1-A Starfighter, M12-L Kimogila Fighter, and Scurrg H-6 Bomber have all been converted to medium-based ships for second edition."
I'm pretty sure we've also had the Aggressor confirmed as a moving from a large to a medium base as well.
Yup, BroBots are medium based. As are Firesprays. Scum get a lot of mid-sized ships!
On the main topic of the JumpMaster, it does feel like there might have been some overcompensation on the part of the 2nd edition approach to this ship. I think the white right turns becoming red make a lot of sense, but I'm sad to see the green (blue) left turns take a hit as well, particularly when combined with there only being red options to rotate the single arc turret.
Presumably it's going to become a very cheap ship by comparison with most large base turrets as a result though. I'd not be shocked to see four Contracted Scouts with a cheap upgrade or two apiece fit in a 200 point list, and I'd likewise assume Dengar will no longer be taking up more than half of your list for any sensible build.
It's a **** shame that R4 Astromech is small ship only though...
14 minutes ago, Jarval said:It's a **** shame that R4 Astromech is small ship only though...
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Well, given that R2-D2 is 'rebel only R2+' and R5-D8 is 'rebel only R5+', then don't discount the possibility of R4-B11 being 'scum only R4+'.
Making him not small ship only would be a pretty good change straight off even if he has no other improvement, because then he can sit on the Havoc and Punishing One.
14 minutes ago, Jarval said:It's a **** shame that R4 Astromech is small ship only though...
Hey, maybe we'll still get Unhinged!
JM5K seems to be awesome ship! Im happy I have just one of them! Every single thing I hear from 2.0 is pretty awesome and cant wait to get my hand on it already!
Edited by Zazaa9 minutes ago, __underscore__ said:Hey, maybe we'll still get Unhinged!
Unhinged could be the large ship only astromech, perhaps it reduces the difficulty of all maneuvers but on a charge basis. Only 3 charges maybe.
Don't forget that the G1-A is getting a medium base, so that will mitigate some of the slowing down of the dial. And we don't know what upgrades might be available to modify its dial.
A red stop is a really solid improvement, though. It's also got the very strong Jam action, which combined with a ton of red on the dial suggests to me that the devs are pushing it hard towards the Support/Control category of ships. We know that Mist Hunter title gives a cannon slot and barrel roll, and Jam + Tractor Beam is going to be a real nice combo to set someone up for some serious exploding.
28 minutes ago, nexttwelveexits said:Don't forget that the G1-A is getting a medium base, so that will mitigate some of the slowing down of the dial. And we don't know what upgrades might be available to modify its dial.
A red stop is a really solid improvement, though. It's also got the very strong Jam action, which combined with a ton of red on the dial suggests to me that the devs are pushing it hard towards the Support/Control category of ships. We know that Mist Hunter title gives a cannon slot and barrel roll, and Jam + Tractor Beam is going to be a real nice combo to set someone up for some serious exploding.
A scum lambda-lite, hadn't thought if it like that. What I like is that the ships are getting better differentiated from each other, partly with baked in abilities but also with dials, actions and manuveurers, let alone the as yet unseen upgrades bars.
On 5/18/2018 at 9:07 PM, Commander Kaine said:This is what you get for selling your soul for a toilet seat.
There are times when you’d sell your soul for a toilet seat, it just has nothing to do with X-Wing...