Wedge and Norra - now with new SAW's expansion stuff! plus final 1.0 lists

By Wiredin, in X-Wing Squad Lists

Norra Wexley (29)
Veteran Instincts (1)
Rey (2)
Flight-Assist Astromech (1)
Alliance Overhaul (0)

Wedge Antilles (29)
Expertise (4)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Integrated Astromech (0)
Servomotor S-Foils (0)

Jan Ors (25)
Adaptability (0)
Twin Laser Turret (6)
Nien Nunb (1)
Moldy Crow (3)

Total: 99

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Well this will be my list until 2.0. I will have this in place as the next evolutionary step of my Fast-Attack Norra list. This list has proven deadly, in my hands at least, to a wide array of meta and jank archetypes. It does a ton of damage and punishes opponents very quickly. It is a glass cannon, no doubt about it, but it does hurt.

I've been play testing this version by only adding Moldy Crow and not focusing on the added capabilities granted by Servo Motors. I have been amazed at how much Moldy Crow does for the list, it's kinda crazy. Jan's offense and defense goes up dramatically.

I'm really kicking myself for not taking this to regionals because I have flown against most of the top meta lists and aside from 2 of them have done extremely well.

Nym/Miranda - beaten

Dash/Poe - beaten

Nym/Assaj - beaten

Palp aces - beaten

Fenn/ghost - beaten

Imperial alpha - beaten

RAC/Inquisitor - beaten... but only once. each game has been insanely close

Scum alpha - nope, I'm out.

control bots - nope, I'm out.

My final 1.0 tournament list:

Corran Horn (35)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)

Tycho Celchu (26)
Push the Limit (3)
Chardaan Refit (-2)
Rage (1)
A-Wing Test Pilot (0)

Jake Farrell (24)
Intensity (2)
Chardaan Refit (-2)
Adaptability (0)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder

This is the modern version of my very first list I ever flew in an X-wing tournament. fitting I give it the final honors.

I flew your Norra build a couple weeks back. Wasnt bad. Just did Ezra and Wullffaroo with her. I started off in formation then broke off after first round. Opponent went for Norra but with flight assist she just banked and b-rolled away and stayed out of range while Wullf and Ezra turned in behind the enemy squad.

Norra just died really quick after the fighting started, but she did some major damage though. Not bad for the 33pts.

15 minutes ago, wurms said:

I flew your Norra build a couple weeks back. Wasnt bad. Just did Ezra and Wullffaroo with her. I started off in formation then broke off after first round. Opponent went for Norra but with flight assist she just banked and b-rolled away and stayed out of range while Wullf and Ezra turned in behind the enemy squad.

Norra just died really quick after the fighting started, but she did some major damage though. Not bad for the 33pts.

for a 33 point build it's hard to go wrong! she is a load of fun.

Thanks for sharing, Wiredin. I enjoy reading about well thought out lists people are excited about.

I flew it twice on Vassal, and won once. I plan to bring it to my next X-Wing night. It seems decent, but fair.

@Wiredin your Jake/Tycho/Corran build is similar to one I built:

Corran, VI, R2D2, Engine Upgrade, Collision Detector

Tycho, Wired, Chardaan Refit, Test Pilot, Rage, Vectored Thrusters

Jake, VI, PTL, Chardaan Refit, Test Pilot, Vectored Thrusters

Being a noob, I can see why certain things are different, but no right or wrong answers I guess (I only play casually at home/local club).

Would appreciate your views on this build though. One thing I can see is whether Wired is worth it on Tycho.

2 hours ago, RedDogReb said:

@Wiredin your Jake/Tycho/Corran build is similar to one I built:

Corran, VI, R2D2, Engine Upgrade, Collision Detector

Tycho, Wired, Chardaan Refit, Test Pilot, Rage, Vectored Thrusters

Jake, VI, PTL, Chardaan Refit, Test Pilot, Vectored Thrusters

Being a noob, I can see why certain things are different, but no right or wrong answers I guess (I only play casually at home/local club).

Would appreciate your views on this build though. One thing I can see is whether Wired is worth it on Tycho.

Tycho with wired isn't bad, but paired with Rage is an odd one... I think you either do rage or wired not both and keep PTL. PTL with rage essentially gives you target lock, focus, and one more action (boost or evade). Wired/PTL gives you similar effectiveness with 1 reroll on offense and defense, which can really help if you are taking multiple shots (you should't be), and then frees actions up for reposition or focus/evade.

Vectored on jake is no good tho, you get barrel roll when you give him a focus. Auto-thursters on both is a much better use of the points, will really help keep them alive. The problem is your right at the point limit... FCS on Corran is almost a must in my opinion. I'd rater have the extra punch from Mr. Horn than auto-thrusters on the a-wings.

@Wiredin thanks. Will see what I can do. Yes, I see that FCS on Corran is important.

13 hours ago, Old Sarge said:

Thanks for sharing, Wiredin. I enjoy reading about well thought out lists people are excited about.

I flew it twice on Vassal, and won once. I plan to bring it to my next X-Wing night. It seems decent, but fair.

I think it requires a lot of practice to master as it is a fragile list and one wrong move can be devastating.

how I fly it is in a V with Jan in the back, Wedge on the board edge and Norra across from him. This is setup almost always in a joust. Wedge and Norra open with 3 forward boost, Jan opens with a 4 forward. This really catches the opponent off guard with you charging up. I find that does one of two things (usually), it cause them to either commit to the joust, or to break off. I usually slow down to a 1 bank in, this gives me options because if they joust I can flight assist boosts to get them back in arc. if they break, I am already lining up to cut them off. If they break I can bank an extra focus or two onto Norra before the engagement happens. The trick really is to get the engage on your terms, because you want to erase or severely cripple one ship before it can shoot (unless it's QD, then you go all in and kill him). After the first engage, Jan and Wedge break off one way, Norra goes the other way. Flight assist allows them to disengage fast. They will chase one of wedge or norra, and then you just turn around with the other pilot and punish them. Everyone underestimates how fast Norra/Wedge can move with flight assist, and that 4 green straight from Jan is unexpected too.

Specific matchups:

Dash/Poe - joust dash, go in hard on him. He will break off because he does not want to joust. Your just as fast as he is with flight assist (I even caught him once on a 3 bank, 3 bank slam). He should live 2-3 turns max. Not only does he not get to build Rey focuses up, but he panics because you are coming in so fast. Poe is easy to clean up after that because chances are you took minimal damage taking down Dash.

Miranda/Nym - get them to split up if possible. Hit and fade is ideal. There is no ideal first target because they are both dastardly, so choose whichever one gets fed to you first. There is a very strong chance that if you can get all 3 guns on one of them they will die that round. I have one rounded Miranda with this list, and it feels good. real good.

QD/Palp/OL - joust QD. Go all in on QD as fast as possible. He is your win condition, if you kill quick draw you have won the game. I have 100-0 this list twice and only lost Wedge in 2 other games, and that is usually because I traded QD for Wedge. OL will die to TLT fire or Norra. She cannot lock them both down.

Nym Assaj - Go in hard as if you are focusing on Assaj, even going so far as locking her, but line up so that Nym ends up in your arcs as well. Assaj will pop glitter stim, but your actually hunting Nym. Get his shields off at least. Finish him off with full focus fire w/locks next round. Assaj has one more glitter banked and will be a bit tough still, but very much winnable.

rac/inq - this is a brutally hard matchup because it can take a while to chew through the deci, and inquisitor is that annoying mosquito you just can't kill. RAC needs to go down first, and you need to force the engagement to a point where it is not ideal taking the kylo action. The nice thing is you can burn Wedge's FAA to get rid of the kylo crit (which almost always gets dealt to Wedge). The hard thing is keeping disciplined enough to kill RAC and not break off to get Inq, because you will be lucky to scratch him with palp still on the board.

Fenn/Ghost - another real tough one, but luckily most Fenn/Ghost players are on autopilot. I've only played against it on TTS, not on a real board so I'm not sure how good my opponents really were. I just went all in on the Ghost unless Fenn got presented to me. 2-3 rounding the Ghost is important. One time I lost Wedge, the other time I lost Jan. Both time Norra cleaned up beautifully.

imp alpha - you will loose someone before they shoot if you joust. Luckily you have just as much maneuverability as they do. Just start dancing waiting for the target of opportunity, close R1 as much as possible...surprisingly Jan works amazingly well as a blocker. It's a tough fight, but very winnable.

Scum alpha - scarrier because of bombs and the chain reaction attacks. This one depends hard on the first engagement. You want to give them initiative so you can get into that first engagement without them getting locks on you.

Control bots - nope. so out. getting ion'd off the board is real.

I've seen you evangelize for this list, or a variant of it, for a long time, and my man, my dude...its solid. I have continually been impressed by its sheer power!

11 hours ago, Greebwahn said:

I've seen you evangelize for this list, or a variant of it, for a long time, and my man, my dude...its solid. I have continually been impressed by its sheer power!

yea it's my primary list and it's power needs to be spread! It's underrated I think and should be trialed by more people! lol, I'm nuts I know. it's power is pretty crazy. Adding the servo-motors and refit upgrades plus moldy crow gave me some incredible options last week and got me out of some very tight jams with Wedge. I think the best part is that it's a fun list, and it's not exactly an NPE based list. Sure it has TLT, and I'd be lying if that TLT hasn't paid for itself ten times over, but overall I think it still allows both players to have fun because it's arc based, has three "under performing" ships, a T65 X-Wing, and a HWK.