So, I have noticed that there is a lack of decks on this site. Maybe we can all rally and throw our collective knowledge in the pooll every week to make some fun decks? Just a thought, but I figured I would try it and see if it takes off. That being said, what better way to start doing this then to break the current card of the week. Make a deck that is really ridiculous centered around one card. This week's card is Hydra, Mother of the Deep
It is not a broken card by any means, and it pales in comparison to some other turn 5 bombs that you could drop, but it is able to create an army of zombie cultists for you. That being said, what we are looking for are combos that have forced responses for entering the game. Building upon that, we can add to our deck cards with forced responses for leaving the game, and ways to make that happen.
So, lets start with the base. Keeping in mind that this is a Cthulhu deck, we need to remember what they do best - Driving people insane and then killing them. For that reasons, we need to get the support down. Touched by the Sleeper is a great versatile card. Ravager of the Deep and Keeper of the Golden Path are also auto include in my book. Getting Keepers opening hand is an easy feed to the resources. Getting dupes opening hand is an easy first turn drop. We can expand the base later, but that is pretty good.
Moving onto the clockwork.... What will make Hydra work better? More to come later, but feel free to chime in.