I know physics and start wars don't really jive that well. I appreciated that some of the EU authors at times tried to explain some of the problems, but TLJ/R1 kinda ruined it for me.
In the old EU objects with sufficient mass created a mass shadow that prevented hyperdrives/FTL travel from working. Hence why ships had to leave the atmosphere (not just for reasons of friction) to go to lightspeed.
In R1 we saw the U-Wing jump to lightspeed in atmo which made me cringe. In TLJ they took it to the place I was afraid they would go. Weaponized hyperspace capable starships.
.... so I did some sketchy math and WTF - who needs a super weapon like a deathstar when a mid sized sedan with a hyperdrive can destroy a planet??!??!? All you need are some kamaka... never mind .... droid slaves and you can take your fleet of hyperspace capable starships and make your opponents planets uninhabitable.
By my estimates... if Every one of the nukes on earth are in the 1 megaton range (most are much smaller)...
A sedan at .9 of the speed of light has about 8.7 times as much Energy as every nuke on our planet, combined.
Those of you playing any of the RPG's out there.... drive your GM's nuts and take out a planet or three for me.