After reading through the tournament guideline's yesterday I was overall pretty impressed with some of the unexpected rules that will be taking effect (mainly building your own set-up deck which makes bidding for Blue Player much more attractive) but I can't help but be disappointed in having strength of schedule as the main tie-breaker, especially with so few rounds and for the majority of tournaments only having a cut to the top 2. So here is my idea for alternate scoring for tournaments:
1) Decisive Victory = 3pts (Defeat all of your opponent's units; do not score any other victory condition)
2) Objective Victory = 2pts (Have the most VP's, tie goes to winner of the Battle Victory)
3) Battle Victory = 1pt (Defeat the most points worth of unit's)
Each game would be worth 3pts, with the split being either 3-0, or 2-1. Overall this would balance out scoring, and reward good playing and give you agency as to your ranking in the tournament; instead of being subject to how well your opponents do. Tiebreakers would then go to most points destroyed, and only then if there's still a tie should strength of schedule be used. Thoughts?