I have been looking at my older decks and my newer decks and I have noticed some shifts in them.
1. Due to the much larger card pool than even say a year ago, when building decks now I have so many choices. This is leading my design thoughts to be less about "what works in this deck?" and more "what do I want this deck to do and what is the best way to get there?"
2. Skill cards. Back in the day 6-12 cards would be skill cards with an emphasis on neutral skills. Now unless I am making a specific deck (Minh), I am down to 2-6. My view of them has changed as well. They are less about passing checks and more about getting an ability that costs no actions and has no cost. This is because I have other options for effects.
3. Related to the above, when playing I am much more likely to throw an asset or event to boost a skill check more now than I have been in the past.
Anyone else notice any changes in general deck building as the game evolves? Also, I still can't make a deck with Skids that I am really satisfied with, has anyone else?