Millenium Falcon Arc in 2.0

By Soaring, in X-Wing

Luke is gonna be good probably very expensive, if you’re flying well you should just be using him as access to a force point with the occasional turning of the turret. What’s gonna be broken on the Falcon is if Kanan crew does what he currently does. Falcon is the only large ship with a native red boost, red isn’t going to matter if you have Kanan Crew.

Just now, Tbetts94 said:

Falcon is the only large ship with a native red boost.

It can turn that to white with the new Engine Upgrade. The old Fat Han isn't going anywhere, he's just a bit trickier to fly and might get pretty expensive. But the tools are there for that kind of flying if that's what you like.

1 hour ago, heychadwick said:

I was wondering about that. I heard about the Falcon's turrets, but no one ever said that ALL turrets get the 180 arc.

I believe they said ships with two turrets, like the Falcon and Decimator, get the two arcs on opposite sides mechanic. Ships with one turret, like the Jumpmaster and turret upgrades, get a single rotating arc.

14 minutes ago, __underscore__ said:

It can turn that to white with the new Engine Upgrade. The old Fat Han isn't going anywhere, he's just a bit trickier to fly and might get pretty expensive. But the tools are there for that kind of flying if that's what you like.

I haven’t seen that spoiled. Link?

1 minute ago, Tbetts94 said:

I haven’t seen that spoiled. Link?

It was just mentioned on a video somewhere, maybe part of the Worlds Day1 stream? Essentially the new Engine Upgrade is to red boost what the new Expert Handling is to red barrel rolling.

Has anyone seen or are people assuming the Han pilot does the same thing in 2.0? Honestly one ship with an old school turrent isn’t that big a deal if they constantly throw up bricks. Sure you’ll shoot alot, the trick is hitting. Lot’s of things seem to be using bullseye arc to work. That means to mod your dice you still have to face front or your just watering the lawn at other facings.

Han pilot was spoiled - he gets to reroll any number of dice if he's at r0-1 of an obstacle - and those rerolls don't count towards the maximum limit. 2e Han is SUPER stronk.

Han will be deadly with that ability, it will put emphasis on obstacle destruction to remove his ability.
Not only is it a mass reroll, its a "not a reroll" reroll

3 minutes ago, __underscore__ said:

Basically he gets rerolls on everything if he's in range 0-1 of an obstacle.

https://www.reddit.com/r/XWingTMG/comments/8gprbx/card_spoilers_from_polish_distributor_rough/

Ok translation aside that better be may reroll ALL dice not any or that is kind of stupid. I have always had a problem with a pilot affecting hit rolls on a completely different person using an independent gunner chair. How exactly is that happening?

1 minute ago, Vineheart01 said:

Not only is it a mass reroll, its a "not a reroll" reroll

Although it does have to be 'all dice', so it's essentially the same ability as now just with more utility if you can get yourself in the right position.

1 minute ago, LordFajubi said:

Ok translation aside that better be may reroll ALL dice not any or that is kind of stupid. I have always had a problem with a pilot affecting hit rolls on a completely different person using an independent gunner chair. How exactly is that happening? 

You could argue that Han just looks after his Falcon better than other people, I guess.

Just now, __underscore__ said:

You could argue that Han just looks after his Falcon better than other people, I guess.

It’s not han in the gunner chair though or I missed the part where he becomes Jamie Madrox ?

Han is just better at letting his mates in the chairs know when he's about to take a hard turn, so they can compensate.

1 minute ago, LordFajubi said:

It’s not han in the gunner chair though or I missed the part where he becomes Jamie Madrox ?

Right, but if he maintains the gunners or modifies them somehow then they would work better.

Look, gimme a break here, I'm clutching at straws!

I think a more thematic and correct thing to have for Han would be to reroll all defense dice. That showcases his pilot skill and is something he could actually control in the driver seat.

Just now, __underscore__ said:

Right, but if he maintains the gunners or modifies them somehow then they would work better.

Look, gimme a break here, I'm clutching at straws!

Haha no worries it’s just a game ?

note Luke "crew" actually takes up the same slot as the Vet Turret Gunner

also, Vet Turret gunner isn't as good as he seems on the Falcon

swz13_a3_y-wing_spread2.png

you might get to replicate BTL-a4 out of a Y-wing, but unless the falcon keeps its primary firing arc it can only do a Special Ops Training type attack

also, while I think gunner Luke is a stupid idea that defeats the purpose of 2.0, I don't think we're getting fat Han. No evade, no c3po (we hope), and most importantly RED boost

also apparently the Firespray stole the yt's one-hard. Han's ability won't be as easy to maintain as one may think, not without risk of overlapping

NOTE: falcon's primary arc isn't colored in

it should just be the two mobile arc indicators

Shadowcaster retains its primary arc as per Become Infamous preview

Edited by ficklegreendice

What I am waiting for is clarification on some symbols. The Han pilot card shows a circle with two points 180 degrees apart. We’ve also heard the developers say that it’s a primary weapon turret. Vet Turret Gunner shows the circle with a single point on it. We saw secondary turrets that added this symbol (Ion Cannon Turret). So my question would be whether Vet Turret Gunner with one point on its turret symbol works on the Falcon with its double pointed turret symbol.

E: Luke has a single point on his circle symbol, and it seems readily apparent that Luke should work on the Falcon.

Edited by J1mBob

Thats true about the 1 turns forgot about that. Shows wisdom in ffg. Good luck dodging rocks with no 1’s.

Thing is, we could be getting a 1e style Fat Han.

But he'll cost accordingly. Maybe even up to like 160 points.

I wouldn't expect to get even a decent X-Wing with a full 1e style fat han.

4 minutes ago, J1mBob said:

What I am waiting for is clarification on some symbols. The Han pilot card shows a circle with two points 180 degrees apart. We’ve also heard the developers say that it’s a primary weapon turret. Vet Turret Gunner shows the circle with a single point on it. We saw secondary turrets that added this symbol (Ion Cannon Turret). So my question would be whether Vet Turret Gunner with one point on its turret symbol works on the Falcon with its double pointed turret symbol.

each point is an arrow of the mobile arc indicator

so if you shoot out of one mobile arc, you cannot shoot out of it again with the vet gunner

basically only way vet gunner is any good is if you go special ops training, or fire out of your primary + a mobile arc, or if you can fire out of your primary arc and have it overlapped by your mobile arc

Y-wing seems to be, appropriately, the currently best place for it. You need a primary to trigger it, but the Vet Gunner doesn't say it has to perform a primary weapon attack

I'm sure casters will get good use out of it too, provided they can even take it

Edited by ficklegreendice

Oof Shadow Caster with VTG could be BEASTY depending on how that interaction works.

But personally, I expect that 'mobile arc' symbol to be specifically Turret upgrade cards, not any kind of primary turret/primary mobile arc.

Edited by thespaceinvader