Millenium Falcon Arc in 2.0

By Soaring, in X-Wing

Snipped this from their Challenge matches stream during worlds. No idea if anyone mentioned this yet but it seems that the Millennium Falcon get's 2 arcs from it's one mobile arc indicator (they're connected as one ring). Also note that components do not move on their own in case anyone was wondering :P.

2018-05-17.png

You've understood correctly. It, and all Primary Weapon Turret ships, get two diametrically opposed mobile arcs, so they can either shoot front/back or side/side. They will alaso all get an arc rotate action - in some cases this will presumably be white, in other cases it's red, c.f. the Jumpmaster.

They also get a bullseye at the front only, which is presumably only active if they're shooting from that arc, either with their turret, or with front-arc-only weapons such as cannons or ordnance.

That Falcon has a mesh / grill on the engine at the back, is that a new sculpt or is it the TFA one? Looks cool.

that falcon with luke(crew) equipped is litterally the same 360 turret it was before

8 minutes ago, Taiowaa said:

that falcon with luke(crew) equipped is litterally the same 360 turret it was before

Except range bonus/penalty still applies. But yeah. However, as far as we know, that is the only ship, and it will probably remain a unique mechanic for him.

1 minute ago, Commander Kaine said:

Except range bonus/penalty still applies. But yeah. However, as far as we know, that is the only ship, and it will probably remain a unique mechanic for him.

Yeah as i said it is the same. They applied in 1.0 and also will in 2.0. Ihope you´re right about that, otherwise it will become turretwing again pretty fast.

the one good thing is it doesn´t retain its primary arc, it simply has none.

What's Luke do?

Just now, Taiowaa said:

Yeah as i said it is the same. They applied in 1.0 and also will in 2.0. Ihope you´re right about that, otherwise it will become turretwing again pretty fast.

the one good thing is it doesn´t retain its primary arc, it simply has none.

That means many EPT-s are not even applicable, like Predator. So far all attack modifying upgrades required it.

Luke allows you to rotate firing arcs before you fire, IIRC. BUT, stress would shut that down so there is that. AND, I'll bet Luke is stupid expensive.

Edit: Haven't seen Luke's card in English so I can't say whether it would be shut down by stress for sure. Seems odd that they would allow Luke to bypass stress but it could be.

Edited by gamblertuba
16 minutes ago, Taiowaa said:

that falcon with luke(crew) equipped is litterally the same 360 turret it was before

Well, Luke or Gunner in v1 will allow you to shoot at 2 different targets anywhere in your 360. With the free pivot, you still only get half the range that you did before. That is if you were shooting at multiple targets. Yeah, I know doesn't happen much.

Still, lets say there is someone who moves AFTER the Falcon. Luke might give you a free rotate, but if you guess wrong.....you might not have a shot.

1 minute ago, gamblertuba said:

Luke allows you to rotate firing arcs before you fire, IIRC. BUT, stress would shut that down so there is that. AND, I'll bet Luke is stupid expensive.

I dont think it does. Force doesn't care about stress, and his wording is implying that he gets the RESULT of the rotate action, and not a free action.

IE, he would get a focus token, instead of an action.

I'm not sure if there is a difference in 2.0 tho. I think there is still a distinction there.

2 minutes ago, heychadwick said:

Well, Luke or Gunner in v1 will allow you to shoot at 2 different targets anywhere in your 360. With the free pivot, you still only get half the range that you did before. That is if you were shooting at multiple targets. Yeah, I know doesn't happen much.

Still, lets say there is someone who moves AFTER the Falcon. Luke might give you a free rotate, but if you guess wrong.....you might not have a shot.

Beginning of combat phase. So no, Luke is stronger than that.

8 minutes ago, Taiowaa said:

Yeah as i said it is the same. They applied in 1.0 and also will in 2.0. Ihope you´re right about that, otherwise it will become turretwing again pretty fast.

You don't need multiple ships for the game to become turretwing all over again. One is sufficient if it's high enough over the power curve. Hopefully it won't be.

45 minutes ago, thespaceinvader said:

It, and all Primary Weapon Turret ships, get two diametrically opposed mobile arcs, so they can either shoot front/back or side/side.

Someone on one of the podcasts had some 'hearsay' (nudge nudge wink wink) that different turrets can have different arc types. Apparently the Jumpmaster will only have a 90 degree turret.

Fingers crossed we find this kind of stuff out tomorrow.

28 minutes ago, Taiowaa said:

that falcon with luke(crew) equipped is litterally the same 360 turret it was before

Except you're paying a (presumably) huge premium for a Force using crew to do it, and if you use him, you lose that free Force token mod for your offence or defence.

So there's a definite trade-off.

No thoughts on the mesh?

3 minutes ago, Talonbane Cobra said:

No thoughts on the mesh?

rebel-yt-1300-new-falcon-600px.gif

HotR Falcon

Edited by nexttwelveexits
26 minutes ago, Commander Kaine said:

Except range bonus/penalty still applies. But yeah. However, as far as we know, that is the only ship, and it will probably remain a unique mechanic for him.

Range bonus/malus has always applied to PWTs.

4 minutes ago, nexttwelveexits said:

rebel-yt-1300-new-falcon-600px.gif

HotR Falcon

Oh so they are using the wrong ship! That's a Resistance ship with a Rebel stand. Instaban.

36 minutes ago, thespaceinvader said:

Except you're paying a (presumably) huge premium for a Force using crew to do it, and if you use him, you lose that free Force token mod for your offence or defence.

So there's a definite trade-off.

Plus now you might actually want to be able to take Luke as a pilot!

38 minutes ago, nexttwelveexits said:

rebel-yt-1300-new-falcon-600px.gif

HotR Falcon

the HotR falcon has mesh but it is blue, the image at the top is grey. I would say they used the new body sculpt for reprinting, but didnt do the new colors and will use the original dish.

52 minutes ago, __underscore__ said:

Someone on one of the podcasts had some 'hearsay' (nudge nudge wink wink) that different turrets can have different arc types. Apparently the Jumpmaster will only have a 90 degree turret.

Fingers crossed we find this kind of stuff out tomorrow.

I was wondering about that. I heard about the Falcon's turrets, but no one ever said that ALL turrets get the 180 arc.

1 hour ago, Taiowaa said:

Yeah as i said it is the same. They applied in 1.0 and also will in 2.0. Ihope you´re right about that, otherwise it will become turretwing again pretty fast.

the one good thing is it doesn´t retain its primary arc, it simply has none.

I believe the Falcon will have two primary arcs. The turret on the Falcon is a primary turret. So cards that reference primary arc will work on the Falcon. The Falcon’s base template also has a bullseye arc. One might presume that if you have your primary arc point fore/aft, you could get Predator and similar cards to trigger. This is unless the rules state that the primary turret symbol (with two points on a circle) doesn’t work like I am assuming here.

Luke will more than likely be very expensive so he probably wont be auto-include. Plus with less potential arcdodging since boost/roll isnt a thing anymore (so far anyway i havnt seen a ship capable of both in one actionchain) its pretty likely to get arc anyway.

3 minutes ago, Vineheart01 said:

Plus with less potential arcdodging since boost/roll isnt a thing anymore (so far anyway i havnt seen a ship capable of both in one actionchain) its pretty likely to get arc anyway.

TIE Interceptor. It's not a chained action, but Autothrusters lets it chain a boost or barrel roll after any action - including a boost or barrel roll.

Also any ship with Afterburners can get a free boost followed by an action barrel roll.