Campaign Squadron Ideas

By The Jabbawookie, in Star Wars: Armada

A list of possible squadron concepts if they ever release a second Campaign (or for custom games.) Feel free to chime in with your own suggestions/point out how __________ would be broken. ?

Antoc Merrick

X-wing squadron

While attacking, each of your unspent [accuracy] icons adds one damage to the damage total.

Bomber, Escort

4 Blue ASq/ 1 Red AS

19 points

Wraith Squadron

X-wing Squadron

Bomber, Cloak

4 Blue ASq/ 1 Red AS

15 points

Hera Syndulla

Y-wing Squadron

While resolving your [brace] defense tokens, round damage down.

Bomber

3 Blue ASq / 1 Black AS

17 points

Plasma Devils

Y-wing Squadron

Bomber, Heavy, Counter 2

2 Blue ASq/ 1 Black AS

12 points

Arvel Crynyd

A-wing Squadron

When this squadron is destroyed, roll 1 red die. If a [hit] or [double hit] icon is rolled, deal two face-down damage cards to an enemy ship at distance 1. If a [crit] icon is rolled, deal 1 face up damage card.

Counter 2

3 Blue ASq / 1 Black AS

18 points

Phoenix Squadron

A-wing Squadron

Counter 2, Rogue

3 Blue ASq/ 1 Black AS

13 points

Adon Fox

B-wing Squadron

While attacking a ship, you may spend 1 die with a [crit] icon to exhaust one upgrade card attached to that ship.

Bomber, Grit

3 Blue ASq / 1 Blue 1 Black AS

18 points

Nova Squadron

B-wing Squadron

During your activation, you may move up to distance 3. If you do, you may not attack during this activation.

Bomber, Heavy

3 Blue ASq / 1 Blue 1 Black AS

15 points

Edited by The Jabbawookie

As a mainly rebel player im not complaining at all, but looking a bit imp lite methinks ;)

8 minutes ago, The Jabbawookie said:

         Arvel  Crynyd

A-wing Squadron

When this squadron is destroyed, roll 1 red die. If a [hit] or [double hit] icon is rolled, deal two face-down damage cards to an enemy ship at distance 1. If a [crit] icon is rolled, deal 1 face up damage card.

Counter 2

3 Blue ASq / 1 Black  AS

18 points   

I think he is a bit undercosted. Maybe have him deal cards equal to the number of hits or crits rolled. Even then, I am not sure. His ability's awesome, since it can half kill a raider and almost wipe out a flotilla. On the other hand, red dice are fickle, and few people will actively try to kill him if he is near a threatened ship. Additionally, it is fairly easy to pin him down away from ships. . .

14 minutes ago, DrakonLord said:

As a mainly rebel player im not complaining at all, but looking a bit imp lite methinks ;)

I’ll try to get the Imp squadrons in one by one...

More squads to come...

Tomax Bren

TIE Bomber Squadron

After a ship performs a non-counter attack against you, you may perform an attack against that ship with a battery armament of 1 Blue dice, even if you are destroyed.

Bomber, Heavy

1 Blue 1 Black ASq / 1 Black AS

16 points

Scimitar Squadron

TIE Bomber Squadron

Bomber, Heavy

0 ASq / 1 Blue 1 Black AS

13 points

Iden Versio

TIE Fighter Squadron

While attacking, add one red die to your attack pool for each of your exhausted or discarded defense tokens.

Swarm

3 Blue ASq / 1 Blue AS

16 points

Obsidian Squadron

TIE Fighter Squadron

Swarm, Counter 3

3 Blue ASq / 1 Blue AS

10 points

The Grand Inquisitor

TIE Advanced Squadron

While attacking a squadron, you may cancel all attack dice to deal 2 damage to that squadron.

Escort

3 Blue ASq / 1 Black AS

18 points

Storm Squadron

TIE Advanced Squadron

Escort, Swarm

3 Blue ASq / 1 Black AS

14 points

Vult Skerris

TIE Interceptor Squadron

After an enemy squadron completes a move beginning at distance 1-2 of you, you may move up to distance 1.

Counter 2, Swarm

4 Blue ASq / 1 Blue AS

18 points

Alpha Squadron

TIE Interceptor Squadron

Counter 1, Swarm, Bomber

4 Blue ASq / 1 Blue AS

13 points

Edited by The Jabbawookie

If we get a second campaign box, I'd like the new squadrons to be for Rogues and Villains + Fighter Pack 2 for both factions.

Dinner Squadron

X-wing Squadron

3 Speed / 5 Hull

4 Blue ASq / 1 Red AS

Must be deployed and end movement within distance 3 of Millennium Falcon (unless MF is destroyed). While this squadron is on the map, any ship that is able to attack it, must do so.

Escort, Rogue

Brace, Brace

19 points

Since we already have Ciena Ree, we still need Thane Kyrell from Lost Stars in an X-Wing.

10 hours ago, The Jabbawookie said:

A list of possible squadron concepts if they ever release a second Campaign (or for custom games.) Feel free to chime in with your own suggestions/point out how __________ would be broken. ?

Antoc Merrick

X-wing squadron

While attacking, each of your unspent [accuracy] icons adds one damage to the damage total.

Bomber, Escort

4 Blue ASq/ 1 Red AS

19 points 

Wraith Squadron

X-wing Squadron

Bomber, Cloak

4 Blue ASq/ 1 Red AS

15 points

Hera Syndulla

Y-wing Squadron

While resolving your [brace] defense tokens, round damage down.

Bomber

3 Blue ASq / 1 Black AS

17 points

Plasma Devils

Y-wing Squadron

Bomber, Heavy, Counter 2

2 Blue ASq/ 1 Black AS

12 points

Arvel Crynyd

A-wing Squadron

When this squadron is destroyed, roll 1 red die. If a [hit] or [double hit] icon is rolled, deal two face-down damage cards to an enemy ship at distance 1. If a [crit] icon is rolled, deal 1 face up damage card.

Counter 2

3 Blue ASq / 1 Black AS

18 points

Phoenix Squadron

A-wing Squadron

Counter 2, Rogue

3 Blue ASq/ 1 Black AS

13 points

Adon Fox

B-wing Squadron

While attacking a ship, you may spend 1 die with a [crit] icon to exhaust one upgrade card attached to that ship.

Bomber, Grit

3 Blue ASq / 1 Blue 1 Black AS

18 points

Nova Squadron

B-wing Squadron

During your activation, you may move up to distance 3. If you do, you may not attack during this activation.

Bomber, Heavy

3 Blue ASq / 1 Blue 1 Black AS

15 points

9 hours ago, The Jabbawookie said:

More Imperial squads to come...

Tomax Bren

TIE Bomber Squadron

After a ship performs a non-counter attack against you, you may perform an attack against that ship with a battery armament of 1 Blue dice, even if you are destroyed.

Bomber, Heavy

1 Blue 1 Black ASq / 1 Black AS

16 points

Scimitar Squadron

TIE Bomber Squadron

Bomber, Heavy

0 ASq / 1 Blue 1 Black AS

13 points

Iden Versio

TIE Fighter Squadron

While attacking, add one red die to your attack pool for each of your exhausted or discarded defense tokens.

Swarm

3 Blue ASq / 1 Blue AS

16 points

Obsidian Squadron

TIE Fighter Squadron

Swarm, Counter 3

3 Blue ASq / 1 Blue AS

10 points

The Grand Inquisitor

TIE Advanced Squadron

While attacking a squadron, you may cancel all attack dice to deal 2 damage to that squadron.

Escort

3 Blue ASq / 1 Black AS

18 points

Storm Squadron

TIE Advanced Squadron

Escort, Swarm

3 Blue ASq / 1 Black AS

14 points

Speeds/hull? :)

4 minutes ago, Ardaedhel said:

Speeds/hull? :)

I think he is implying that speed, hull, and defense tokens (where applicable) are all that of the standard base squadron and previous hero examples.

19 minutes ago, Ardaedhel said:

Speeds/hull? :)

14 minutes ago, GhostofNobodyInParticular said:

I think he is implying that speed, hull, and defense tokens (where applicable) are all that of the standard base squadron and previous hero examples.

Exactly, I should’ve clarified. I didn’t mess with speed, defense tokens or hull, but those could all be fun options.

Leia Organa

Dress Wing Squadron

You cannot be destroyed.

4B / 4U

Rogue, Grit, Bomber and everything else buy Heavy.

I love when people come up with new things, but I would like to see something about Arvel Crynyd that isn't about his kamikaze

7 minutes ago, FoaS said:

I love when people come up with new things, but I would like to see something about Arvel Crynyd that isn't about his kamikaze

Especially because it wasn't intentional

3 minutes ago, FoaS said:

I love when people come up with new things, but I would like to see something about Arvel Crynyd that isn't about his kamikaze

But it’s so cooooool! Besides, it’s kinda funny to picture Arvel crashing heroically into something game after game. But if you have a suggestion, let’s hear it so you can change my mind. ?

TIE fighter ace name goes here

When you take damage, you may deal 1 damage to an enemy squadron at distance one.

Something like "After rolling dice loose one health to add two hits to your damage total"

Still thematic to a degree, but isn't quite as "well, this is clearly the guy who crashed into the executor" and is broader use-case.

Rascal Squadron

X-wing Squadron

4 Blue ASq / 1 Red AS

Cannot be destroyed by a squadron with the Cloak keyword. When attacking a squadron with the Cloak keyword, roll 2 extra blue die.

Bomber, Grit

Brace, Scatter

20 points

14 hours ago, The Jabbawookie said:

Phoenix Squadron

A-wing Squadron

Counter 2, Rogue

3 Blue ASq/ 1 Black AS

13 points

You saw Rebels no? These guys had to be the worst A-wing pilots ever :D

8 minutes ago, eViL dAvE said:

You saw Rebels no? These guys had to be the worst A-wing pilots ever :D

I would just add escort.

9 minutes ago, TallGiraffe said:

I would just add escort.

That would work

45 minutes ago, TallGiraffe said:

I would just add escort.

And no counter

13 minutes ago, chr335 said:

And no counter

I would keep counter and just drop an Asq dice.

Turr Phennir TIE interceptor ace.

Dunno what the special ability would be.

Edit: Just read his wookiepedia page. Apparently he was good at bringing down starships.

Edited by ISD Avenger
11 hours ago, TallGiraffe said:

TIE fighter ace name goes here

When you take damage, you may deal 1 damage to an enemy squadron at distance one.

Would this stack with Ruthless Strategists?