Can't grasp what the pros / con are with changing Careers

By Vargavinter, in WFRP Rules Questions

Hey.

I've been trying to grasp how to really understand what the good Vs. bad side with changing your career is.

I read the rules and re-read em ten times now so perhaps im getting a bit blind about whats going on.

Can someone try and clearafie how it works and what the pro's and con's are, because im stuck and

really cant figure out whats going on. :/

The main pro is that you can't advance your character infinitely within one career. Take a look at the section of your character sheet for career advancements. All those slots are finite; once filled, they are gone. When a new career is taken, a new sheet is provided, allowing more breathing room for growth. Similarly, a given career can only advance in particular areas to a certain degree, as listed on it's card, before an advancement is considered out of career (higher cost, and very few non-career advancements are available before the advancement sheet is at capacity).

Other pros:

  • A new career may reduce the cost of advancing a desired attribute.
  • There may be a change in tactics slots, which can be beneficial.
  • A characters stance meter may change, potentially strengthening certain actions.
  • If a career is completed, the core ability will be retained.
  • A player may not enjoy the current career, and a change may open a new play style.

The cons:

  • There may be a change in tactics slots, which may not be ideal.
  • Changing career early can result in a loss of a previous core ability.
  • A character's stance meter may change, potentially weakening previous actions.
  • Changing career may require the expenditure of advancements.

Bobby Fett said:

The main pro is that you can't advance your character infinitely within one career. Take a look at the section of your character sheet for career advancements. All those slots are finite; once filled, they are gone. When a new career is taken, a new sheet is provided, allowing more breathing room for growth. Similarly, a given career can only advance in particular areas to a certain degree, as listed on it's card, before an advancement is considered out of career (higher cost, and very few non-career advancements are available before the advancement sheet is at capacity).

Other pros:

  • A new career may reduce the cost of advancing a desired attribute.
  • There may be a change in tactics slots, which can be beneficial.
  • A characters stance meter may change, potentially strengthening certain actions.
  • If a career is completed, the core ability will be retained.
  • A player may not enjoy the current career, and a change may open a new play style.

The cons:

  • There may be a change in tactics slots, which may not be ideal.
  • Changing career early can result in a loss of a previous core ability.
  • A character's stance meter may change, potentially weakening previous actions.
  • Changing career may require the expenditure of advancements.

Thanks for the clearification, but from what i understand you take a new character sheet for a new career and dont use the old one any more, but i dont grasp what your supposed to move over from the old character sheet? You get to keep your gear, and your 6 main stats and the extra fortune dices, but do you keep anything else from your old character sheet like all your actioncards etc?

You keep everything. You keep the character sheet itself, and all the advances and bonuses and modifiers, and specialisations, etc. Everything except the Career Sheet (which you won't need any more) and the Career Ability (on the small career card) for which you must have finished the career and pay 1 advance if you wish to keep it.

monkeylite said:

You keep everything. You keep the character sheet itself, and all the advances and bonuses and modifiers, and specialisations, etc. Everything except the Career Sheet (which you won't need any more) and the Career Ability (on the small career card) for which you must have finished the career and pay 1 advance if you wish to keep it.

Thanks!

Just as another clarification, a player will keep their old career advance sheet for the event that their character returns to the career later. If that happens, the character will still be at the same level of completing the career as they were when they left.

When you move to a new career, you take a new character sheet, but the only thing you are using on this new sheet, is the career advancement track, in fact you don't actully need a new character sheet at all, you just need that blank advancement track, so you if you wanna save your preprinted character sheets, just get a piece of paper and draw a new one, or make some copies, infact I just scanned it in and made a sheet that is I think 4 career advancement tracks per side, and its two sided, so with 1 character sheet, and 1 of these sheets you can track advancements through 9 different careers.