Mad Max / Fallout / Bright setting

By Roderz, in Genesys

tl;dr: Has anyone given thought to or have access to a Mad Max style setting?

As background I have very little experience in Pen & Paper RPGs other than collecting and reading a bunch of WOTC Star Wars books and a bunch of... one of the Werewolf series... Forsaken I think it was. Recently I picked up Edge of the Empire and am close to starting a group through it as GM. The narrative dice system seems very adaptable. Now I've learned about this Genesys system, which I don't currently own, nor have I had the opportunity to see a copy.

About ten years ago I did a fair bit of work conceptualising a post apocalyptic setting in Melbourne Australia, the biggest influence being Mad Max, but also touches of Resident Evil and generic Urban Horror. I'd given thought to geography, society, and lore or current/known history. This was for the D20 Modern setting. I never really got it off the ground.

Just wondering if someone has been in this space before and come up with something? Whether or not people think Genesys lends itself well to such a setting? Whether or not the vehicle combat rules would suit something like this? I'd really love something that lends itself to great Mad Max Fury Road and Mad Max 2 style warrior road chases and battles.

As per the title, I kind of like the idea of melding the three together. The way I see it working is this:

In medieval times and earlier, the fantasy races existed, but as humanity proliferated the fantasy races began to fear the potential for genocide and bigotry humanity is capable of. They found a way to seal their existence away, either magically or technologically (or both, sufficiently advanced technology is as magic anyway). Fast forward hundreds of years, and most of the individuals of the fantasy races that had personal experience with humans are gone. From about 1900 onwards, some of the fantasy races found gaps, holes back to 'our side', explained as isolated incidents, or simply 'genetic oddities' Dwarves are just shorter humans, Elves just beautiful humans, Orcs and less explainable incidents are either covered up or Orcs find it harder to slip through. By the 70's, it's an open secret that humanity is not alone, and by the 90's humanity is essentially sharing the world, similar to that depicted in Bright. Not saying this is bulletproof in terms of being believable, but it's not an insurmountable suspension of disbelief.

In the late 90's or even anywhere up until today, the fabric between worlds has broken down to the point where the divide fails (I haven't given any thought to what the fantasy races' 'other side' looks like) but what no-one expected was what effect that would have on the world. Essentially this is the apocalypse, the earth is scorched, potentially doomsday devices activate, the effects of a huge EMP are felt across the globe, circuits are fried and scorched. This leads into something akin to Mad Max. Technology is old school, gas/petrol punk, anything more advanced was fried and bricked, other than the occasional isolated device, allowing for some RP opportunities or story hooks.

Having the fantasy races around, alongside radiation, mutation, and perhaps a sprinkling of magic (not wanting a heavy magic feel so anything magic would not be understood or explainable) leads to a somewhat Fallout existence, and perhaps even with some level of Vault involvement as there's no denying those social experiments present so much fun.

I also love the idea of incorporating urban horror, vampires in the flavour of Daybreakers or Van Helsing, but I think it'd be greedy and just becomes an unmanageable mess with too many elements.

If you take a look at the Genesys Master Resources list stickied on front page of the forum you will find that GM Phil/DarthGM has created a Fallout theme setting. Maybe start with that for inspiration?

Edited by BigGreenPickles

Sounds like an awesome idea, genesys covers basically everything you need except for a collection of vehicles to use. Weapons would be a mix of the modern and fantasy setting. Species are a mix of fantasy, generic humans, and possibly the weird war setting if you want werewolves. Magic is all in the core, you would probably restrict who can have it though.

You would need to create a list of careers, mostly to differentiate between driving different vehicles. Expand on talents specific to the setting too, you would want to add some that focus on driving, but also on the unique combat of mad max and perhaps to make mechanics a solid centre point. Being an expert mechanic often makes you the leader too, two things not usually associated with each other.

Sounds quite a bit like the concept of Rifts by Palladium games. You may want to look into that RPG series for ideas you can liberally borrow.

Edit - Well, except for the lack of high technology mind you.

Edited by FangGrip

If it's set in Melbourne, it'd better have a bunch of Melbournite ("Melbournian!") hipsters offering up deconstructed shotguns or it's inaccurate!