I tend to use Luke as an aggressive Rebel hitman. I know when I send him in against anyone but Vader and maybe a mirror-match Luke, he can usually come out on top. Of course, he usually takes a beating in the process and will not be long for this world afterwards, so I have to pick my target and time it well.
But has anyone tried to run Luke as defensively as possible? Force reflexes, dodge action (and recovering when able for more force reflexes), staying out of combat and staying in command range of his troops? I think this sets him up to be a very strong late game contender. It should also let you save some low-pip command cards for late game as you will be biding your time and daring your opponent forward.
The drawbacks
- the enemy (especially Mirror-Luke and Vader) will go unchecked from Luke, and will focus their fire on your other units.
- Dodges don't block crits, so he is still at risk even when playing defensively.
The upside:
- Luke will have a lot of health by round 5-6, and can start playing more aggressively as needed at that time.
- He will be alive (and his command cards available), and your corps units will be relatively safe from panic.
- Even if you lose some other units since they aren't targeting Luke, Luke is still there to do targeted damage on the enemy's objective defenders when it matters most.
- He is the most mobile trooper, and can cover ground quickly.
Other non-attack Luke Tactics:
- Force Push enemy units off an objective
- Pull enemy troops off an objective into melee with you mid-game. Fight them with dodge and no aim, and don't convert your surges (can you do this?? I think so!! RRG p 42). Enjoy being safe from ranged attacks while still providing your courage bonus!