To all those who are planning on splitting up conversion kits

By Herowannabe, in X-Wing

How do you plan on divvying up the ship tokens (cardboard bases)?

We don’t know the exact configuration of the ship tokens yet (we’ll find out for sure during the unboxing in a couple days), but in all likelihood they’ll be laid out like so:

Token 1

front: Unique Pilot #1

reverse: Generic Pilot #1

Token 2

front: Unique Pilot #2

reverse: Generic Pilot #2

Token 3

front: Generic Pilot #1

reverse: Generic Pilot #2

Splitting up dials and *pilot cards shouldn’t be a problem, but how are you going to deal with the ship tokens? Presumably if your buying/swapping for extra ship-conversions it’s so that you can run a bunch of generics together, but unless you’re getting your conversions two ships at a time then someone is going to be short on generic tokens.

This is more of a hypothetical question than one I expect any real answer to, to prepare people for disappointment when the see the unboxing and realize that there will be issues (although, maybe I’m wrong and FFG will provide us with enough tokens/cards/dials to divide up evenly between two people. I doubt it- they don’t have any real reason to- but crazier things have happened).


*There could be a similar issue with the unique pilot cards- we’ll most likely only get one of each unique pilot in the conversion kits- but I imagine most people will get their own conversion kit and the try to find extras for the ships they have more of, so this will be far less common. It will only be an issue if two players are trying to split 1 conversion kit between the two of them.

No idea, gotta see the kits

Other than I know I don't have any interceptors so they'll be traded off without concern nor remorse

3 minutes ago, ficklegreendice said:

No idea, gotta see the kits

Other than I know I don't have any interceptors so they'll be traded off without concern nor remorse

I was about to exclaim in shock that you don’t have any interceptors but then I remembered who I was talking to. ?

(you know.... I might be interested in those extra interceptor conversions from you...)

I'd throw in the fighters as well if I weren't convinced that Howlrunner will be the absolute **** in 2.0

Edited by ficklegreendice
13 minutes ago, ficklegreendice said:

No idea, gotta see the kits

Other than I know I don't have any interceptors so they'll be traded off without concern nor remorse

Gotta remember this as I'll need a couple of interceptor conversions to fill out my ships

I'm just hoping somebody is able to spare a couple Starviper conversions. Sunny and the four Starvipers is just so, so much fun to fly.

2 minutes ago, gamblertuba said:

I'm just hoping somebody is able to spare a couple Starviper conversions. Sunny and the four Starvipers is just so, so much fun to fly.

Waiting for more info obviously, but hoping you can even fly 4SV and Sunny in 200 points :)

Just now, piznit said:

Waiting for more info obviously, but hoping you can even fly 4SV and Sunny in 200 points :)

True, jumping the gun but there is no reason whatsoever to increase the cost of those ships unless they get a hefty buff somehow.

Yea I was thinking that you could swap out the odd ship that you didn't need, though on reflection it may very well be as is written above...a Unique with a generic on the back, thus to keep all your unique's and to swap would require more than one conversion pack. Unless you don't play the ugo K-wing or something like that then those can be gone!

I am buying multiple kits, several of my ships i dont need from the second kit and will be getting rid of them.

I also will need 0 ace tiles from my second kit depending on the spread of tiles for ships with more then 3 in a kit i can probably piece out some of those (if they give you another generic tile in order to run all 3 as a single generic type, then i only need to keep 1 tile for the one ship i have in the second pack and then i can easily sell/trade the others). Same goes for ships with 2x in the kit i only need the generic tile and can sell the other ship with the 2 other cards giving that ship a full conversion.

We will see how it all breaks down, but its going to be on a collection by collection basis based on what people need to convert and how the tiles are organized.

Edited by Icelom

I do wonder if they'd hash out new cardboard or if they'd just jam X boxes worth of standalone expacs in the conversion kit. Seems like a pain in the *** to try and coordinate different bases for something like four TIE fighters

anyway, here's the X-wing which is at least confirmed. Not sure if you'd just see two of these things stuffed in a conversion kit or not, but if the bases really are double-sided I don't see how else you'd do it. maybe just a single double generic base?

6 hours ago, gamblertuba said:

I'm just hoping somebody is able to spare a couple Starviper conversions. Sunny and the four Starvipers is just so, so much fun to fly.

I actually just picked up my fourth Starviper and I’m looking forward to running that list tomorrow. ?

Yeah, this is going to be pretty awkward to split up, particularly with only 2 Defenders in the pack.

My question is; why do i need the ships? If the conversion packs have everything to fly in it, other than it looks funny with just bases, do the ships provide anything?

17 minutes ago, buckero0 said:

My question is; why do i need the ships? If the conversion packs have everything to fly in it, other than it looks funny with just bases, do the ships provide anything?

Well, the plastic bases as well, which I GUESS you could try to play without?

35 minutes ago, buckero0 said:

My question is; why do i need the ships? If the conversion packs have everything to fly in it, other than it looks funny with just bases, do the ships provide anything?

Tournament legality?

Trades should be based on bases, with both pilot cards for the base included. Keep it simple.

44 minutes ago, Kdubb said:

Well, the plastic bases as well, which I GUESS you could try to play without?

nah, I had a huge collection, realized that almost nothing in the game could draw me in for a game for over a year and a half of trying, so I sold almost everything except a few choicely painted Merc ships. I have tons of spare bases and am happy to destroy the boxes of Proof of Purchase and Numbers and tokens etc. I have 10 sets of dice etc. I was wondering before I jump into 2.0 full fledged if it would be worth buying anything the conversion kit, because there is way more in each kit than I would ever get around to playing even if I get back in to our weekly Xwing night. Im also assuming that they are going to release new versions of most of the ships at a 25% increase, so I may not need to buy anything except the Merc faction kit and wait til they release or re-release everything. I could care less about the tournament legality. That's what started the canker of 1.0 for me. I don't think I'll ever play in a tournament again. Way too many wasted hours with spoil sports.

Bumping this thread to help ease the blow a little bit before the unboxing livestream confirms that this will be an *issue.

*(or maybe not. Who knows. FFG has certainly shown with Second Edition that they and will go out of their way to throw their player base a bone or two)

Edited by Herowannabe
Typo

It really shouldn't be an issue. If you're trading part of a kit, it's for one of a couple of reasons:

1) You don't need everything in your first kit.

2) You need extra from someone else.

3) You bought a second kit and don't need it all.

4) You have a very small collection and are looking for the uniques and generics for a given ship.

5) You don't have any of the ship.

Now, if you're in category 1, you will want to be keeping all of the unique pilot cards and bases. Except you don't need that extra dial. Perhaps you only have 1 B Wing and are trading away the second B Wing set. You'll be looking to trade with someone in position 2. You can trade the G1/G2 ship token, the extra generic pilots, and the dial, keeping the U1/G1 and U2/G2 ship tokens for yourself, along with both unique pilots and a single set of generic pilots. This scales just fine as well. If you have 2 A wings, you keep the U1/G1, U2/G2, G1/G2 ship tokens, and trade the 4th G1/G2 ship token. You keep 2/3 generics, and both uniques. The person in #2 would be the ideal trade partner for #1. They are looking for extra generics and already have the unique pilots.

But let's say you have 6 A wings, so you decide to buy as second kit, but you only have 3 B wings, so you can trade the extra stuff. In this case, you need more generics, and are able to trade the uniques. You keep the G1/G2 ship token and the set of generic pilots. You can meet up with someone who either needs generics (#2) or uniques+generics (#4) and trade them the U1/G1, U2/G2, and those 4 pilot cards to go with them. A #2 person wouldn't need the duplicate pilot cards, but can just as easily use the G1 and G2 side of the ship tokens from the pair of tokens as he could have used the G1/G2 from a trade with person #1. #4 can exclusively work with person #3 though, since he still wants the unique pilots.

#5 would be someone who bought a kit and is giving away an entire set of ships. Perhaps he really only collects OT ships, so that HWK is useless to him. He can trade it to either a #2 or a #4 without any issue.

My guess is that the most efficient way for FFG to distribute these will be so that 1 kit which covers 2 ships will cover a single collection with 2 ships, not two collections of 1 ship.

But 2 kits will be able to cover two collections of 2 ships, or a collection of 1 and a collection of 3 (transfer the G1/G2 base, G1 and G2 cards, and dial to the player who needs the extra).

So if you've got 1 of everything and so does a mate of yours, you probably won't be able to split a kit down the middle and both have everything you need.

But we'll find out for sure soon enough. ..

To all those who are planning on splitting up conversion kits

WE SALUTE YOU!

...okay, I'll leave.