I think there is actually a pretty simple solution to this problem:
Long Range Scanners: 0 pts
When taking the Lock action, your action cannot fail. During the endphase when tokens are removed, measure the distance to any objects you have locked. If the locked object is beyond range 3 discard your Lock token.
This simply reverses the way the Locks are acquired/failed, is completely worthless on higher initiative ships, and doesn't allow you to get double modded ordnance.
Thoughts?
