Hey folks,
Anyone here have an suggestions for making combat with an elite capital ship more engaging than with a ship crewed by a run of the mill Imperial crew?
I have an encounter with the ship of my campaigns BBEG coming up and want it to stand out as more difficult without making it just a more powerful vessel.
I was thinking assume a maximum minion group is assigned to everything (so YYGGG or YYYGG) on most checks.
Also assume subcommanders are in place over certain systems so that if the primary action of the ship generates advantage that advantage can be spent to take additional actions (performed by the numerous crew members). I was thinking one advantage per additional action which is assumed to succeed with one success. This also reduces the advantage used to score crits which will help the players stay alive longer. Triumph could be spent to make an actual check for the additional action (thus potentially succeeding with more than 1 success and even Triumph).
Example: Main weapon attack scores Triumph and 2 advantage. The cap ship spend the two advantage to boost shields and spoof missiles (which succeed with one success), and the Triumph to make a damage control check (which succeeds with however many success were rolled- thus potentially repairing more hull trauma).
Any other ideas?