Oh My God I Just Realized Something!!!

By That One Guy, in X-Wing

7 minutes ago, HolySorcerer said:

They have said the opposite of that. They said that the conversion kits will contain everything for 2.0, but were clear that not every pilot or upgrade was making it into 2.0.

I hope Night Beast comes back... And Winged Gundark. They are my favorite named TIEs.

1 minute ago, That One Guy said:

I hope Night Beast comes back... And Winged Gundark. They are my favorite named TIEs.

Hopefully we will find out on Friday.

Just now, HolySorcerer said:

Hopefully we will find out on Friday.

My hope/guess is that they will post some sort of comprehensive list after the stream is over. I'll be looking for that, as I have an almost comically volatile and impatient reaction to unboxing videos...

I'll only be happy if Fel's wrath is either hilariously OP or hilariously bad, I'm not settling anywhere in the middle.

Regarding pilots being axed, they confirmed Jan Ors on stream and a photo of Night Beast with the same ability (perform focus after fully executing a blue maneuver) has surfaced, it's in the big doc of 2.0 info over on reddit.

8 hours ago, ficklegreendice said:

Possibly

But will they be better than striker swarms?

Still seems like Adaptive > 2.0 thrusters

...for now

With the absent of LWF... I'm not sure.

3/2/4/0 vs 3/3/3/0 I might pick the interceptor. Better actions too.

5 hours ago, Boba Rick said:

So I've been wondering a couple things:

1) A LOT of EU characters are going to get axed from 2.0. Corran Horn, Kyle Katarn, Jan Ors, Countess Ryad, Carnor Jax, Tycho... who knows? Which character, if axed, would cause you to go into a buthurt fanboy rage?

2) The EU characters that do survive.... aren't like almost all of them force sensitive? (Besides Luke vs Luuke was there anything lamer in the EU?) I guess they all get force tokens too.

Prince Xixor and Guri. If they cut them from the game, there is no Starviper!

Edited by Larky Bobble
2 hours ago, Larky Bobble said:

Prince Xixor and Guri. If they cut them from the game, there is no Starviper!

They won't they want the Viper to see more play.

3 hours ago, Commander Kaine said:

With the absent of LWF... I'm not sure.

3/2/4/0 vs 3/3/3/0 I might pick the interceptor. Better actions too.

LWF was a hack job that FFG used to sell us back our agility. Hopefully the Striker and Aggressor will get the three agility they deserve.

1 hour ago, HolySorcerer said:

LWF was a hack job that FFG used to sell us back our agility. Hopefully the Striker and Aggressor will get the three agility they deserve.

Willing to bet on it?

4 hours ago, Larky Bobble said:

Prince Xixor and Guri. If they cut them from the game, there is no Starviper!

Thweek!

Lorrir, Kanos, Cowall, and Jax.... I'm excited to see how functional they will be...

I mean, none of them seem to feature abilities that are too powerful. If anything they were decent abilities that were just way overpriced because FFG thought they'd be game-breaking when they clearly were not. So I don't really see a reason to change how they work, besides bringing them in line with the small changes that come from going to v2.0. Who knows how they'll weight the costs.

Edited by That One Guy
13 hours ago, ficklegreendice said:

I don't

I don't enjoy playing green dice :(

I'm pretty sure they were relying on shields in that battle... see how far THAT got them.

Edited by MaxPower
16 hours ago, heychadwick said:

I still think Tie Interceptors will have issues with getting blasted with bad green dice, but all will be able to do PTL like effects. I'm not sure if they will be as effective at dodging arcs as all ships are a bit more mobile (like Y-wings with barrel roll).

Don't forget the less powerful turrets, the natural predator to TIE Interceptor. I don't play Empire but I have always respected them as enemies. Soontir Fel is my brothers pilot of choice.

15 hours ago, dotswarlock said:

Those that play them in a clever fashion like we were forced to do in the pre-autothruster age will find it the most rewarding :)

With mobile arcs taking over from turrets, and action bombs supposedly dead in favour of manoeuvre-dropped bombs, the important single thing to remember:

There's Always A Blind Spot Somewhere.

now, this does not mean you'll be in it, or that your opponent won't cover that blind spot with the arc from another ship, or whatever. But it does mean that any single ship you are trying to attack has a potential space from which you can shoot it and it can't shoot you*, and hence the main complaint of arc dodgers trying to engage turrets goes away. Turrets will still have an easier time engaging arc dodgers, but the latter don't need stupid mountains of green tokens because they have the chance for a 'perfect' attack run.

The relative difficulty is something experience will tell us, but that's just a case of tweaking points levels, which can be done on a season-by-season basis without needing a release wave attached to it.

14 hours ago, ClassicalMoser said:

But guys. GUYS. They've specifically stated something over and over: that there will be a bigger price gulf for high PS, highly maneuverable ships vs their generic counterparts.

Which means something I am ABSURDLY FREAKING OUT ABOUT:

Interceptor Swarms.

Boom.

You can field them now. Don't underestimate interceptors as a heavy swarmer

14 hours ago, ClassicalMoser said:

I mean 18 pts for 3 agi 3 hull is trash. BUT if it's siginificantly cheaper, an I1, 3-attack ship with boost AND barrel roll LINKED! This is too good to be true! I'm hoping I can get 6 in a list!

It's not as bad as you'd expect. 5 Alpha Squadron Pilots have their weaknesses, but 5 with Autothrusters is currently quite surprisingly good. An interceptor with focus and autothrusters is a nightmare to bring down at range 3.

That said, a kind of built-in push the limit does make a big difference, putting them a lot closer to Strikers' adaptive ailerons.

14 hours ago, ficklegreendice said:

Possibly

But will they be better than striker swarms?

Still seems like Adaptive > 2.0 thrusters

...for now

6 hours ago, Commander Kaine said:

With the absent of LWF... I'm not sure.

3/2/4/0 vs 3/3/3/0 I might pick the interceptor. Better actions too.

2 hours ago, HolySorcerer said:

LWF was a hack job that FFG used to sell us back our agility. Hopefully the Striker and Aggressor will get the three agility they deserve.

Don't forget Afterburners providing a free boost on a speed 3+ move - we don't yet know costs, but that's nothing to sneeze at, either; potentially allowing zoom/boost/focus/barrel roll from a non-elite generic in one turn. AKA "honing around like a fruitbat on nitrous oxide mode"

Lightweight Frame vs Agility 3 will be the big decider. Dropping from agility 3 to agility 2 in return for a single hit point is definitely not good enough, but I can't say I'd mind if Lightweight Frame stayed.

Lightweight Frame - more than anything - was driven by the TIE/sf and the need to make the TIE/sk feel different to the TIE/in. It's not a bad card per se; it was a nice way to give the TIE/sf the agility 3 it probably should have had from Day 1 (which was a mistake but an understandable one; the original TIE/sf has a basically identical statline and pretty similar price to the T-70 X-wing, which is its closest paired faction counterpart. The latter, however, got integrated astromech added during development, which massively changes the balancing factor).

The problem with making the striker agility 3 is that then it essentially becomes a TIE interceptor with a hull upgrade. Adaptive ailerons was, at a basic level, an action-free boost to give generic strikers (or Veteran Instincts aces) the repositioning action economy that interceptors had to have Push The Limit nailed to their pilot cards to achieve, essentially removing the elite upgrade as a "choice", and removing non-elite interceptor aces like Kanos or Fel's Wrath as worthwhile options.

If Autothrusters gives the Interceptor a free boost or barrel roll every turn (in return for using the green dial interceptor pilots have always relied on), then they already do most of what made generic strikers feel so special. Yes, they're boosts and actions, so there are a few niche cases of difference (colliding during the ailerons move, moves where the aileron move first matters more, and above all the aileron-into-red-move option to bend segnor's loops to weird angles), but by and large they'll feel very similar craft.

* Luke Skywalker crew notwithstanding before someone says it.

Edited by Magnus Grendel
38 minutes ago, Jiron said:

Don't forget the less powerful turrets, the natural predator to TIE Interceptor. I don't play Empire but I have always respected them as enemies. Soontir Fel is my brothers pilot of choice.

Well, I often played 4 Royal guards with PTL in epic, and I think Epic will be, in some respects, similar to 2.0

As in:

The games I played often had generic ships, or uniques with fewer upgrades, also ships of a lesser powercurve. It was a casual game experience, and the powercurve of the game was more akin to what I suspect 2.0 will be.
(also a lack of turrets, when compared to the meta)

In this setup, the arc dodging potential of even a generic interceptor was great. Boost and barrel roll are often enough to gain the upper hand against these ships, and if not, their natural 3 dice defense is more capable against 2-3 dice attacks without extensive modification. Which, again, I suspect 2.0 will have.

An interceptor is probably fine against a 3 dice attack, and will survive maybe 2. If you fly well, it seems pretty much impossible to get full mods against you, and that's speaking about when they get you in arc.

Turrets lost more than 50% of their power. The range 3 band is still a great defense against them, since range bonuses now apply against PWT-s. Whenever you force them to rotate their arc, they cannot get full mods... Maybe they even get stressed (which might shut down some defensive abilities as well). You can probably survive a range 3 attack with 3 dice, and a single mod. And that's their possible best case scenario if you play well.

I'm not too worried about Interceptors, as even in 1.0 they could become a serious threat... And I'm not talking about token stacking soontir with palp and stealth device. Without fully modded, 4-5 dice attacks and TLT, the average interceptor is surprisingly survivable.

Now, the nastier crits might be an issue, so I don't think they will be dominating too much, but they will be powerful. I'm looking forward to bring 3 basic interceptor and a lesser ace as a list, if possible.

We gonna wreck people's face.

15 hours ago, ClassicalMoser said:

But guys. GUYS. They've specifically stated something over and over: that there will be a bigger price gulf for high PS, highly maneuverable ships vs their generic counterparts.

Which means something I am ABSURDLY FREAKING OUT ABOUT:

Interceptor Swarms.

Boom.

BOOM! H*LL F*CKING YES I JUST REALIZED THIS TOO!

10 hours ago, BojambaMcMamba said:

It made me sad to discover that you didn't make this up, and that it's a (sort of) real thing. ?

And that is from one of the books that is almost universally acclaimed as one of the BEST in the old EU.

I recently picked up I, Jedi upon reading a recommendation here. I mean, it's alright but if that is one of the good ones? Woof. Maybe we don't need all those EU pilots.

Except Kyle Katarn, and Keyan, and Maarek. And anything else that nostalgia makes me think is still cool.

1 hour ago, Commander Kaine said:

I'm not too worried about Interceptors, as even in 1.0 they could become a serious threat... And I'm not talking about token stacking soontir with palp and stealth device. Without fully modded, 4-5 dice attacks and TLT, the average interceptor is surprisingly survivable.

Now, the nastier crits might be an issue, so I don't think they will be dominating too much, but they will be powerful. I'm looking forward to bring 3 basic interceptor and a lesser ace as a list, if possible.

We gonna wreck people's face.

I feel about the same way. However in 1,0 with the bloat of upgrades and powerful turrets, it's near impossible to survive with Interceptor when you catch bad matchup. I am looking forward to face Imperial Aces again. I mean the real ones on TIE/in, TIE/X1 and TIE/ln.

3 minutes ago, gamblertuba said:

And that is from one of the books that is almost universally acclaimed as one of the BEST in the old EU.

I recently picked up I, Jedi upon reading a recommendation here. I mean, it's alright but if that is one of the good ones? Woof. Maybe we don't need all those EU pilots.

Except Kyle Katarn, and Keyan, and Maarek. And anything else that nostalgia makes me think is still cool.

Well, I Jedi is more like... Not bad. ;-)

4 hours ago, Jiron said:

Don't forget the less powerful turrets, the natural predator to TIE Interceptor. I don't play Empire but I have always respected them as enemies. Soontir Fel is my brothers pilot of choice.

I agree. The overall level of offensive output is taken down a notch or three. That right there helps Interceptors. Still, they won't be god-like, either, which is good. Other ships will get to reposition and such. Flying smart will make a big difference. If Interceptor flies well and enemy doesn't, they can be punished. If it's the reverse, the Interceptor will get punished. It's very well balanced in my mind.

I think the best thing for this game in general will be this drastic deescalation of mods. If everyone's action economy comes down unilaterally, then no one will need to stack their defenses so heavily in order to survive a single shot. That makes everyone viable again, or at least more viable then they were. In fact, some might be more viable after the shift than they were even at launch, as I seem to remember almost every Imperial Aces pilot being pretty much DOA thanks to things like a lack of EPT and point costs. Even now, if some of those pilots still don't get a Talent, their native Interceptor abilities might just make them useable. This is especially true if the price difference is significant like they say it is.

18 hours ago, VanderLegion said:

Thweek!

Who? Seriously, I never heard of him before. One can say the same of a good 75% of the pilots in this game, but Xixor (and Guri by default) defined the ship in the original books. I would hate to see the Virago lost from the game in that respect as well, as titles go.

JUST MAKE THE DIRTY PERV CANON DISNEY! (Read the books)

You know you want to....

3 hours ago, Larky Bobble said:

Who? Seriously, I never heard of him before. One can say the same of a good 75% of the pilots in this game, but Xixor (and Guri by default) defined the ship in the original books. I would hate to see the Virago lost from the game in that respect as well, as titles go.

JUST MAKE THE DIRTY PERV CANON DISNEY! (Read the books)

You know you want to....

Well yes, I’m all for guri and xizor being good (I flew xizor a ton when the viper released, and have flown a lot of guri later on). I’d love to see virago disappear though unless they completely change what it does. The starvipers really needs to have the system slot built in.

I agree... But the title should do so ething cooler!

I'm hoping the clear out some of the old none cannon stuff. If it wasn't in the new books, Clone Wars, Rebels, Movies, Chances are it should go.

I understand that isn't what some people want, but some disappointment is inevitable no matter what they do.