Oh My God I Just Realized Something!!!

By That One Guy, in X-Wing

The Imperial Aces interceptor pilots can all be made good with the revamp! And maybe even Fel's Wrath, too! Who knows how they'll all change in 2.0!?

Edited by That One Guy
1 minute ago, That One Guy said:

The Imperial Aces interceptor pilots can all be made good with the revamp! And maybe even Fel's Wrath, too! Who k ow how they'll all change in 2.0!?

EVERYTHING is going to be good.

This is a new game where they are harnessing their experience from Imperial Assault, Armada, and Legion to make a product where everything is relatively balanced to start out.

1 minute ago, That One Guy said:

The Imperial Aces interceptor pilots can all be made good with the revamp! And maybe even Fel's Wrath, too! Who k ow how they'll all change in 2.0!?

Yes, every Interceptor pilot - each and every one of them - can do a red boost or barrel roll after any action (ability of the ship). On top of that, some will also have talent slots (ept) and let's not forget their pilot abilities.

So yeah, prepare to be able to play with toys that you long ago forgot that you even had!

(Same applies for a lot of other ships in other factions)

Just now, Boba Rick said:

EVERYTHING is going to be good.

This is a new game where they are harnessing their experience from Imperial Assault, Armada, and Legion to make a product where everything is relatively balanced to start out.

That's the ideal plan. In reality there are going to be better and worse things, but hopefully a)the gap will be smaller than now b)the balance changes via app will help.

10 minutes ago, dotswarlock said:

Yes, every Interceptor pilot - each and every one of them - can do a red boost or barrel roll after any action (ability of the ship). On top of that, some will also have talent slots (ept) and let's not forget their pilot abilities.

So yeah, prepare to be able to play with toys that you long ago forgot that you even had!

(Same applies for a lot of other ships in other factions)

See, many of them won't even need to change their abilities since what made them unplayable was usually something like not having EPT, or being a weird middle PS, or costing too much for what they did.

I still think Tie Interceptors will have issues with getting blasted with bad green dice, but all will be able to do PTL like effects. I'm not sure if they will be as effective at dodging arcs as all ships are a bit more mobile (like Y-wings with barrel roll).

Fel's Wrath 2.0:

When you are destroyed, do not remove your ship from the board. You are still assigned dials, and can be attacked, but count as destroyed for the purposes of scoring.

29 minutes ago, Boba Rick said:

EVERYTHING is going to be good.

This is a new game where they are harnessing their experience from Imperial Assault, Armada, and Legion to make a product where everything is relatively balanced to start out.

I hope you're fully prepared to have this statement thrown back at your face in October with the force of a thousand dissatisfied players.

They've never managed it before regardless of how much prior experience they had from other products.

More accurate to say 'everything will probably get a turn in the sun, eventually'.

Yep, I think it's likely that somewhere between 2019 and 2022 all the ships will be good for at least a little bit.

I highly doubt everything will be good, but there will be FAR more good than in 1.0

...because that's really not that much of a standard to reach

Edited by ficklegreendice

Most Interceptor's not having to use upgrade slots for PTL and Authothrusters is a big win. Hopefully there won't be other upgrades that become "auto-includes" but that remains to be seen. Even if there are, they might be limited by a high cost that makes them less valued.

14 minutes ago, ficklegreendice said:

I highly doubt everything will be good, but there will be FAR more will be good than in 1.0

...because that's really not that much of a standard to reach

And it's important to note that the power level will be much more even as the earlier waves will incorporate what was learned in later waves which means the card pool of upgrades can be much leaner as well. We may even fly E-wings.

34 minutes ago, player2072913 said:

Fel's Wrath 2.0:

When you are destroyed, do not remove your ship from the board. You are still assigned dials, and can be attacked, but count as destroyed for the purposes of scoring.

Likely, if Fel’s Wrath even shows up, his ability will have a charge and read something like this:

When you are dealt damage that would destroy you, you may spend 1 charge to prevent that damage.

This would put it in line with Iden Versio’s ability.

It could even be like this:

When you are dealt damage that would defeat you, you may spend 1 charge to immediatly attack that attacker.

-or-

Before you are removed from play, you may spend 1 charge to perform an attack.

48 minutes ago, heychadwick said:

I still think Tie Interceptors will have issues with getting blasted with bad green dice, but all will be able to do PTL like effects. I'm not sure if they will be as effective at dodging arcs as all ships are a bit more mobile (like Y-wings with barrel roll).

From what we know so far, the tie interceptor is the only ship that can combine a boost and barrel roll action. So with that in mind, it may be the best arc dodger (that we know of).

It will be vulnerable to bad roll of the dice, but that will be true of all ships with the modification to the evade action and the fact that (again as far as we know) no ship can stack focus and evade tokens. That being said, no ship can (as of yet) token stack offensively either (focus PTL target lock), so maybe token staking in order to merely survive is not a necessity anymore.

It is just my impression, but my feeling is that players who liked to park interceptors at range 3 with a stack of tokens in front of an alpha strike will be in for a rude awakening. Those that play them in a clever fashion like we were forced to do in the pre-autothruster age will find it the most rewarding :)

45 minutes ago, SOTL said:

I hope you're fully prepared to have this statement thrown back at your face in October with the force of a thousand dissatisfied players.

They've never managed it before regardless of how much prior experience they had from other products.

Toy spaceship game.

36 minutes ago, ficklegreendice said:

I highly doubt everything will be good, but there will be FAR more good than in 1.0

...because that's really not that much of a standard to reach

Yeah, my excitement isn't about the bad becoming good, it is about the good no longer being invincible so you don't have to introduce artificial limitations when you want to experiment a bit.

We can hope

Nerfs to just about all durability mods and the stacking thereof makes me VERY hopeful, though

You can actually see the logic of 2.0, which is more than I can say for the majority of 1.0 releases

Edited by ficklegreendice
50 minutes ago, SOTL said:

I hope you're fully prepared to have this statement thrown back at your face in October with the force of a thousand dissatisfied players.

They've never managed it before regardless of how much prior experience they had from other products.

I'm heartened by the recent Scum & Villainy podcast, where Sable sounded like he could hardly contain his excitement for 2.0.

I'm sure there will still be balance issues, just because of the nature of the game and the numbers involved. But I'm also just aching to get back to a point where PS10 bombs, AOE critmissiles and 360-degree area denial out to range 3 are no longer things I have to plan for.

1 minute ago, ficklegreendice said:

We can hope

Nerfs to just about all durability mods and the stacking thereof makes me VERY hopeful, though

You can actually see the logic of 2.0, which is more than I can say for the majority of 1.0 releases

Even if it's not balanced (which it will certainly be better than this), it is quickly fixable.

Although, one major positive of 2.0 NOT being balanced would be Anakin/Obi-Wan memes about how it was supposed to bring balance to the game and not leave it in ruins.

Something else that just occurred to me: with the app, it may be possible to quickly and directly access FAQs for any card or interaction just by tapping it. That way you can resolve rules questions very quickly and easily.

18 minutes ago, Boba Rick said:

Although, one major positive of 2.0 NOT being balanced would be Anakin/Obi-Wan memes about how it was supposed to bring balance to the game and not leave it in ruins.

which is appropriate as the Force mechanic is about the only thing that goes against FFG's statement of cracking down on action-independent modifiers

...whoops

24 minutes ago, PhantomFO said:

I'm heartened by the recent Scum & Villainy podcast, where Sable sounded like he could hardly contain his excitement for 2.0.

Well, he did round up all the autothrusters and smash them, after all.

16 minutes ago, That One Guy said:

Something else that just occurred to me: with the app, it may be possible to quickly and directly access FAQs for any card or interaction just by tapping it. That way you can resolve rules questions very quickly and easily.

Hopefully somebody from FFG reads this and figures out a way to incorporate the FAQ into the app. This sounds amazing.