14 hours ago, Audio Weasel said:Well, the other attacks will probably be unmodified, but.....
...more like:
14 hours ago, Audio Weasel said:Well, the other attacks will probably be unmodified, but.....
...more like:
Just now, FTS Gecko said:...more like:
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Oh god... yes. please. I want to run triple Bomber aces
34 minutes ago, FTS Gecko said:...more like:
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Make Tomax Great Again.
Pilot card gets 1 regenerating charge.
When you spend a charge on an equipped upgrade, you may spend 1 charge to regenerate 1 charge on that upgrade.
3 minutes ago, thespaceinvader said:Make Tomax Great Again.
Pilot card gets 1 regenerating charge.
When you spend a charge on an equipped upgrade, you may spend 1 charge to regenerate 1 charge on that upgrade.
When you would spend a charge on an equipped EPT you may spend this charge instead.
41 minutes ago, Commander Kaine said:Oh god... yes. please. I want to run triple Bomber aces
Triple Aces? We’ll know more tomorrow, but I am really curious how many unique pilots we’re actually going to get per ship with the conversion kits. I suspect that we won’t be getting near all the pilots that are in 1.0, and that some of them may pop up later when the actual ship ezpansion comes out (and the macthing wave conversion kits).
4 minutes ago, RookiePilot said:
Triple Aces? We’ll know more tomorrow, but I am really curious how many unique pilots we’re actually going to get per ship with the conversion kits. I suspect that we won’t be getting near all the pilots that are in 1.0, and that some of them may pop up later when the actual ship ezpansion comes out (and the macthing wave conversion kits).
If it exists in 1.0 and is going to exist in 2.0 then it is going to be in the conversion kit or core. New pilots will certainly come out, but they are not holding back existing pilots from the conversion kits.
32 minutes ago, HolySorcerer said:When you would spend a charge on an equipped EPT you may spend this charge instead.
I said what I said for a reason
Making it any equipped upgrade means that he has a use for his ability in rounds where his EPT doesn't do anything, and gives more options for using it generally.
11 minutes ago, thespaceinvader said:I said what I said for a reason
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Making it any equipped upgrade means that he has a use for his ability in rounds where his EPT doesn't do anything, and gives more options for using it generally.
It also gives him infinite munitions. They aren’t doing that.
3 minutes ago, HolySorcerer said:It also gives him infinite munitions. They aren’t doing that.
Reload is still in the game.
Just now, thespaceinvader said:Reload is still in the game.
Reload costs an action, a stress, and likely a weapons disabled token on the bomber.
1 minute ago, HolySorcerer said:It also gives him infinite munitions. They aren’t doing that.
A single tie bomber would still carry more munitions than could be fired in any game, so it's not like it's impossible. Plus there is already common reload mechanic, so far it seems that on every dedicated ordnance carriers.
It could just represent his skill as a pilot, to perform an action better than your average pilot.
Is it good? Sure. It's not broken at all, and it isn't something otherwise impossible.
They could do it. I'm not sure they will tho.
40 minutes ago, HolySorcerer said:If it exists in 1.0 and is going to exist in 2.0 then it is going to be in the conversion kit or core. New pilots will certainly come out, but they are not holding back existing pilots from the conversion kits.
I’m a little skeptical of this... They have to leave some room for growth. I think we’re interpreting what was said slightly differently. I believe 100% that everything in the new wave one expansions will be covered. And , I believe the faction conversion kits will cover all the non-unique pilots for each ship. But, I think going forward we will see a few new uniques pop up with subsequent expansions, along with some new upgrades. These are what will be covered in the vaguely described wave conversion kits.
1 minute ago, RookiePilot said:I’m a little skeptical of this... They have to leave some room for growth. I think we’re interpreting what was said slightly differently. I believe 100% that everything in the new wave one expansions will be covered. And , I believe the faction conversion kits will cover all the non-unique pilots for each ship. But, I think going forward we will see a few new uniques pop up with subsequent expansions, along with some new upgrades. These are what will be covered in the vaguely described wave conversion kits.
Yes, but those will be new pilots, not rereleases from 1.0. They are not holding back 1.0 content from the conversion kits.
I still believe your going to get quite a few less unique pilots than that are currently in 1.0. I just don’t see them flooding the game with tons of uniques when it hasn’t seen field testing yet. If the conversion kit only contains enough cardboard for two ships of most types, which I’m assumming would be the limiting factor for the number of ship listed for the kit, then this only gives you four side to work with. A generic pilot (for both ship) takes up half the sides, only leaving room for two uniques. Or less, if there are more than one generic for that ship type. This, of course is all speculative, until we see the actual contents of a conversion kit. Perhaps they are providing more cardboard than the number of ships listed. I.e, 2 supporting to ships means two sides for each generic class, plus a variety of uniques. Tomorrow, we get more answers tomorrow...
Edited by RookiePilotOn 5/16/2018 at 1:55 PM, heychadwick said:
Wish we knew what that Salvo card did.
While you perform a {torp} or {missile} attack, you may spend a charge from that upgrade card to (obscured text) defense dice. The (obscured text) those dice.
The hidden parts are apparently (re-roll a number of the) and (defender cannot re-roll)
5 hours ago, thespaceinvader said:Make Tomax Great Again.
Pilot card gets 1 regenerating charge.
When you spend a charge on an equipped upgrade, you may spend 1 charge to regenerate 1 charge on that upgrade.
So his ability would be to spend his recharging charge to charge another charge with a charge?
Yeah, if Brenn (or his renamed incarnation) appear in 2. 0 he'll just do the same thing
When you spend a charge on an ept, put a charge on that ept
Crackshot nerf sucks but ellusive seems quite dandy
Edited by ficklegreendice6 hours ago, FTS Gecko said:...more like:
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For a second I thought that was a Robotech clip.
Ok, given that image, I can see there being rules governing "bonus attack". I took the OP's wording as verbatim, and clearly I shouldn't have. This reads differently, and there is language that can obviously be regulated with the rule book we haven't seen yet. Apologies.
On 5/16/2018 at 9:29 AM, JasonCole said:" After this attack, you may perform this attack against a different target at range 0-1 of the defender, ignoring the [lock] requirement."
Actual text: " After this attack, you may perform this attack as a bonus attack against a different target at range 0-1 of the defender, ignoring the [lock] requirement."
As we can see, the original quoted text works just fine. If that's the case, then there is no reason to include the words "as a bonus attack" as they are meaningless. But they did, so we must assume they were added for some reason. According to current rules, they have no meaning. However, there will obviously be a new rulebook with the new edition. Who wants to bet it has a definition for "bonus attack" and that definition includes a limit on the number of bonus attacks a ship can make?
2 hours ago, papy72 said:For a second I thought that was a Robotech clip.
No, but this is
23 hours ago, Audio Weasel said:
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Edited by Forgottenlore
3 hours ago, JasonCole said:Ok, given that image, I can see there being rules governing "bonus attack". I took the OP's wording as verbatim, and clearly I shouldn't have. This reads differently, and there is language that can obviously be regulated with the rule book we haven't seen yet. Apologies.
I missed it accidentally. I wasn't aiming to misinform. sorry
Won't be too bad of an attack with Fire Control System, esp. on a force user. (Going off memory, the new FCS lets you reroll a die if you have a lock on your target.) Getting a reroll on each attack with the chance to modify with force (or extra focuses from ablities/allies) ain't too bad.