When I read the card I sort of assumed that chaining off all 4 missiles was the point. It is an anti-swarm attack where they get to roll defense dice. Z-95 swarms will hate it, but TIE fighters will prefer this to Assault Missiles.
Cluster Missiles 2.0
1 hour ago, That Blasted Samophlange said:Once again this depends on what is considered the attack by the rules booklet. Is it the card text and the requirements stated there or the number values to the right of the text.
Again you are making the, I believe, incorrect assumption that everything triggers again.
Lets think about the design philisophy of 2.0 and it’s removing a lot of janky items. Let us also remember, as I've stated, that we havent seen the whole rulebook.
The charge mechanic has been described as a way to show mechanics that have limited use.
All ordnance revealed so far has had multiple charges making them more useful than the one shot predecessors.
2.0 was designed to remove many broken mechanics. I don't believe cluster missiles allows this multiple charges.
What you (and a few others) are trying to do is interpret the rules as written, of which we currently do not have access to, to show off a broken mechanic.
I believe this goes against the intent, as well as the whole design philosophy of 2.0. It is also as I've said several times based on incomplete information.
I firmly believe that the first sentence is meant to convey the requirements to actually perform the attack, nothing more. The actual attack is the values to the right of the aforemenntioned text.
Believe what you want to, sport.
5 minutes ago, JasonCole said:Believe what you want to, sport.
He will, just as you. I'm betting you can only get one extra attack.
I’m kinda hoping FFG is watching these boards, and when they do that ‘unboxing’ Friday, that they might say ‘BTW, this means...’ when they get to some of the cards.
9 minutes ago, Ravenhull said:I’m kinda hoping FFG is watching these boards, and when they do that ‘unboxing’ Friday, that they might say ‘BTW, this means...’ when they get to some of the cards.
Actually I really don't like that way of handling FAQ. In Legion right now people are gathering all this information supposedly stuff that the developers have said and treating it like a FAQ. But unofficial FAQs are just that unofficial. And the point of a FAQ is to provide authoritative and official answers to questions. But until something like that comes out it will always be a judgement call either to be worked out by a TO or between two friends playing the game.
Oh, I agree with you, but we are talking about stuff that won’t release for months, and hopefully what they say will be backed up in the initial FAQ release for 2.0.
I'd be very surprised if Bonus Attacks weren't hard capped in the rulebook
See also Veteran Turret Gunner. No extra text limiting its abilities like ye ole gunner had
Note, not sure how many arcs the Y has since it starts with its primary and gets more via turret but having a turret shouldn't remove its primary arc because that's not how Y wings work
Yeah, but nothing about this gunner would allow a third attack, even without a "you may not perform any other attacks this round/phase".
You never know
For the sake of consistency, a general cap on bonus attacks is for the absolute best
Keeps things from getting crazy or misinterpreted (cluster missiles)
Also keeps in with standardized language (ie Charges across all expendable upgrades )
Where is this card info even coming from? I'm not seeing cluster missiles in any of the spoilers so far.
7 hours ago, heychadwick said:I was wondering about that. So...does one charge mean you get 2 attacks? First, that's cool as more shots. Next, it would stop the stupid chain attacks.
I like that you don't spend the TL to fire, so can adjust dice. Next, if you have FCS you can modify 1 die with each shot...and still have TL for next turn shooting.
Predator would be good for this, too. Imagine Predator and FCS!
Wish we knew what that Salvo card did.
The version one cluster missiles allowed two attacks, only they were aimed at the same target. The new version seems to spread the damage around a little more. Note it also says this attack, not another attack...
31 minutes ago, JasonCole said:Yeah, but nothing about this gunner would allow a third attack, even without a "you may not perform any other attacks this round/phase".
It’ll depend a bit on how things are worded, but turret ships like the falcon have a mobile primary arc (I think), which would trigger the veteran turret gunner.
9 minutes ago, RookiePilot said:The ver sion one cluster missiles allowed two attacks, o nly they were aimed at the same target . The new version seem s to spread the damage around a little more .
I’m surprised more people aren’t commenting on this aspect.
I also note that you don’t HAVE to spend the charge and perform an extra attack, you could just use it as 4 separate attacks.
Edited by ForgottenloreWell, the other attacks will probably be unmodified, but.....
For those interested.
To perform the attack you must spend a charge.
Just now, That Blasted Samophlange said:
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For those interested.
To perform the attack you must spend a charge.
From whence did thou conjure this image?
2 minutes ago, gamblertuba said:From whence did thou conjure this image?
From here , the original source is from one of the many videos or pictures that have been posted.
Doesn't 0-1 mean the same or different?
Didn’t think about the 0-1 maybe allowing the classic double shot.
41 minutes ago, heychadwick said:Doesn't 0-1 mean the same or different?
Except it says “different ship”
Range 0 is the same ship, or a ship it was touching.
Edited by That Blasted SamophlangeThanks @That Blasted Samophlange I know I saved that screen grab but couldn't find it now.
I'm running that Vader + Crackswarm list whenever someone wants to run proxy lists so I have the whole picture printed out.
Edited by nitrobenzIt’s possible that the term Bonus Attack is a special term defined in the 2.0 rules, like Free Action or what have you. If it is, then it probably states that you only get one bonus attack from any one upgrade card, or even more restrictive like one bonus attack per round.
15 hours ago, FTS Gecko said:Ah, Cluster Missiles.
....
Bossk schenanigans aside, I haven't run Cluster Missiles since.
Good times.
You still have time to have fun with N'Dru sporting VI, Glitterstim, and Guidance Chips to bolster them Cluster Missiles!
I’d sure like to know how much four charges of Cluster missiles is going to cost. If it’s only going to be 8 - 10 pts, I think ordnance is going to be a thing again in 2.0.
On 5/16/2018 at 11:42 AM, FTS Gecko said:Ah, Cluster Missiles.
I remember flying Cluster Missiles on an A-Wing back in the halycon days of Wave 3. We'd just started playing, fresh-faced and enthusiastic... I pushed the limit to zoom my A-Wing into range 2 of an Academy TIE. Picked up the Target Lock, and grinned.
Then I realised how ineffective 3 unmodified dice can be against 3 agility. The TIE shrugged it off and shot back with focus, stripping my poor A-Wing's shields.
Bossk schenanigans aside, I haven't run Cluster Missiles since.
Good times.
Take this for a run while you still can:
King Plow (99)
Boba Fett (Scum) — Firespray-31 39
Fearlessness 1
K4 Security Droid 3 (Maul also works and opens to some interesting shenanigans)
Cluster Missiles 4
Glitterstim 2
Extra Munitions 2
Guidance Chips 0
Slave I 0
Ship Total: 51
Kath Scarlet (Scum) — Firespray-31 38
Fearlessness 1
Dengar 3
Cluster Missiles 4
Glitterstim 2
Guidance Chips 0
Ship Total: 48
Pop out Glitterstim when the missiles are going to go off, and watch whatever you have in front explode. You're welcome