Is there any video of X-Wing tie fighters actually doing well?

By Velvetelvis, in X-Wing

14 minutes ago, Admiral Deathrain said:

We haven't seen the Versio/Howlrunner 6-7 ship swarm in action, yet. That list looks like a monster, but also may be a reason why TIEs aren't as flashy on their own (not saying they suck, might still be a baseline good ship if the power level really has been adjusted with it as the baseline). I'm very curious to see what mixed swarms will have to offer, too. It may be possible to have Howlrunner, Versio, one cheapo TIE Fighter and three Interceptors, where Versio doubles as protection for your expensive squishy Interceptors or Howlrunner depending on your opponents first target. Seems like a nicer late game when you break up the swarm and easier to use if less consistent damage than Crack Shot.

I think Versio's card specifically says it only blocks damage on TIE/ln but I could be misremembering

2 minutes ago, HammerGibbens said:

I think Versio's card specifically says it only blocks damage on TIE/ln but I could be misremembering

You are correct, I missed that. That is probably a good thing, but also a bit dissapointing. In that case a 7th TIE is probably worth more, but maybe not if you manage to engage fully. Still worth trying 3/3 I imagine, but not as exciting.

Speaking purely from 1.0 here but Iden Versio enables Howlrunner to survive the Miranda five dice harpoon, which is huge.

Means she may, MAY be around for when the two black sqd crackshot and three academies have their chance to fire. Howlrunner would still need to survive three dice from Lowrrick and two from Ezra but that's possible with three agility and an evade token (plus some luck.) More so if one of the academies managed to block.

Still think the swarm is going to suffer though. Crackshot being restricted to the bullseye arc, everything else getting a better dial, etc. It will show up in tournaments (because I'll fly it for sure) but the days of domination are long gone.

Meet the Pattiswarm masterfully flown by Andrew Pattison BEATING the ALL-TIME-TOP SCARY X-wing 1st edition TRIPPLE-TORPBOAT (Deadeye Torpedo Jumpmasters 5000 before ANY nerfs) winning the Yavin System Open 2016 Finals:


9 hours ago, Reiver said:

Well, they can adjust point costs.

The one caveat being if they get it too wrong, they'll be stuck either staring at raising the points of literally everything else... or finally accepting 9-TIE squads into the game. Assuming the 200pt squads are a simple doubling, 24pts is the base... they can squeeze down to 23, but the moment they need 22 they've got to accept that's a 9th ship on the board.


And the latter is quite a significant difference.

Yeah, but then with Saw’s renegades they accept 5 X-Wings on the table, so...

We will see if this will stay a fact in 2.0, but if they do that, they might also accept 9 Ties

1 hour ago, Admiral Deathrain said:

We haven't seen the Versio/Howlrunner 6-7 ship swarm in action, yet. That list looks like a monster, but also may be a reason why TIEs aren't as flashy on their own (not saying they suck, might still be a baseline good ship if the power level really has been adjusted with it as the baseline). I'm very curious to see what mixed swarms will have to offer, too. It may be possible to have Howlrunner, Versio, one cheapo TIE Fighter and three Interceptors, where Versio doubles as protection for your expensive squishy Interceptors or Howlrunner depending on your opponents first target. Seems like a nicer late game when you break up the swarm and easier to use if less consistent damage than Crack Shot.

Don't forget Valen Rudor who can give a free action after defending ! ;)

Iden Versio/Howlrunner/Valen Rudor seem auto include for any swarm tactics !

6 minutes ago, Arkanta974 said:

Don't forget Valen Rudor who can give a free action after defending ! ;)

Iden Versio/Howlrunner/Valen Rudor seem auto include for any swarm tactics !

Where has Valen Rudor been spoiled?

I want to see a fleet or scheme style of upgrade. Make it cost 1-2 points and have an X number of ships fielded. If the conditions are met, all ships of that type get a bonus of some sort.

Swarm Targetting: Get shot by 3+ TIEs? You get a stress. Shot by 6? You get 2 stress.

By The Numbers: At the end of activation, if 3+ TIES at Range 0-2 revealed the same maneuver, remove one stress from each of those ships.

5 hours ago, FrightfulCommand said:

I wish they got a little more in the dial though. That dial is kind of boring.

This was shocking to me as well. If the X-Wing can talon roll, why not the TIE/LN? The Y-Wing can barrel-roll too, why the TIE cannot do something more maneuverable is mind-blowing.

4 hours ago, william1134 said:

Agreed, it is a shame that most dials are changing except the tie fighter... in fact the only thing that has changed for them is how evade is worse. :(

I think the developers did all of their planning and design of 2.0 with the following fact simmering in the back of their minds, "the PS1 TIE/LN is the base and standard for the game." Now this is a truth of 1.0, certainly before Wave 4 hit and messed that mathematical truth up; but that ship had sailed baby. I think they wanted to buff other ships, the X-Wing of course, but the Y-Wing too, as well as many other ships. I think the ships that will suffer the most when 2.0 is released, will be those like the TIE/LN that was somehow chiseled in stone to be the baseline or OK in 1.0 if turrets simply didn't exist. If you can run 5 X-Wings (with the new dial and and repositioning, holy h*ll), you should be able to run 10 TIE/LNs at the same PS. Right?

6 hours ago, william1134 said:

Agreed, it is a shame that most dials are changing except the tie fighter... in fact the only thing that has changed for them is how evade is worse. :(

Howlrunner got buffed to affect herself

Iden has a badass ability

Reinforce, evade, thrusters, regen, AND bombs nerfed

Edited by ficklegreendice
52 minutes ago, clanofwolves said:

This was shocking to me as well. If the X-Wing can talon roll, why not the TIE/LN? The Y-Wing can barrel-roll too, why the TIE cannot do something more maneuverable is mind-blowing.

I think the developers did all of their planning and design of 2.0 with the following fact simmering in the back of their minds, "the PS1 TIE/LN is the base and standard for the game." Now this is a truth of 1.0, certainly before Wave 4 hit and messed that mathematical truth up; but that ship had sailed baby. I think they wanted to buff other ships, the X-Wing of course, but the Y-Wing too, as well as many other ships. I think the ships that will suffer the most when 2.0 is released, will be those like the TIE/LN that was somehow chiseled in stone to be the baseline or OK in 1.0 if turrets simply didn't exist. If you can run 5 X-Wings (with the new dial and and repositioning, holy h*ll), you should be able to run 10 TIE/LNs at the same PS. Right?

No.

X Wings were always behind TIEs, the 'only four' limitation was always arbitrary and unfair to them. Hence why TIEs stayed relevant right through to the latter days of Jumpmasters, but the only X Wing to be relevant since about wave 3 was Biggles.

6 hours ago, thespaceinvader said:

Not that I know of, but the sample size is, as noted, 2.

There's no video of Scum players doing well either.

Or doing badly. Scum haven't even been demoed yet.

Don't catastrophise.

Sorry if this has already been brought to your attention, but there were a number more demo games on the FFG stream from worlds with both Tie fighters and a couple (or at least 1?) where scum was flown.

15 minutes ago, Kdubb said:

Sorry if this has already been brought to your attention, but there were a number more demo games on the FFG stream from worlds with both Tie fighters and a couple (or at least 1?) where scum was flown.

Are they actually recorded permanently somewhere? Twitch streams aren't normally recorded for posterity indefnintely.

scum has done well in the video I posted

they particularly trounced Imperials when they chose to engage as a cube and in a straight line joust that allowed Boba and a Fang to effortlessly slide into range 1 to enjoy their powerful bonuses

the block formation also screwed the TIE fighters over by clumping them for charges, letting Boba easily outmanuever them while benefiting from his aux arc, and giving Vader nowhere to go

against Rebels a few crucial mistakes gave Scum the game. There was an asteroid overlap, and the Y protoned wedge which ended up getting his *** killed by a follow-up from a Fang.

Edited by ficklegreendice
4 hours ago, Admiral Deathrain said:

But he is the ship doing the action. Maybe if he is cheap enough, but he is the first thing I'd drop, multiple actions aren't all that impressive on a TIE Fighter.

Sans_titre.png

It's situational, like most things in the game. It could be huge, or nothing. Rudor might get to Barrel Roll to get a shot if an ace fires before him. Or, if facing more than one enemy he can BR out of arc. Someone fires Cluster Missile and he can BR away to not be in range. Rudor can BR to be out of Bullseye arc or maybe moves to put someone in Bullseye.

Rudor could get a Focus if he doesn't have it.

Rudor could get an Evade action to help defend.

Maybe there is an Action Talent he can use.

Maybe there is an ally ship with buff for those in range and he can BR closer to get the buff.

Edited by heychadwick

It's not just him who gets the action. It's any friendly ship at range 0-1. And it's not 1/round. So it's anyone that gets shot at at range 1 of him. The Valen/Howl/Iden core for a TIE Swarm is gonna be stronk.

E: I reed gud

Edited by thespaceinvader
3 minutes ago, heychadwick said:

It's situational, like most things in the game. It could be huge, or nothing. Rudor might get to Barrel Roll to get a shot if an ace fires before him. Or, if facing more than one enemy he can BR out of arc. Someone fires Cluster Missile and he can BR away to not be in range.

Rudor could get a Focus if he doesn't have it.

Rudor could get an Evade action to help defend.

Maybe there is an Action Talent he can use.

or just b-roll into an Outmanuever

note, "you" = the ship the ability is on. Rudor can't give actions to other TIEs unless he has squad leader (though that is an idea)

Edited by ficklegreendice

Valid.

I still think he's pretty strong though. He moves up, evades. If anyone at R1 gets shot, he focuses. Maybe you can give him Targetting computer or something. Or Youngster will also exist...

But essentially, any means of getting more than one action per round in 2e seems to be very powerful, so Valen looks like a good ship.

the only thing bad about Rudor is he's a TIE fighter and I ain't touching those green dice disasters even if you paid me

but I'm positive people will put him to great use, given the proper ept

18 minutes ago, thespaceinvader said:

Are they actually recorded permanently somewhere? Twitch streams aren't normally recorded for posterity indefnintely.

They were still available on twitch at least a few days ago when I went and watched them. Wouldn’t surprise me if FFG doesn’t bother to put up a more permanent video.

I don't have any video, but I'd stack up the swarm I fly against just about any build out there, that's not heavy harpoons AND a bomb thrower.

Do I win every game? Of course not.

Do I feel hopelessly outmatched? No.

There's some anecdotal evidence. :)

Kevin

2 hours ago, clanofwolves said:

This was shocking to me as well. If the X-Wing can talon roll, why not the TIE/LN? The Y-Wing can barrel-roll too, why the TIE cannot do something more maneuverable is mind-blowing.

I think the developers did all of their planning and design of 2.0 with the following fact simmering in the back of their minds, "the PS1 TIE/LN is the base and standard for the game." Now this is a truth of 1.0, certainly before Wave 4 hit and messed that mathematical truth up; but that ship had sailed baby. I think they wanted to buff other ships, the X-Wing of course, but the Y-Wing too, as well as many other ships. I think the ships that will suffer the most when 2.0 is released, will be those like the TIE/LN that was somehow chiseled in stone to be the baseline or OK in 1.0 if turrets simply didn't exist. If you can run 5 X-Wings (with the new dial and and repositioning, holy h*ll), you should be able to run 10 TIE/LNs at the same PS. Right?

FFG seems to be trying to bring most ships in line with roughly where the Original Tie Swarm was, so it makes sense the changes are minimal. As for the dial remaining unchanged... You get what you pay for. The Z-95 and Scyk will almost certainly have dials very close to their originals as well.

4 hours ago, Admiral Deathrain said:

But he is the ship doing the action. Maybe if he is cheap enough, but he is the first thing I'd drop, multiple actions aren't all that impressive on a TIE Fighter.

Sans_titre.png

We don't know if he has a talent slot, and we don't know if squad leader exists. ( i think I remember a form of it, may have been a force power one but we don't know if a talent one exists.)

Also if elusive is cheap enough on ties...... and you can swarm with it that's pure money on the swarm.

Edit: if we assume elusive is a talent then... well there we go.

Edited by Icelom