What do you think about the Recruitment Kit operations

By NukeMaster, in Organized Play

My FLGS is going to do a tournament in a few weeks and I was wondering what your opinion or the recruitment Kit operations. Personally I don't think Silent hill sounds full for a single day event. What has your experience been.

I ran Operation: Silent Hail as a 4-week Rivals League at my FLGS and it seemed to go well. If you read the operation it specifically states that whoever you are paired with for the first game is who you should play games 2-4 against as well so the Rivals League seemed like the best option.

We did Operation: Gathering Forces as a Single Day event since it had round time limits built in and, since FFG took longer than expected to deliver the Recruitment Kit , we weren't sure there would be enough time to finish two leagues before June when the Season 2 Ground Assault Kit is supposed to release.

The feedback on Operation: Gathering Forces as a Single Day event was that 4 rounds was really long with the suggested time limits. I did my best to speed things up by pre-setting the terrain for each table and then giving all players a briefing on the tables prior to the start of the event. Quite a bit of time was sunk on having to re-set the tables from 3'x3' to 6'x3' between Round 3 and Round 4.

The 120 minute time limit seemed alright for a full 800 point game but that is without the Turn 0 setup, placing terrain and selecting the Battlefield cards.

Keep in mind that there are no defined prizes from the kit for 1st place, top 4, etc. They are all participation/patronage/random rewards. The cards and the Commander coins are rather cool, but there is no use for more than one Commander coin per player in the game and you get 12-13 of each coin. Personally I think that the coins should be used as Patronage rewards and the Trooper Upgrade cards should be the participation/random rewards as you can use, theoretically, up to 6 of the Trooper Upgrade cards in a game.

Edited by NeonWolf
formatting

We just ran a tournament here in Austin and after reading through the operations, I decided to just do a normal swiss round tournament. The operations have you playing the same person the entire day, and since we had some new players, I wanted to ensure everyone got a good mix of armies/playstyles.

The operations seem very fun, but I think are more conducive to support a rivals league. The players here generally like playing different people each time the play though.

I also had everyone playing the same operation/condition/deployment each round, and everyone seemed to really enjoy that. We would randomly draw one (with a few stipulations, long march and breakthrough could not be used at the same time) randomly and once one of those cards were used, they were taken from the pile and would not be used again that day.

We also pre-set up terrain for each table, but players were allowed to move it around if they wished. Most didn't.

We gave everyone a pair of cards and tokens, with 1st and 2nd getting an additional copy of each.

3 hours ago, jgibbs2 said:

We just ran a tournament here in Austin and after reading through the operations, I decided to just do a normal swiss round tournament. The operations have you playing the same person the entire day, and since we had some new players, I wanted to ensure everyone got a good mix of armies/playstyles.

The operations seem very fun, but I think are more conducive to support a rivals league. The players here generally like playing different people each time the play though.

I also had everyone playing the same operation/condition/deployment each round, and everyone seemed to really enjoy that. We would randomly draw one (with a few stipulations, long march and breakthrough could not be used at the same time) randomly and once one of those cards were used, they were taken from the pile and would not be used again that day.

We also pre-set up terrain for each table, but players were allowed to move it around if they wished. Most didn't.

We gave everyone a pair of cards and tokens, with 1st and 2nd getting an additional copy of each.

I thought in Gathering Forces you change opponents each time. Although I don't understand why they say you should keep it below 8 people but tell you to do 4 rounds.

12 minutes ago, NukeMaster said:

I thought in Gathering Forces you change opponents each time. Although I don't understand why they say you should keep it below 8 people but tell you to do 4 rounds.

The 8-player limit is due to what FFG claims the Recruitment Kit will support player-wise. They want 4 rounds because each round has a different point limit and army building limits.

I just wish my store could get one of the dang things.

3 hours ago, DarkTemplars said:

I just wish my store could get one of the dang things.

From what the owner of my FLGS has told me, the Recrtuitment Kit and Season 2 Ground Assault kit are both "sold out"

11 hours ago, NeonWolf said:

From what the owner of my FLGS has told me, the Recrtuitment Kit and Season 2 Ground Assault kit are both "sold out"

Have they even announced the season 2 ground assult kit?

Edit* Nvm - just saw that. Hopefully they get more product out for these, as these as a huge draw for our player base, and not having them can cripple a community early on.

Edited by jgibbs2

@jgibbs2

I know that the Season 2 kit is still only supposed to support 8 players, but with the prizes included in the Recruitment Kit it would be easy enough to change up the prize distribution to support more players. I don't see how anyone is going to want more than 1 copy of each of the generic command cards, so if there are more than eight of each in the kit you could expand the player capacity. The tokens, however, may either be a limiting factor or just have to be given out as Top 8 prizes or something to that effect.

34 minutes ago, NeonWolf said:

@jgibbs2

I know that the Season 2 kit is still only supposed to support 8 players, but with the prizes included in the Recruitment Kit it would be easy enough to change up the prize distribution to support more players. I don't see how anyone is going to want more than 1 copy of each of the generic command cards, so if there are more than eight of each in the kit you could expand the player capacity. The tokens, however, may either be a limiting factor or just have to be given out as Top 8 prizes or something to that effect.     

Yeah, our players really like swiss tournaments with payout to the top players, so that's what we'll do for the Q2 kit. FFG really supports their games well, and we're all very excited for what's coming up!

The OP kits have more or less killed the game for me. I'm on the east coast of the US and play a lot of Armada. I'm used to being able to drive to one of many stores in the area on a weekend with some friends and have a nice day of gaming where performance dictates what you go home with. The Legion OP kits have underwhelming prize support and seem to be focused more on single store month long campaign play. It's a shame. I really want to like this game, but without an Armada style OP system, I have no motivation to play. The game is good, but it's not better than any number of other table top games or board games I have access to. Legion is expensive and time intensive enough to be a primary game. Unfortunately, it doesn't have enough appeal right now to be a primary game. With more units and a different OP system down the road... maybe.

Really a shame because I really wanted to love this game.