With Myst being 25 years old this September (24th but maybe this should launch on 24th/25th) I'm inspired to do something inspired by that kind of puzzle game, not based in the Myst worlds as I've already given myself the challenge of learning all about Mennara (it's much harder- sometimes and surprisingly- learning all the lore etc of an existing setting versus creating your own as your own doesn't have all that extra research.)
This could lend itself to different types of worlds, maybe based on a novel I've been plodding away at for some time- it has a rich vein of potential to be mined for an RPG.
I like bringing in an idea from Myst though that the players could actually play a part in creating the worlds they experience, even seeding new ones (in Myst, ages - the 'worlds' of Myst- are written) so might use my take on this- the novel's set in a virtual world that's used for everything from academic research to social interaction to gaming (luckily not the same as 'Ready Player One'- was really worried that movie was going to kill off my ideas in an OK, it's been done now kinda way, but thankfully the two are quite different, the only overlap being the gaming aspect).
And of course the puzzles.
What do people think about this idea and how would you address the challenge of bringing player creation of worlds/environments and having to solve puzzles (often in Myst you can only get to or unlock things needed to access new places by solving puzzles which can be anything from codes to diverting water flow to using nature......) in to an RPG?
For some background on Myst (I would really like a Myst RPG, its makers should do one or FFG should work with them or get the rights to do one for Genesys. That would be epic on a legendary scale.):
https://en.wikipedia.org/wiki/Myst
http://dni.wikia.com/wiki/Myst_(Game)
Myst 25th anniversary and #Myst25 (they do have a fan fiction based community goal so maybe it might be dubiously OK for a fan RPG but I'd prefer to see an official, really well-made, on canon one)