Boba first impressions

By Muelmuel, in Star Wars: Legion

Proxied boba for a game today and here is what I experienced with him:

not bad for his points but not too strong. Command cards may change that, but not available except Fire projector which I did not get to use because he was ended by Luke by then(probably need whipcord launcher to tie down that ninja).

Can spread suppression with his arsenal 2 although 2 blacks without aim isn't very reliable. I found myself dumping the 4 blacks of both weapons on 1 unit at a time to ensure some hits. Hunter is pretty useful here as he can still move and shoot when fighting commanders.

Tanky but not meant to soak damage. I threw him out in the open to get at a wounded Luke but regretted it later. Duck and Cover is really good on him though, since his courage is 3 he can still activate unsuppressed if he was only shot at by one enemy unit. Probably will get better results/survivability when using him to pop around cover ala Battlefront style. Seems to harass units well but can't deny an area like Vader.

Edited by Muelmuel

How did Luke end Boba? When I crunch the numbers avoiding damage from Luke with Boba seems easy.

My rough calculations say that Luke averages 3.75 hits on 6 black with no Aim. Round that up to 4 and Boba rolls 6 dice averaging 5 results, leaving Boba taking 1 damage from Pierce. Same rounded damage if you round Luke down to 3 hits. Luke with an Aim token averages 5 hits, Boba rolls 7 and averages 6 (rounded) evades Pierced down to 4 to take... 1 damage.

Maybe my math is terrible, but when I looked at Boba and his statline I said "RIDICULOUS!"p

4 minutes ago, Skargoth said:

Maybe my math is terrible, but when I looked at Boba and his statline I said "RIDICULOUS!"p

He’s just a man, not a boggart.

17 minutes ago, Skargoth said:

How did Luke end Boba? When I crunch the numbers avoiding damage from Luke with Boba seems easy.

My rough calculations say that Luke averages 3.75 hits on 6 black with no Aim. Round that up to 4 and Boba rolls 6 dice averaging 5 results, leaving Boba taking 1 damage from Pierce. Same rounded damage if you round Luke down to 3 hits. Luke with an Aim token averages 5 hits, Boba rolls 7 and averages 6 (rounded) evades Pierced down to 4 to take... 1 damage.

Maybe my math is terrible, but when I looked at Boba and his statline I said "RIDICULOUS!"p

Yes. I mistakenly flew him out in the open to shoot an injured Luke. Luke just shrugged his shots off with blocks while the rest of the rebs laid a matrix of lasers on Boba. Luke hung around slashing other stuff until Boba was on his last health then jumped in and ended him.

Moral of the story: don't throw your life away to secure a bounty

btw: how are u getting an expectation of 5 from 6 red defense dice? plus surge, there are only 4 faces with results.. ? should it be 4 results?

Edited by Muelmuel
17 minutes ago, Muelmuel said:

Yes. I mistakenly flew him out in the open to shoot an injured Luke. Luke just shrugged his shots off with blocks while the rest of the rebs laid a matrix of lasers on Boba. Luke hung around slashing other stuff until Boba was on his last health then jumped in and ended him.

Moral of the story: don't throw your life away to secure a bounty

btw: how are u getting an expectation of 5 from 6 red defense dice? plus surge, there are only 4 faces with results.. ? should it be 4 results?

You're right, it's only 4 faces on red defense! So yeah, all those calculations are wrong. Thanks!

7 minutes ago, Skargoth said:

You're right, it's only 4 faces on red defense! So yeah, all those calculations are wrong. Thanks!

Still, that means he only takes 2 wounds on average from Luke, which is pretty good.

I would think a bigger worry would just be volume of fire from trooper units with Z-6s, which would do an average of 1.3 wounds to him. Those can add up pretty quickly.

Here's my math:

Luke - (5/8)*6 = 3.75 damage
Boba defense - (4/6)*3.75 = 2.5 block
Boba Impervious - (4/6)*2 = 1.333 block

3.75 damage vs 3.83 block

On average, Boba takes no damage from Luke.

Vader - (6/8)*6 = 4.5 damage
Boba defense - (4/6)*3.75 = 2.5 block
Boba Impervious - (4/6)*3 = 2 block

4.5 damage vs 4.5 block

On average, Boba takes no damage from Vader.

7 minutes ago, Undeadguy said:

Here's my math:

Luke - (5/8)*6 = 3.75 damage
Boba defense - (4/6)*3.75 = 2.5 block
Boba Impervious - (4/6)*2 = 1.333 block

3.75 damage vs 3.83 block

On average, Boba takes no damage from Luke.

Vader - (6/8)*6 = 4.5 damage
Boba defense - (4/6)*3.75 = 2.5 block
Boba Impervious - (4/6)*3 = 2 block

4.5 damage vs 4.5 block

On average, Boba takes no damage from Vader.

pierce?

1 hour ago, Grrum said:

pierce?

Oh right, forgot about that ?

Boba takes whatever the pierce value is because all other damage is blocked.

5 minutes ago, Undeadguy said:

Oh right, forgot about that ?

Boba takes whatever the pierce value is because all other damage is blocked.

swl18_a1_attack_diagram.jpg

32 minutes ago, Undeadguy said:

Oh right, forgot about that ?

Boba takes whatever the pierce value is because all other damage is blocked.

Well, the way it’s wrotten, wouldn’t Boba potentially take no damage?

Hypothetical - Luke gets 3 hits, pierce 2.

Boba rolls 3 defense dice for the hits, plus two more for pierce value.

If Boba gets all natties on a lucky roll, pierce 2 cancels 2 of 5 good rolls. 3 blocks versus 3 hits means no damage.

Its highly variance specific, but it’s very likely Boba can take less than total pierce value damage if his blocks exceed the total number of hits incoming.

So, I like the idea of Impervious I.e. A halfway point between Immune and not Immune to pierce, but it's so clunky as a rule.

Like Vader throws a Saber, scores 2 hits, Boba now rolls 5 dice, but Vader also auto pierces 3 of those, so he needs at least 4 results to block any damage.

It's not bad, it's just weird.

49 minutes ago, ScummyRebel said:

Well, the way it’s wrotten, wouldn’t Boba potentially take no damage?

Hypothetical - Luke gets 3 hits, pierce 2.

Boba rolls 3 defense dice for the hits, plus two more for pierce value.

If Boba gets all natties on a lucky roll, pierce 2 cancels 2 of 5 good rolls. 3 blocks versus 3 hits means no damage.

Its highly variance specific, but it’s very likely Boba can take less than total pierce value damage if his blocks exceed the total number of hits incoming.

Yes Boba has the ability to block all damage. To do so he will have to roll all blocks (or surges). On average he will take the Pierce value in damage or less if less was rolled. In other words on average he will take the amount of damage rolled up to the Pierce value.

3 hours ago, Undeadguy said:

Oh right, forgot about that ?

Boba takes whatever the pierce value is because all other damage is blocked.

I'm not sure your math is correct. I'm getting some weird results suggesting that impervious gives you better odds against a pierce weapon than a pool without pierce, which doesn't make sense.

3 hours ago, Indy_com said:

swl18_a1_attack_diagram.jpg

I don't follow.

2 hits come in on Boba w/o Pierce. He'll block 1.33 damage, taking .66.

2 hits come in with Pierce 2. He'll block 2.66 damage, but pierce kill 2, leaving us with .66. Boba takes 1.33 damage.

47 minutes ago, Squark said:

I'm not sure your math is correct. I'm getting some weird results suggesting that impervious gives you better odds against a pierce weapon than a pool without pierce, which doesn't make sense.

That's exactly what Impervious does. If you are defending against pierce, and assuming my math is correct, Boba will be able to roll a block for each hit/crit after the reroll. Then pierce happens and cancels X and Boba suffers X.

You should roll more total blocks against a pierce weapon, but you still apply pierce, so it's not more effective than against non pierce weapons it's simply not as screwed as something without impervious or immune:pierce would be.

48 minutes ago, Undeadguy said:

That's exactly what Impervious does. If you are defending against pierce, and assuming my math is correct, Boba will be able to roll a block for each hit/crit after the reroll. Then pierce happens and cancels X and Boba suffers X.

Wait, what reroll?

Boba throws enough dice such that on a perfect run he escapes unscathed against pierce. Any less than perfect and some amount gets through. It helps because now there’s a chance of no or reduced damage versus pierce, but there’s no rerolling in the process

8 minutes ago, ScummyRebel said:

Wait, what reroll?

Boba throws enough dice such that on a perfect run he escapes unscathed against pierce. Any less than perfect and some amount gets through. It helps because now there’s a chance of no or reduced damage versus pierce, but there’s no rerolling in the process

Impervious allows you to reroll X against pierce X.

Luke - (5/8)*6 = 3.75 damage
Boba defense - (4/6)*3.75 = 2.5 block
Boba Impervious - (4/6)*2 = 1.333 block

3.75 damage vs 3.83 block

What are you referring to?

8 minutes ago, Undeadguy said:

Impervious allows you to reroll X against pierce X.

Luke - (5/8)*6 = 3.75 damage
Boba defense - (4/6)*3.75 = 2.5 block
Boba Impervious - (4/6)*2 = 1.333 block

3.75 damage vs 3.83 block

What are you referring to?

You might want to re-read that. :)

Impervious says “when a dice pool has pierce X attack, roll X additional defense dice”

So an attack with 3 hits and pierce 2 means Boba rolls 5 dice straight up.

So, a perfect roll for Boba is enough blocks to cancel the damage after several blocks were taken away by the pierce keyword. However, he will need better than average rolls to block because of the pierce.

Edited by ScummyRebel

RE: My original statement about Impervious being clunky and weird...

25 minutes ago, ScummyRebel said:

You might want to re-read that. :)

Impervious says “when a dice pool has pierce X attack, roll X additional defense dice”

So an attack with 3 hits and pierce 2 means Boba rolls 5 dice straight up.

So, a perfect roll for Boba is enough blocks to cancel the damage after several blocks were taken away by the pierce keyword. However, he will need better than average rolls to block because of the pierce.

Oh I see now lol

30 minutes ago, MasterShake2 said:

RE: My original statement about Impervious being clunky and weird...

I think it is more clunky in words than it will be in play. All the guy playing Boba needs to do is remember to grab the extra dice and then play it like any other combat.

29 minutes ago, NukeMaster said:

I think it is more clunky in words than it will be in play. All the guy playing Boba needs to do is remember to grab the extra dice and then play it like any other combat.

That's not necessarily true. Under normal circumstances you can just apply damage equal to blank results, but with Impervious you can have more blank results than damage.

I.e., you can have 4 blanks from a 2 damage pierce 2 shot like Lukes pistol, but those 4 blanks are only 2 damage.

Edited by MasterShake2