Hi i have just starter playing armada and want tot asks som vets for tips
Tips for new Players?
Playing games against local players is a blast and one of my favorite aspects of Armada. Having nearby opportunities to play, talk strategy/lists, organize campaigns, and participate in tournaments is how this goes from being “just another game” to something special you look forward to each week.
Facebook is actually really good for searching out nearby groups of players. Even if you find Facebook loathsome 1) you’re not wrong and 2) I’d still recommend creating a “burner” account to join local groups. Search for “Armada” in groups and see if there is anything nearby. If that turns up nothing then search for local or state/regional X-Wing groups and ask them if they know of any Armada meetups (there usually is overlap between the two player bases).
Finally don’t be intimidated or nervous to play against strangers! Showing up at a local game store was weirdly nerve-wracking the first few times I did it. But in retrospect there was nothing to be anxious about. Every player I’ve met is passionate about the game and is happy to share that passion - and their knowledge- with a newcomer.
Good luck and have fun!
Play one or a maximum of two games with the same list at first. Then try something completely different. The learning curve is quite long for Armada, but it's darn satisfying as you discover how much more you know about the game and mechanics and strategies with each game you played.
After about 10-20 games you may start fine-tuning your favorite fleets.
The learning curve takes a while - there are a lot of areas where experience will really help you and the only way to get experience is to get thrashed. Try to talk to experienced players after games to ask what you could have done better - that should help a lot.
Also, I'm gonna plug the blog
@geek19
and I write which aims to help newer players:
https://cannotgetyourshipout.blogspot.com/p/welcomewhere-to-start.html
This is the "new player" index, but we've got pretty much everything bookmarked in the indices on the right.
I’m new to this game also. Thanks for the tips.
I still consider myself a newbie to this game. I'd recommend making sure that you continuously get games in, which is probably the biggest thing that has stunted my growth in this game. In addition, I'd recommend getting in a couple of games with a list, and then actually thinking about what did you like, what worked well, what caught you by surprise, etc. My primary way of playing is in a random Saturday OP kit tourney, getting 3-4 rounds in with a list I've never played before. I find this is a good balance between trying a bunch of stuff and actually learning things about your list, and more importantly, how Armada plays. Often times mistakes you make in round 1 may seem like list issues, but then as you play in round 2-4, you realize that you just weren't playing your list right. Other shortcomings won't be obvious against your first opponent.
In addition to massively switching up fleets between play sessions, I would also recommend switching up whether you want to be player 1, player 2, or indifferent. Hint - In general, if you're black dice heavy, you want to be player 1. Whether you're 1 or 2 has a massive impact as far as how you not only play the game, but how you list build as well. Switch up the objectives as well. You might find out that some objectives aren't as bad as you originally thought they'd be. For example, I was playing an ISD/VSD/VSD with 0 squadron support, and was against a 134pt bomber list, and had to choose between Advanced Gunnery, Fighter Ambush, or Superior Positions as player two. Due to the existence of GT on all of my ships, I didn't want to pick Advanced Gunnery, and since I didn't have any fighters, I opted for Superior Positions, thinking that at least I would be able to get some points. Well, as it turns out, I would have been better off with either of the other objectives, but I was too scared to pick them. Had I gone with FA, I could have made use of my repair commands and redirect tokens to minimize the number of damage cards his fighters did, and while I wouldn't be able to get any tokens myself, the shields I'd have would help protect me from him getting as many tokens. Meanwhile, if I had chosen AG, I would have basically given his ISD GTs without getting any benefit at all from it myself, but the combined firepower of my Star Destroyers ended up killing his ISD with him only getting off 1 shot. AG would have meant his ISDI would have been able to take a long range attack at my ISD2 (in addition to the medium range it got on one of my VSDs), but it would have netted me additional points when I killed him, and prevented him from getting additional points from other objectives. But the generic advice (don't choose AG if you have GT, don't choose FA if you don't have fighters) left me choosing the worst objective. I ended up tabling my opponent, but he ended up winning due to objective points (454-430).
BEER
22 minutes ago, ImpStarDeuces said:BEER
I do play better when I drink.
thanks for all the tips will try them for sure
Dont put too many upgrades on small ships = point piñata
With black dice ships set nav every round
All other ships: When in doubt set nav, exception carriers: set squad commands but get a nav token turn 1
Learning to play the objectives takes longer than learning the rest of the game, it's normal.
The number on the corner of objectives doesnt mean you pay points for it, they are free. It means how many victory points each victory token is worth.
To expand on what @Xeletor said, start out using only 1-2 upgrades per ship until you get the hang of them. Otherwise you will load your ships with upgrades and forget to use half of them during the match.
Really try to understand the game is only 6 rounds long. That's a weird concept for most X-wing players because there are always more turns in that game whereas this game you NEED to do some mathhammer to min/max targets for points.
For deployment, don't spread out too much. I usually recommend never deploying your ships outside of a 2 range ruler distance of one another.
if you want to solo practice some setting up 4 ships in deployment and moving them across the board isn't a bad idea to learn and understand how movement works in the game because the tics can be counter intuitive.