Let's wishlist/crowdsource design new heroes!

By kaffis, in Runewars Miniatures Game

I want to design the next Latari hero. Male infiltrating infantry sniper hero. Doesn't have a mounted option (just like Kari and Ardus), but is reasonably mobile on foot (he is a Latari after all). Since he'll be an expansion hero without a mounted option, we'll have one standard infantry model (suitable for using as an infantry upgrade) and a model where he's posed perched in a small dead tree that fills a siege tray.

Can deploy in any piece of (occupyable) terrain after normal deployment. Gains protected [natural] when within 1-[stable] of overgrowth. Before deployment, place 2 free-standing overgrowth tokens following the same restrictions as terrain.

Has a red ranged attack at 4, a red melee attack at 7, and a yellow ranged attack at 9. Yellow has an accuracy modifier (and maybe a surge?). Red has a hit modifier. Surges give either lethal 1 or allow him to disengage up to shift-X, where X is number of surges spent to a max of 2. He's brutal 1, probably rolls a red and a white.

He probably needs rerolls somewhere. Maybe he could come with an upgrade (not sure whether unique or artifact) that can reroll [natural] dice. Or, better yet -- a unique upgrade that lets him take a skill action to give himself [natural] immobilize tokens. When using a ranged attack, he can spend an immobilize tokens himself to reroll two dice, once per combat.

His infantry upgrade would grant protected [natural] to his unit and lethal [stable], and also give his unit an analogue to the Outland Scouts' unique upgrade that lets them pop up in terrain instead of deploying normally.

Points and unmentioned dial elements negotiable.

Mostly I want to see this as an archetype of Latari leader that chooses the terrain for a battle carefully, and specializes in ambush attacks, at the cost of some of its mobility (encouraging the use of overgrowth, and the abilities that encourage units to stick close to terrain that goes along with that).

Like it? Want to tweak it? Take a shot! Have a hero you want to see? Add it to the mix!

Daqan Runemage

Army buff is to add unique slot to all Golems. Comes with 3-4 copies each of a card that gives the Death Knight style -1 Mortal and 3-4 of a unique upgrade that adds “reroll Stable dice”

I want literally everything about this Mage to be based on runes. I want him to roll Unstable Red Dice, Stable Blue dice, and Natural white dice (threat 1 though). These can be split somehow between ranged and melee

Edited by Church14

Hrm, maybe a latari siege hero?

The hero acts as an overgrowth token, and when it dies leaves an overgrowth token within range 1 of where it fell.

As an army builder feats, infantry units may equip one overgrowth upgrade in addition to thier normal slots.

As an action, any enemy figures with an immobilized token within 1-nat runes to cause that figure to suffer natural rune dmg?

Melee only, maybe white blue. Double surge causes all enemy units in range stable runes to gain an immobilize token.

I would probably keep the same armor as a scion (1+stable) and give it 5 health?

9 hours ago, kaffis said:

Or  , better yet -- a unique upgrade that lets him take a skill action to give himself [natural] immobilize tokens. When using a ranged attack, he can spend an immobilize tokens himself to reroll two dice, once per combat.  

I like this idea.

For dice, I feel like white red for melee is fine, but for range I would rather have white blue blue? Blues just feel more like range/elf to me.

For the sniper feel I also think something where you get a bonus if your target is range 4-5 would be cool.

Giant

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Undead

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Multi-tray

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Dragon

Call him Pete the Oversized and pretend it's a hero if you must but at least release the bastard :D

Edited by Polda
7 hours ago, Church14 said:

Daqan Runemage

Army buff is to add unique slot to all Golems. Comes with 3-4 copies e  ach of a card that gives the Deat  h K  night style -1 Mortal and 3-4 of a unique u  pgrade that adds “reroll Stable dice”  

This is badly needed to help our Daqan friends.

15 hours ago, kaffis said:

Mal  e

This is important becasue...?

5 hours ago, Xquer said:

latari siege hero

I like this idea, especially with Darnati coming out so Scions wont have to do double duty as siege and melee infantry. I would like to see them not add any attack dice, but be able to throw immobilize the same way Lancers throw blight.

I want a banshee for Waiqar. She specializes in panic, perhaps with a unique surge that says "Each enemy unit at range 1-5 receives [Natural] panic tokens." This reliance on Natural runes dovetails nicely with the Reanimates' regeneration. To make it even better, she has a unique upgrade called "Unstable Specter: [Skill] Choose up to [unstable] rune tokens. You may recast those tokens." I kind of want it to exhaust to do something powerful, and have something it can do while exhausted, like Bloodfire Witch, but this is a hero's unique ability, so it's probably fine the way it is.

I think like the Latari Heroes, she has lots of dice, but no Brutal. She does, however, have Precise [Unstable]. This way, there is some give and take when you recast runes with her unique. Having 4 rerolls sounds awesome, but since she is not Brutal, it doesn't do much more than Precise 1 (at least I think that's right). I can't figure out is she should have a ranged attack or not. Banshees don't have magic, do they? If she rolls 2 red, 2 blue, is that dice creep? I think it's fair if she isn't dealing indirect damage like Maegan does.

I want her to be slow like a ghost, but vindictive and spiteful. Perhaps +1 on a straight charge, no modifier for turning charges, and -1 for turns and wheels. Her skill really needs to be white, or she will not be able to reliably control runes for Waiqar. Should she get movement shenanigans like Wraiths? I think she gets a surge-panic modifier for her attack, which means she probably needs another surge ability. Maybe "Surge-Surge: Add a [hit]." Not sure about that one.

She needs another Unique upgrade to make "Unstable Specter" not auto-include. Since that one is a support ability, maybe something a little more deadly. "Feed Off Fear: Gain Lethal equal to the number of panic tokens assigned to the defender." This means the number when she starts attacking, not the number she gives during the attack. If that's not clear in the card text, help me write it better.

Finally, she needs an army-building ability. Or at least an army-affecting ability. Here's my thought, you can tell me what you think: "Sowing Terror: Friendly units may treat surge modifiers and surge results as morale results." Now everybody can double down on morale, or you can just grab those severity 4-5 morale tests when the opportunity presents itself. Not wildly powerful, but it can make for some interesting tactical choices.

For the Daqan (and perhaps other factions) I think it would be fun to have access to siege engines in the game. By this I'm thinking a catapult or ballista, tho I think I'd want it made such that it would span over a 2x2 tray configuration. Give it like range 3-7 for a catapult and 1-5 for a ballista. In the case of the ballista, closer it is to what it's shooting at should have increased threat. Something like range 1-3 (threat 2) range 4-5 (threat 1)

17 hours ago, flightmaster101 said:

T his is important becasue...?

It's not explicitly important to me, I'm just working on the assumption that FFG will keep their evenly split gender representation as they introduce additional characters, and giving Latari a male character (and Waiqar a female) would give each faction options for either for people for whom that representation in their army is important. I'm open to supporting diversity in gaming and representation in gaming in natural ways, and sometimes that does mean carefully considering the issue as an intentional part of design. I think the even split we have already in Rune Wars is well done -- the characters feel natural, powerful, and badass, without any sticking out and feeling like token representatives or stereotypes.

On an even more progressive front, an Elf male rogue-archetype character is an obvious opportunity to portray a more androgynous/less masculine- presenting male character (compared pretty testosterone-laden power fantasy examples like Hawthorne, Ardus, and Ravos), which would, I'm sure, be welcome and appreciated by the ***** gaming community.