The rules for crafting and modding tends to frustrate me a bit, which gives me a bit of bad conscience as one of the players has really invested in his character being good at that. Of course, I want him to feel that his character can build really awesome stuff, but sometimes the rules make it a bit too easy.
One problem is that crafting and modding, unlike almost every other aspect of the rules system, makes it sooo hard for the GM to give setback dice, while PCs can easily accumulate ridiculous amounts of boost dice for those checks - meaning they never roll threats, further ensuring that the GM never has an excuse to add setback dice or upgrade difficulties. Whether you agree with me or not that crafting feels to easy sometimes (that's not the topic of this thread), I'd like some advice on how to motivate more setback dice and/or difficulty upgrades in checks to build or modify equipment and attachments while the PC is still working in the comfortable environment of a workshop (on a ship). So basically, hit me with any idea you can come up with! Here are some that I have, but I need more:
- The lighting is bad somehow.
- The character making the check has unhealed wounds or crits.
- Someone in the ship has been rearranging stuff in the workshop.
- Someone in the ship is making noise or otherwise causing distractions.
- Hyperspace turbulence O_O
- The parts that the character bought are sub-par somehow.
- The workshop has gotten too cramped (this could be used as a time-sink, if nothing else - after a couple of projects, you need to spend a few hours cleaning the workshop or you get setback dice)
- The character has made many crafting/modding checks in succession during the ongoing downtime, and needs to roll Discipline if she wants to maintain her focus (i.e, not get setback dice. Also good because the Discipline skill can sometimes feel a bit lackluster if you're not a Force user).