What I would like would be to find someone who is familiar with both ADRP (Amber Diceless Role Playing) and Genesys. (I've played a couple of sessions of Genesys but don't really feel like I know the game that well yet.) My thought would be that the Amber game is designed to be diceless and that works fine, but it would be interesting to combine the basics of ADRP with the narrative dice mechanic found in Genesys.
Here are a few on-the-fly thoughts on an Amber-Genesys blend:
1) I was thinking that one would use the four attributes (Psyche, Strength Endurance, Warfare) instead of the six stats in Genesys in order to preserve the spirit that Erick Wujcik created in ADRP.
2) Attributes are ranked by numbers of green d8 dice. I was thinking that Shadow might be one die, Chaos two dice, Amber three, Amber Ranked 1-25 four dice, Amber Ranked 26-50 five dice, and Amber Ranked 51+ six dice.
3) Buying Powers would be a lot like in ADRP. Most of the powers would be Psyche based. You'd have zero dice unless you buy the Power, then default to your Psyche number of green d8's when you buy the Power. Moving from standard to Advanced to Exalted might be changing green d8's into yellow d12's.
4) Health would be based on Endurance. Soak based on Strength.
That's what I have so far. My thought was to try to keep the base system from ADRP as much as possible, but to add in the Genesys dice in cases where a GM would arbitrate in a regular ADRP campaign.
Anyone play both ADRP and Genesys? Thoughts and feedback are welcome.