How does this look please.

By bizarro1, in X-Wing Squad Lists

Got a 200pt game coming up only rule was a maximum of 7 ships. How does this look?

Tie/FO- Eplilon Ace 4/12 + sensor cluster. 19pts

Tie/FO- Omega Leader 8 + juke+ sensor cluster. 25pts

Tie/SF- Backdraft 11+ VI+ FCS+ SOT +LWF + PThrusters. 33pts

Tie/SF- Quickdraw 7+ Expertise+ SOT+ FCS+ LWF+ PThrusters. 38pts

Tie Silencer Blackout 7+ Trick Shot+ Threat Tracker+ AutoThrusters+ FCS+ FOV. 40pts

Tie Silencer Kylo 11+ VI+ Threat Tracker+ Auto Thrusters +FCS. 43pts

total 198.

Need to save some points for Inicative as I'll be going up against VI Poe. my list has 3 at PS11/12 so I'm aiming to try take Poe out fast.

Thank you for any feedback.

Omega Leader needs Comm Relay. And if you really want to get nasty, drop the other FO to a basic one and give Omega Leader a stealth device.

Edited by jwilliamson12

Looking at this again, if you put VI on Blackout (though I know trick shot works so well with this ship) and ASTS on Kylo, you'll have a field of 4 PS9's. That'll give you a lot of options when it comes to maneuvering and shooting order.

I feel like Test Pilot Black Out is kinda overpriced. His ability is neat when it works, but except for PTL/AdvS builds, I don't really think it's that easy to use and I don't think it's worth the extra points vs the PS 6 generic. Personally, I'd drop down to one of the generics (even the PS 4 is solid, if you wanted more points).

Meanwhile, you're all First Order, but none of one of the best upgrade cards available to them: Advanced Optics. Storing a focus token is sooooo good. It's like having Rey Crew on all your ships. I've never seen Threat Tracker, and it's rarely seen in Meta-Wing. Moreover, I don't think it's super-necessary on high-PS ships, who can dodge arcs with their own action, and don't need to wait until the combat phase. Meanwhile, it costs you the Target Locks you acquire, so your dice modification over time goes down.

Here's how I'd do the list:

  • Epsilon Ace: Advanced Optics (19)
  • Omega Leader: Juke + Comm Relay (26)
  • Backdraft (the same is fine. Advanced Optics or Pattern Analyzer would be good, but it's fine. Maybe also add a missile.) (33-34)
  • Quickdraw (the same is also fine, but I'd be a lot more keen to get Pattern Analyzer--it kinda does the same thing as Primed Thrusters, but probably better--or Advanced Optics in there) (38-39)
    • If you really need to save points, going for A Score To Settle here is GREAT. A great overall build option would be to go with A Score To Settle and Harpoon Missile.
  • Kylo: VI, FCS, Advanced Optics, Autothrusters (42)
  • First Order Test Pilot: VI or Crack Shot, FCS, AdvO, AT (36)
    • Crack Shot is front-loaded offense (great for burning someone down), but PS 8 would also be nice. The PS 4 version would also be fine at 32 points, if you wanted more points for something like a missile on an SF.
    • The First Order Vanguard title goes on one of these, I'd probably put it on Kylo, since he's PS 11, but up to you.
  • This brings the total cost up to 196 points, so there'd be a few to play with, if adding Missiles or switching from Primed Thrusters up to Advanced Optics or Pattern Analyzer.