Squadless Jerry

By The Jabbawookie, in Star Wars: Armada Fleet Builds

The idea is to first/last Chimaera to fork, ideally with both targets at medium range. The Arqs would mostly CF, and are there to shred defense tokens. Both SAs (Spinal and Strategic) and the Intel Officers could be swapped for Brunson and a flotilla. Alternatively the IOs and Spinal Armament could be dropped for Ciena and Valen, which is probably the safer choice... Thoughts and suggestions are much appreciated! ?

Intelligent Arquitens

Faction: Galactic Empire
Points: 392/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Navigational Hazards

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Chimaera ( 4 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
- Intensify Firepower! ( 6 points)
= 184 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
= 61 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
= 61 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
= 61 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

= 0 total squadron cost

How about dropping one of the Kittens and swapping in a Raider with Instigator and the usual OE/Flechette? That would at least let you hold up a squadball for a little while

I feel like 6 activations (including st.ad.) is gonna either have you out activating most fleets by 2 ships (as 4 ships is polpular atm) or still out activated by a 7-8 ship list. Seeing as you have a fleet command would wulff Yularen not make more sense? That way your gozanti comms nets you tokens of choice turns 1+2, ISD banks itself a token, and then you have all the tactical flexibility you need for if you need to use the same fleet command multiple times, or switch it out and get your token back for later use. Also, with Chimaera always take entrapment formation, as its 1pt cheaper and you can switch it out for the pricier two on the first turn.

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How about dropping one of the Kittens and swapping in a Raider with Instigator and the usual OE/Flechette? That would at least let you hold up a squadball for a little while

I would agree with this as a gunnery team ISD-II and Instigator will give you a good amount of anti-squadron should you come up against a fleet that is just gonna bomb you and run its own ships away.

Something like this maybe?

Intelligent Arquitens

Faction: Galactic Empire
Points: 391/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Navigational Hazards

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Chimaera ( 4 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Quad pattery Turrets ( 5 points )
- Leading Shots ( 4 points)
- Entrapment formation! ( 5 points)
= 184 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
= 61 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
= 61 total ship cost

Raider-I Class corvette (44pts)
- Ordnance experts (4pts)
- Flechette torpedos (3pts)
- Instigator (4pts)

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

= 0 total squadron cost

Why would you run Kittens without TRCs?

4 hours ago, chr335 said:

Why would you run Kittens without TRCs?

Mostly because I’ve tried them that way (and absolutely loved them.?) This is in part an experiment to determine how good they are in this form; originally they were naked, but points were freed up...

5 hours ago, Alpharius18 said:

I feel like 6 activations (including st.ad.) is gonna either have you out activating most fleets by 2 ships (as 4 ships is polpular atm) or still out activated by a 7-8 ship list. Seeing as you have a fleet command would wulff Yularen not make more sense?

There might be a meta difference... 5 is unfortunately a pretty reliable count in my area (or 4 + SAd.) Swapping out the officer could be done, but another flotilla would be needed. Yularen would definitely be fun though. I’ll try looking for a way to squeeze him in.

Arq + intel + DTT is awesome. I guess IF could work well.

I wouldn't take a raider or Ciena-Rudor before testing if that could put down ships quickly enough. If you find yourself struggling to get the kill while are bombed freely then look for some anti-squad. 17-18 red dice are a lot of dice and intel officer won't make easier to deal with them.

I would probably make the ISD lighter but not sure what I would change. I like it.

Why not use Vader and get more increased damage than a CF command and allow yourself to use nav commands instead?

8 minutes ago, Ginkapo said:

Why not use Vader and get more increased damage than a CF command and allow yourself to use nav commands instead?

Mostly because I don’t reroll single hits, so I’d need Slaved Turrets to match my previous damage level (4*0.75+1 assuming a blank vs 4*0.9375+ 1 assuming a blank) and it’s 13 points more. Keeping all of the Arqs’ shields is nice, but Jerjerrod makes them more maneuverable, and a single nav token usually satisfies speed changes for the game in my experience. There’s a case to be made, but it seems comparatively expensive...

20 hours ago, chr335 said:

Why would you run Kittens without TRCs?

If your keeping your kittens at long range, TRC uses your best defence token