On 5/14/2018 at 10:06 AM, garciaj113 said:So I will speak about the T-47 and why I will never run the thing (I am Riggins, who is the top seed)
The T-47 is massively overpriced: 175pts for 7hp is disgustingly sad, almost every single Imperial unit has impact and will easily blow up the flimsy thing as soon as it moves in. Its damage output is nothing to write home about either (3.75 on avg).
The main reason I will never run it is what I am giving up: 175pts buys me -> two rebel squads with Z-6 and and a rebel squad with a rebel trooper (174pts), two AT-RTs with laser canons (180pts) the list goes on. The Airspeeder will be better off on the shelf since all the other rebel options are better, want armor take AT-RTs, want firepower take rebel troopers. All of this coupled with the fact that the Airspeeder cannot hold objectives makes it even worse.
I think a distinction needs to be made that you have based your list building/meta decisions around playing on an electronic simulation of Legion, not an actual tabletop experience. This biggest difference is that you have unlimited access to units and upgrades that, dare I say, most players don't or won't have access to. There is nothing wrong with playing on TTS but I think it leads to situations that won't apply to a portion of the playerbase and the information presented as the "current meta" needs to be advertised correctly as the "current TTS meta".
Another point that needs to be made is that the T-47 can indeed score points in 50% of the released Objective scenarios.
I would disagree that the T-47's damage output is "nothing to write home about" since you can easily move-->aim-->attack with it, at least in my experience. I have personally used a T-47 to assist with defeating multiple Stormtrooper squads and to defeat Veers solo with a T-47 in a single game. It also has mobility to get angles on enemy units that your troops/ground vehicles may not be able to get to.
Additionally, while it may be "flimsy" if your opponent is shooting it with his units it is drawing fire from your other units. It is immune to suppression, unlike your troopers, and is more resilient than an AT-RT thanks to its inherent Cover 1 and Defensive Surge.
The T-47 is a tool that has a use in the Rebel list and can accomplish things that the other tools (units) can't thanks to it's mobility and the psychological effect it can have on your opponent. Personally I like to use it to hunt enemy trooper units, both Corps and Commanders. Just look out for Luke/Vader with Dodge tokens.
17 hours ago, Tvayumat said:I've been trying to point this out for weeks. Well put.
Honestly, I've been finding the same true about the AT-ST against a savvy Rebel player. The winning strategy seems to be just never try to destroy it. Over six rounds it doesn't contribute much to the game compared to trooper spam.
In the more recent games I've played against opponents with an AT-ST I have found that the best course of action is, indeed, to ignore it. Given the terrain situation it is easy enough to stay out of Line of Sight with your troopers. I've also found that my opponents rarely, if ever, move the AT-ST once they have deployed it. This makes it easy to maneuver around it to either minimize the weapons it can bring to bear or to negate it's offensive capability completely.