I'm not entirely sure a redirect would actually make them that much stronger.
As for second player, they have 2 evades so you can sit at long range take an attack, and then be in position to shoot back after your opponent moves forwards. Or as Ginkapo stated they are the ultimate picket deterrent for a large ship. Seems to me people want every ship to do everything. As second player your opponent has the initiative, which means you have to play area denial to minimize that advantage, and Raiders are supremely easy to double arc with, which again makes them superb area denial ships, unless your opponent can destroy it outright with an activation they will not move into close range to take a double arc from it willingly as it punches well above its weight.