Lightsaber construction in endless vigil

By Daeglan, in Star Wars: Force and Destiny RPG

23 minutes ago, Tramp Graphics said:

Remember, I said " or many other possibilities that aren’t specifically covered by other attachments." If something specific is covered under a different attachment, then, that attachment obviously takes precedence.

Full stop. Right there. We'll can leave aside inability to read and understand the Superior Hilt attachment text. If an attachment is in the game, then it is NOT covered by the Superior Hilt attachment. We are talking about adding something to the game.

If an attachment is in the game, then it is NOT covered by the Superior Hilt attachment.

If an attachment is in the game, then it is NOT covered by the Superior Hilt attachment.

If an attachment is in the game, then it is NOT covered by the Superior Hilt attachment.

So kindly stop talking about the Superior Hilt attachment.

23 minutes ago, nameless ronin said:

Sure, but to be honest this effect should apply to lots of things anyway - including regular, non-electrum lightsabers (though the reactions should be less pronounced). When a not-so-lawful NPC sees a bounty hunter PC in full Mandalorian beskar’gam I’ll definitely make him see that as a bigger threat than some random guy checking out the wanted posters. A gearhead NPC will react favourably to a PC with a well-maintained ship with some custom modifications. The reaction of a Wookiee NPC to someone wearing a Wookiee pelt should be obvious. And none of it has anything to do with Adv on a check, including Electrum coating on a lightsaber hilt (since you can just get that by paying a smith to do some fine metalwork if you really want it).

Yeah. This proposed attachment would just be on top of whatever other effects are being applied.

I guess I don't care any more. The guy who was asking isn't responding to any of the ideas presented, and won't share anything about his character or personal preferences to guide the conversation. I think he just wanted to complain.

34 minutes ago, Daeglan said:

Incorrect. I know 5 blade smiths. A good sword is still a good sword regardless of wether or not the blade is sharpened. The sharpness has nothing to do with the quality of the blade. A good quality blade that has not been sharpened is still a good quality blade. In fact one of them has written books on the subject matter that the curator for to Tower of London has on his shelf.

As to the superior hilt. It CAN cover that stuff. It does not necessarily cover that stuff. You CAN have a social benefit with out the superior attachment. You keep trying to ridgidly put stuff in boxes in a system that is not meant to be as redgid as you keep trying to make it.

I never said anything about the 'quality" of the blade, just its functionality . Without a sharp edge, the blade isn't functional , since it can't cut .

24 minutes ago, TheSapient said:

Full stop. Right there. We'll can leave aside inability to read and understand the Superior Hilt attachment text. If an attachment is in the game, then it is NOT covered by the Superior Hilt attachment. We are talking about adding something to the game.

If an attachment is in the game, then it is NOT covered by the Superior Hilt attachment.

If an attachment is in the game, then it is NOT covered by the Superior Hilt attachment.

If an attachment is in the game, then it is NOT covered by the Superior Hilt attachment.

So kindly stop talking about the Superior Hilt attachment.

That’s precisely what I said regarding your mention of “custom grips”. If something is specifically covered by another attachment, then it no longer falls under the purview of the Superior Hilt Personalization attachment. The use of rare metals, gems, etc. are not specifically covered by other attachments, but are specifically covered by the Superior Hilt Personalization attachment.

3 minutes ago, Tramp Graphics said:

That’s precisely what I said regarding your mention of “custom grips”. If something is specifically covered by another attachment, then it no longer falls under the purview of the Superior Hilt Personalization attachment. The use of rare metals, gems, etc. are not specifically covered by other attachments, but are specifically covered by the Superior Hilt Personalization attachment.

This whole convers ation is abou t adding a new h ilt property to the hilt c rafting process. If a group adds it to their game, then it i s in their game. That means the use o f rare metals, gems, etc. would be specifically cove red, and therefore not cover ed by the Superior Hilt atta chment.

Custom Grips were not in the game, b ut customized grips were mentioned in the description of Superior Hilt attachment. By your bizarre reading of the Superior Hilt attachment, that would mean Custom Grips could not be added to the game. But they were! So too could Elec trum Coatings.

Have you ever read anything that isn't a comic book? Have you noticed how people don't just bold text all the time?

5 minutes ago, TheSapient said:

This whole convers ation is abou t adding a new h ilt property to the hilt c rafting process. If a group adds it to their game, then it i s in their game. That means the use o f rare metals, gems, etc. would be specifically cove red, and therefore not cover ed by the Superior Hilt atta chment.

Custom Grips were not in the game, b ut customized grips were mentioned in the description of Superior Hilt attachment. By your bizarre reading of the Superior Hilt attachment, that would mean Custom Grips could not be added to the game. But they were! So too could Elec trum Coatings.

Have you ever read anything that isn't a comic book? Have you noticed how people don't just bold text all the time?

No, it simply means that until a specific attachment covers something previously listed as an option under SHP, that is the “go-to” attachment for said option. However, once a new attachment comes out, then that new attachment takes precedent. That is what I am saying.

As long, of course, as all it grants is +1 damage and one advantage on all checks relating to it's use, as that is what Superior Hilt gives. Anything else is narrative flavour.

I apolgize for veering on topic here, but, taking a cue from things like custom grip, you could actually take inspiration from the drawbacks from threats to come up with low-level perks for your hilt.

Maybe unorthodox controls requires anyone not familiar with the hilt suffers some minor drawbacks, like needing a maneuver to activate it, or risking accidentally deactivating it on a despair? Pretty pointless in most cases, but interesting if someone picks up the hilt in the heat of battle without the time available to familiarize themselves with it.

35 minutes ago, TheSapient said:

This whole convers ation is abou t adding a new h ilt property to the hilt c rafting process. If a group adds it to their game, then it i s in their game. That means the use o f rare metals, gems, etc. would be specifically cove red, and therefore not cover ed by the Superior Hilt atta chment.

Custom Grips were not in the game, b ut customized grips were mentioned in the description of Superior Hilt attachment. By your bizarre reading of the Superior Hilt attachment, that would mean Custom Grips could not be added to the game. But they were! So too could Elec trum Coatings.

Have you ever read anything that isn't a comic book? Have you noticed how people don't just bold text all the time?

I seem to be out of reactions for today, so...

0mKXcg1.gif

Edited by penpenpen

I pretty much stopped repling because this has devolved into petty bickering about how spending adv on building a hilt shouldnt be able to do something that exists in the game already.

Water-proofing a hilt might be worth an advantage or two. Sure, this might also be done with an environmental adaption kit, but like the hilt-masking kit and the option to disguise a hilt, there's some precedence for overlap between crafting options and attachments.

4 hours ago, Tramp Graphics said:

Remember, I said " or many other possibilities that aren’t specifically covered by other attachments." If something specific is covered under a different attachment, then, that attachment obviously takes precedence. There currently is no "electrum coating" attachment, but the use of rare metals in a hilt's construction is an option in the Superior Hilt Personalization. And, honestly, electrum wouldn't just be used in the decor of a hilt either. Being an alloy of gold and silver (both naturally occurring and man-made), Electrum has excellent conductive properties, making it ideal for the internal systems of a lightsaber. This, in turn, would greatly improve the functionality of the weapon.

Luke's first lightsaber, and Vader;s lightsaber both have Lock-on switches . Arrua Sing's lightsaber also had a lock-on switch.

on the opposite end of the scale, so to speak, is the pressure grip , basically, a dead-man's switch .

None of which is canonical. The only source from the wiki you referenced is from JATM from Saga Edition. A cool book. Not canon.

You also completely ignored the substance of my response. Not that you should or are obligated to but I’m just noting it here.

3 hours ago, Tramp Graphics said:

No, it simply means that until a specific attachment covers something previously listed as an option under SHP, that is the “go-to” attachment for said option. However, once a new attachment comes out, then that new attachment takes precedent. That is what I am saying.

Except the hilt doesn’t cover what you say it does in the mechanics. The attachment doesn’t mechanically grant you a locked activator. It’s not the go to attachment for what you claim. Fluff is not mechanics. A generous GM would let you get away with it. But that’s GM fiat. Something you seem to be decidedly against.

The “fluff”, as you put it, is the description of what a given skill, talent, piece of equipment, attachment, etc is or does. It is just as important as the mechanical “effects”.

PSAT Junior Junior: Star Wars Edition

Section I - Logic

Read the attachment description, then choose the statement that is true based on the description.

Problem 1:

SUPERIOR HILT PERSONALIZATION
While most lightsabers are austere and utilitarian, some Jedi have been known to personalize their weapons to better suit their tastes and styles. Numerous cosmetic or practical enhancements can be applied to a lightsaber, from rare metals and precious gemstones to customized grips and locking activating switches.

Models Include: None.
Base Modifiers: Grants the lightsaber the Superior quality.
Modification Options: None.
Hard Points Required: 1

___________________________

A) Some lightsabers with the Superior Hilt Personalization attachment have locking activating switches.

B) All lightsabers with the Superior Hilt Personalization attachment have locking activating switches.

C) Adding a locking activating switch to a lightsaber gives the lightsaber the Superior quality.

D) Only lightsabers wi th the Superior Hilt Personalization attac hment have are metals, precious gemstones, custo mized grips, locking activating switches and no other attachment can include those things, unless an attachment is added that does have one of those things, then that's OK, but not the rest because it isn't allowed except for that o ne case whic h I already said was OK and doesn't really count beause it was added to the game and that m akes it OK even though it was not OK to add it before they added it.

55 minutes ago, Tramp Graphics said:

The “fluff”, as you put it, is the description of what a given skill, talent, piece of equipment, attachment, etc is or does. It is just as important as the mechanical “effects”.

No it isn’t. The fluff can even be contradictory. If offers options (not exhaustive) for it’s description etc. But it doesn’t confer any mechanical benefits. That’s why the rules are clearly marked in there own section. Imagine the rules lawyer insanity if fluff is binding to the rules. And you still haven’t addressed my central point. The system already supports activation locks in several ways by RAW without Superior Hilt.

1 minute ago, Jedi Ronin said:

No it isn’t. The fluff can even be contradictory. If offers options (not exhaustive) for it’s description etc. But it doesn’t confer any mechanical benefits. That’s why the rules are clearly marked in there own section. Imagine the rules lawyer insanity if fluff is binding to the rules. And you still haven’t addressed my central point. The system already supports activation locks in several ways by RAW without Superior Hilt.

I disagree.

4 minutes ago, Tramp Graphics said:

I disagree.

Well the rules agree with me. You can get activation locks without Superior Hilt. It’s in the rules.

And if description is as important as you say and Superior Hilt is the way to get what you claim then the darksaber would have Superior Hilt and it doesn’t.

3 minutes ago, Jedi Ronin said:

Well the rules agree with me. You can get activation locks without Superior Hilt. It’s in the rules.

And if description is as important as you say and Superior Hilt is the way to get what you claim then the darksaber would have Superior Hilt and it doesn’t.

Give me a page number.

14 minutes ago, Jedi Ronin said:

No it isn’t. The fluff can even be contradictory. If offers options (not exhaustive) for it’s description etc. But it doesn’t confer any mechanical benefits. That’s why the rules are clearly marked in there own section. Imagine the rules lawyer insanity if fluff is binding to the rules. And you still haven’t addressed my central point. The system already supports activation locks in several ways by RAW without Superior Hilt.

@Jedi Ronin I dont have to imagine. I am looking at it right now. I have been looking at it for 8 pages.

3 minutes ago, Tramp Graphics said:

Give me a page number.

Look up spending Advantage and Triumph. Core mechanics. Look up the same in any of the crafting rules.

It’s THE core mechanic of the game to spend Advantage and Triumph to get custom results from checks. Mechanics checks. Crafting checks. Any checks.

You must unlearn what you have learned :)

Edited by Jedi Ronin
2 minutes ago, Daeglan said:

@Jedi Ronin I dont have to imagine. I am looking at it right now. I have been looking at it for 8 pages.

I was wondering if anyone would notice...

The real point, @Tramp Graphics , is the fluff DOES NOT SAY what you claim it says. It is only two sentences. There is no excuse for not really reading them. It isn't even a description of the attachement. It is a declaration that there is variation in lightsaber hilts. Since it is in the Superior Hilt Personalization attachment section, we can infer that Superior Hilt Personalization attachments might have some of the items listed in the fluff. That is it.

And use some logic. The attachment gives extra damage and advantage. Why would gluing a gem on a hilt do that? Why would a simple, terrible decoration have the exact same mechanical effect as a carefully crafted, finely machined hilt? Here is a more reasonable interpretation.

When someone spends a lot of time and effort making the hilts superior, they sometimes include cosmetic improvements to advertise the superior nature of the hilt.

It is a declaration of variation in superior hilts.

Yes every superior hilt is different. A superior hilt has maby options. None of those options are mutually exclusive. And you can get some of those options with out the hilt being superior. All it says are things a superior hilt CAN have. Nothing more.

4 minutes ago, Tramp Graphics said:

It is a declaration of variation in superior hilts.

All hilts are custom made and unique . Whether Superior or not. It’s in the core book as well as explicitly in the crafting rules. The materials are fluff which the GM can make as easy or hard to get as they like.

What sets Superior holds apart is the +1 damage and advantage. It’s a superior example. Fluff can explain that fact but it’s incidental. You can have a plain and weather beaten lightsaber be Superior.