1 hour ago, EliasWindrider said:Recheck the armor crafting rules @Tramp Graphics , in particularly look at special embellishment which costs 2 advantage.
@Daeglan I would be willing to give a player a limited port of special embellishment (omitting resilience and stealth), the gist of it is you can spend 2 crafting advantage to provide 1 advantage to all of 1 type of skill check and the skill in question can be chosen from charm, coercion, negotiation, leadership. And I would only let you get that benefit when it is prominently displayed without it being held (which would cover up a good part of the fancy paintjob-ish features). It might not be what you want but it's as close to what I think you're asking for that I might allow at my table as GM.
This is pretty much what I was going to suggest. Pick a general skill (not a combat or knowledge skill) and the lightsaber provides an automatic Advantage on those checks in certain circumstances.
The big issue here, I think, is that there are only so many mechanical aspects of a weapon that can be affected by crafting, and 2 Advantage just isn't enough to have an effect on most of them.
--You can't increase Damage, because that's the effect of the 1 Advantage ability, which has a downside of making the weapon two-handed and increasing Encumbrance.
--Decreasing Encumbrance is, as you mentioned, useless if the weapon is already Encumbrance 1.
--You could technically probably go with decreasing the cost of the hilt, but that affects the stats of your wallet, not your lightsaber, and so is probably not something you'd be interested in.
--A lightsaber is a melee weapon, so you can't change the Range.
--Critical Rating is a major ability that is worth much more than 2 Advantage. The closest thing on the lightsaber crafting chart is the Finely-Tuned Emitter, which adds 1 automatic Advantage to checks with the 'saber, and that requires a Triumph, I believe (away from my book right now).
--Adding Hard Points is already on the chart and is worth a lot, because each Hard Point allows for major customization.
--And the last major availability would be adding or modifying weapon Qualities, but most qualities are worth a bit more than 2 Advantage, as they're either worth a Hard Point (through using an attachment to get them), or they're worth 3 to 4 Advantage, as given on the chart.
So that (and page space) is probably why there's no intriguing option on the chart: the minor weapon statistics that can be affected by 1 or 2 Advantage are there, but you don't find them interesting (which is fair), and the others are too potent to mess with for that low a cost. So my best suggestion is look at other crafting charts, find something that costs 2 or less Advantage that's not already represented on the Lightsaber Crafting chart, and use that. My best suggestion is the special embellishment from the Armor Crafting chart. It normally costs 2 Advantage which is where you are, and it can affect a social check. That's probably the best you're going to get.
And, speaking personally, I think that the +[A] abilities from various sources are quite unobtrusively powerful. It's the one I'd go with, in your position .
Edited by Absol197