1 hour ago, FinarinPanjoro said:Bring your GM in on this.
I recently let one of my players spend advantage on his saber to gain a free advantage on Coercion checks when he's holding it. So maybe there's an appropriate skill it could aid (I could see Cool, Leadership, Charm, Coercion, Negotiation, maybe Discipline- though that's pretty potent for a force user). If they feel that's unbalanced it could always give a threat to another skill. It could even be other skills if it's something explained via the Force. So maybe it aids Medicine checks. Or maybe it helps with Fear checks when in hand.
This seems a good way to fit in a flavorful, but not overpowered, ability that is appropriate to your character.
I think I would limit such a thing to interactions with people who, or institutions which, hold Jedi in high esteem. I'd assign conflict for displaying a lightsaber to gain advantage in most other situations.
Edited by TheSapient