Will the Fang Fighter will be worse in 2.0?

By Cloaker, in X-Wing

8 minutes ago, Yakostovian said:

I understand that languages evolve, but is there a need to invent a new word to say what you mean? "Priced" already exists, means exactly what you want to say, and is less awkward.

"Costed" is an accepted and widely used term within the miniatures community. Moreover, it is synonymous with "priced" so i don't see how one is better or worse than the other.

13 minutes ago, Q10fanatic said:

"Costed" is an accepted and widely used term within the miniatures community. Moreover, it is synonymous with "priced" so i don't see how one is better or worse than the other.

We were on the verge of grammatical correctness! We were this close

22 minutes ago, Q10fanatic said:

"Costed" is an accepted and widely used term within the miniatures community. Moreover, it is synonymous with "priced" so i don't see how one is better or worse than the other.

Well, because cost isn't a verb, it's a noun. Whereas priced is an adverb, used to denote a descriptive quality.

Maybe I'm just a grammar nerd (with occasionally awkward grammar.)

http://www.dictionary.com/browse/costed

Verb used with object, number 6.

But my point was that everyone understood what was being communicated and you criticized the post unnecessarily.

calvin-and-hobbes.jpg

On ‎5‎/‎14‎/‎2018 at 9:53 PM, Cloaker said:

Consider this; 3 Fangs Not Named Rau vs 4 Y-Wings, or 3 K-Wings even. Fangs have to close in. Getting caught in the arc of primary or a turret, at range 1 regardless of mobile arc or not, lends another dice vs a 3 agility now. Turreted Rebels can just run the side of the board ala Asajj and Fangs will have to come to them along the edges, into said range 1 bonus focus modified, with maybe a risky tallon roll (no k-turn, they're off the board if not ioned to extinction after that anyway) after that. With only three dice and Concordia Face-Off changing an existing result, anyone but Fenn Rau that runs into 3 or more turret weapons will basically be toast. It just seems that the very thing that kept anyone not named Rau alive for more than a turn or two is gone. The spirit of the face off is now that you aren't, you know, actually facing your opponent anymore and get a 3 die mod vs. facing them, the way it was designed and rolled out initially, gaining an extra defensive advantage for performing the strategy of the tactic.

And this is just running with Fangs who actually are getting some sort of defensive mod. Imagine the poor fool who runs 1-2 agility small base ships. The issue it seems is with turrets getting range one bonuses, it's going to be tough. There are counters--ordnance lists, getting multi use is certainly helpful. It'll be range 3 (since all special weapon turrets are 1-2)or bust though.

Look, I'm probably missing something here, there's alot of unspoiled cards too. I guess it just seems that turret bonuses with high HP ships are still going to be a big problem. And the benefits of the Fang are slightly more off than it was in 2.0, to a degree that hurts all of them not named Rau. We have a Corran Horn effect it seems like. Hopefully Fenn will be costed north of 70. 

Thoughts:

  • Nothing forces you to close. Supposedly the only secondary weapon ignoring range 3 bonus is missiles/torpedoes, so loitering at range 3 with the fangs gives you 3 red dice vs 4 green dice, assuming the turret can shoot to range 3 at all. By comparison, return fire is 3 red dice vs 2 green dice, which gives you the edge.
  • If you're looking at 3 Fangs, you're talking about either named pilots or well-equipped aces. Whilst we don't know points costs yet, if you were looking at basic, un-equipped generics in 1st edition you could have 5 ships - outnumbering the Y-wings by one and with enough firepower to realistically waste a Y-wing from range 2, even if they lose a ship before they shoot. 3 Fangs may well come packing extra heat - Joy Rekoff's pilot ability essentially confirms the Fang retains its torpedo slot, and punting an agility-reducing proton torpedo into a Y-wing along with fire from 2 other aces is a good way to make sure it doesn't get to its first shooting phase.
  • If you do find yourself in a 'classic' face-off, don't despair - the fang is not as fragile as you'd think:
    • A 4-dice attack with a focus token yields an average of 3 hits
    • A 3-dice defence with Concordia Face-Off yields an average of just over 2 evades (2.07)
    • Meaning each range 1 turret shot where Concordia Face-off triggers is only likely to do 1 damage, or that range 1 turret shots in the primary arc still probably won't kill the 4-hull fang.
    • Now obviously, this isn't an every-situation model; yes, some of those turret shots could be outside the attacker's primary arc, where the Face-Off rule won't trigger, but:
      • It assumes the Fang has no focus token (or has already spent it)
      • It assumes the Y-wing has a focus token and hasn't bee forced to spend it by enemy attacks
      • It assumes all 3 attackers are at range 1. But even 3 range 2 attacks are less likely to kill a fang than not (that 4th hull makes a big difference on an agility 3 target!)
On 5/16/2018 at 9:11 AM, Magnus Grendel said:

Thoughts:

  • Nothing forces you to close. Supposedly the only secondary weapon ignoring range 3 bonus is missiles/torpedoes, so loitering at range 3 with the fangs gives you 3 red dice vs 4 green dice, assuming the turret can shoot to range 3 at all. By comparison, return fire is 3 red dice vs 2 green dice, which gives you the edge.

I like the idea of Fang Fighters "loitering at range 3".

Unfortunately, I personally tend to fly Fangs like Mitsubishi Zeros in WW2. Usually while laughing hysterically as I do so.

Just now, FTS Gecko said:

I like the idea of Fang Fighters "loitering at range 3".

Unfortunately, I personally tend to fly Fangs like Mitsubishi Zeros in WW2. Usually while laughing hysterically as I do so.

Good man. As they should be.

Speed 5 moves exist for a reason.

1 minute ago, Commander Kaine said:

Good man. As they should be. Speed 5 moves exist for a reason.

As does Boost and Concord Dawn Protector.

"Mods? We don't need no steenking mods!"

Just now, FTS Gecko said:

As does Boost and Concord Dawn Protector.

Your status as Protectorate is hereby revoked, for allying yourselves with well known insurgents like Ezra Bridger, as seen by the head of your organization, now outlaw Fenn Rau, accompanying them on several terrorist attacks against the Empire.

Furthermore your repeated failure to contain the continued insurgencies among your own people, eventually lead to a revolt resulting in stolen imperial research, and destroyed imperial facilities and personnel.

Your alliance with various known criminal organizations and cartels is also unacceptable.

For these reasons, you are no longer granted special privileges by the Empire. You and your people are common criminals, hence you shall face the wrath of the full imperial navy, chief among them is the unquestioned queen of space superiority combat, the TIE Interceptor, and so your pitiful spinny toys will be blasted out of space...

7 minutes ago, Commander Kaine said:

...for these reasons, you are no longer granted special privileges by the Empire. You and your people are common criminals, hence you shall face the wrath of the full imperial navy, chief among them is the unquestioned queen of space superiority combat, the XG-1 Assault Gunboat, and so your pitiful spinny toys will be blasted out of space...

FTFY

2 minutes ago, FTS Gecko said:

FTFY

My dream list is 3 or 2 interceptors with a gunboat ace with missile title. Outmaneuver on everyone.

1 hour ago, FTS Gecko said:

As does Boost and Concord Dawn Protector.

"Mods? We don't need no steenking mods!"

Technically it doesn't, anymore. The new rule is Concordia Face-Off.

Cue Nicholas Cage quotes....

2 hours ago, FTS Gecko said:

I like the idea of Fang Fighters "loitering at range 3".

Unfortunately, I personally tend to fly Fangs like Mitsubishi Zeros in WW2. Usually while laughing hysterically as I do so.

I can understand that. If in doubt, yell "get 'em" and hit the afterburners....

Concordia face....OFF! is a mod

Also what'll make the fang pretty dang good along with its linked action