Will the Fang Fighter will be worse in 2.0?

By Cloaker, in X-Wing

Since the 2.0 announcement, I'm attempting to fly ships & pilots that rely on positioning under the new rules and with actions that mirror their cards. For example, have a three protectorate list with Kad, Fenn and and Concord Vet, all with PTL and the title, no Autothrusters unless my opponent is playing TLT. If I barrel roll I use the new barrel roll rule. I do not attempt any action where I think I cannot complete it for fear of losing the action. I only let myself PTL a focus off a boost or BR per the new card. Target Locks are rare now.

Apart from Fenn (who gets that extra agility dice range 1), I do not think the joust nature of the Fang will hold up as well in 2.0, as the title changes a result to an evade instead of adding one. It just can't handle front facing fire with only 3 dice. Arc Dodging far less effective now also with turrets getting range 1 bonuses. This ship will most likely have to come in considerably cheaper than it is now relatively to be viable. The Concordia Faceoff is a neat idea, but you're probably limited to once per game and even then that is if only you outnumber or out initiative low initiative, low HP ships.

Fenn will be expensive, no doubt. Old Teroch will hopefully be initiative 5 with his former ability otherwise he'll won't be as effective either. All the rest will need to be very low cost to be considered... Kad is pretty much unusable now with the Concordia change. He is easily taken off the board before he can benefit to do his tallon roll trick. This leaves me to think that the more things change, they'll still be the same.

Going to continue to experiment. Hopefully I'll see something else to give me confidence in the Fang. Maybe it will be something in the set reveals on the 18th.

Edited by Cloaker

Were your opponents also running 2.0 style lists?

You know their point 2.0 costs? Are you also playing in an entirely 2.0 context where just about everything is nerfed?

...no?

Kinda pissing in the wind then, mate

Yeah, Fang fighters have been brought down a notch or two, but so has basically everything else. It’s going to be just as hard for other ships to get multiple actions, token stacks, dice modifiers, etc. So I suspect Fang fighters will hold up just fine in 2.0.

Based on the overall design direction of 2.0 I have seen so far....Protectorates will be approximately 1,000,000% better.

Arc based ships are for the most part not allowed to currently play X-Wing 1.0 unless they have a way to control their opponents dials, can token stack to the point that they dont take damage regardless of positioning, or can run away with more pts than Miranda can carry. A handful of alpha strikes and high hp small base lists can have fun but they dont get to compete with the real post cut 1.0 game everyone else is correctly playing.

So yea...

Lets all keep in mind, that all of us are going to lose alot of games with "aces" like Inquisitor, Vader, Fenn Rau, Poe, Quickdraw, Kylo, Luke, Corran, Soontir, Talonbane, Guri, and any other small base arc. But it wont be because those ships are bad. It will seemingly be because one of the two players involved is better at the game. Easy mode everyone gets a trophy for rolling dice X-Wing is hopefully very very dead.

In a game where you have to set dials correctly and choose actions properly to win....a lot of things including Fang fighters are inherently playable.

*Also I am probably 100% wrong, w/e lets wait and see :)

Edited by Boom Owl

Eh? The PS1 zealous recruit just got PTL. How have they become worse?

1 hour ago, SabineKey said:

Were your opponents also running 2.0 style lists?

He was running BTL Y wings, three of them. With TLTs and Flight Assist that I managed to avoid all shots except one. The primaries were sufficient enough to chew up the Fangs easily.

BTL Y's will be strong in 2.0, mark my words.

Just now, Cloaker said:

He was running BTL Y wings, three of them. With TLTs and Flight Assist that I managed to avoid all shots except one. The primaries were sufficient enough to chew up the Fangs easily.

BTL Y's will be strong in 2.0, mark my words.

Why use TLT? It’s not in 2.0.

As for the title, how often do you roll all paint and get a fourth evade now? Anytime you don’t rol all paint (or all evades without a focus) the new version isn’t any worse. And it’s actually better because you don’t have to have them in YOUR arc anymore

1 hour ago, ficklegreendice said:

You know their point 2.0 costs? Are you also playing in an entirely 2.0 context where just about everything is nerfed?

...no?

Kinda pissing in the wind then, mate

Obviously that's a ridiculous assumption. And it isn't wind pissing, there is some validity here due to a) the composition of the squads as is known in 2.0 and b) the immutable aspects of the game as we know it to be. They played out in a way that will be similar I think when we run it through in September.

3 minutes ago, SabineKey said:

Why use TLT? It’s not in 2.0.

I was fine with him running it, because I rule of 11'd easily. Only got one real volley of it. It kept me honest in my approach. And wasn't a factor.

Also remember this: bombs will be nerfed in 2.0. EvenPS 1 pilots will be able to dodge them, and from what I've heard, action bombs do not exist.

So that very fact will make he Fang in 2.0 better than in 1.0.

7 minutes ago, Vargas79 said:

Eh? The PS1 zealous recruit just got PTL. How have they become worse?

Valid point. But consider the dial and the initiative. how often will you want to stress a Initiative 1 Fang that will not have blue 1 maneuvers, that will be out of the engagement on the following turn most likely, not able to block or shoot unless the opposing squad happens to be a swarm with other targets, which murders it still usually through multiple attacks? I fly Fangs often, and I can vouch that they the low PS with a pseudo Focus PTL that takes place AFTER a reposition will not be that much of a value, especially against many other ships that have the same options.

1 minute ago, Cloaker said:

I was fine with him running it, because I rule of 11'd easily. Only got one real volley of it. It kept me honest in my approach. And wasn't a factor.

But it doesn't make for a good test of how Fangs will fair against other 2.0 lists. You wouldn't have to use the rule of 11 and can even arc dodge the turret's mobile arc, if necessary.

Now, how many games did you play and did you practice against other lists?

7 minutes ago, VanderLegion said:

As for the title, how often do you roll all paint and get a fourth evade now? Anytime you don’t rol all paint (or all evades without a focus) the new version isn’t any worse. And it’s actually better because you don’t have to have them in YOUR arc anymore

This is a Huge point I missed. You are right. Okay, maybe there is hope here!

Just now, SabineKey said:

But it doesn't make for a good test of how Fangs will fair against other 2.0 lists. You wouldn't have to use the rule of 11 and can even arc dodge the turret's mobile arc, if necessary.

Now, how many games did you play and did you practice against other lists?

Only a couple, obviously, 2.0 has only been announced for awhile. But BTL Y's are going to be a challenge I think with restrained Evade option / agility ships...

If you could not arc dodge y-wings, then I hardly think the blame falls on the ship.

Just now, Icelom said:

If you could not arc dodge y-wings, then I hardly think the blame falls on the ship.

They had Flight Assist, which he used to barrel roll often. News flash, the Y's of 2.0 can too.

3 minutes ago, Cloaker said:

Only a couple, obviously, 2.0 has only been announced for awhile. But BTL Y's are going to be a challenge I think with restrained Evade option / agility ships...

Dude on 3 agility ships the evade nerf is negligible. The math has been done.

Edited by Icelom
1 minute ago, Cloaker said:

They had Flight Assist, which he used to barrel roll often. News flash, the Y's of 2.0 can too.

Red barrel roll... No mods. Your test is unbelievable flawed.

Also to all, please don't take this post as an Anti-2.0 thread. I am so in love with the changes. Ready for the future. But some things are definitely beginning to take shape and just because we are caught up in the excitement doesn't invalidate those possibilities. Salt is not necessary towards either my ability to fly and choose maneuvers, lack of knowledge of the point costs, or limited amount of games. It's isn't heresy to point out potential challenges or curious concern.

2 minutes ago, Icelom said:

Red barrel roll... No mods. Your test is unbelievable flawed.

Take a look at the new Y-Wing dial and cross reference with your statement before you prematurely label my opinion.

You are also assuming BTL even exists in the same form in 2.0. I have not seen anything about it.

1 minute ago, Cloaker said:

Also to all, please don't take this post as an Anti-2.0 thread. I am so in love with the changes. Ready for the future. But some things are definitely beginning to take shape and just because we are caught up in the excitement doesn't invalidate those possibilities. Salt is not necessary towards either my ability to fly and choose maneuvers, lack of knowledge of the point costs, or limited amount of games. It's isn't heresy to point out potential challenges or curious concern.

That's is all fine, you just preformed a hugely flawed test, then stated your derived result as fact. Even just having "I think....." In your title would garner less salt.

I’ve been flying the generics and that new title is insanely good. Of course we don’t know the costs, but they can tear up other generics due to that title.