Since the 2.0 announcement, I'm attempting to fly ships & pilots that rely on positioning under the new rules and with actions that mirror their cards. For example, have a three protectorate list with Kad, Fenn and and Concord Vet, all with PTL and the title, no Autothrusters unless my opponent is playing TLT. If I barrel roll I use the new barrel roll rule. I do not attempt any action where I think I cannot complete it for fear of losing the action. I only let myself PTL a focus off a boost or BR per the new card. Target Locks are rare now.
Apart from Fenn (who gets that extra agility dice range 1), I do not think the joust nature of the Fang will hold up as well in 2.0, as the title changes a result to an evade instead of adding one. It just can't handle front facing fire with only 3 dice. Arc Dodging far less effective now also with turrets getting range 1 bonuses. This ship will most likely have to come in considerably cheaper than it is now relatively to be viable. The Concordia Faceoff is a neat idea, but you're probably limited to once per game and even then that is if only you outnumber or out initiative low initiative, low HP ships.
Fenn will be expensive, no doubt. Old Teroch will hopefully be initiative 5 with his former ability otherwise he'll won't be as effective either. All the rest will need to be very low cost to be considered... Kad is pretty much unusable now with the Concordia change. He is easily taken off the board before he can benefit to do his tallon roll trick. This leaves me to think that the more things change, they'll still be the same.
Going to continue to experiment. Hopefully I'll see something else to give me confidence in the Fang. Maybe it will be something in the set reveals on the 18th.
Edited by Cloaker