How do you all determine the power level of your adversaries?
In D&D and Pathfinder and such you have a CR, which, while not always completely accurate, gives you a good baseline from which to start. There are no CRs in Genesys. Yet, as we all know, not all rivals or nemeses(?) are created equal.
You can't take your hot off the press jedi and expect them to be able to compete with Darth Vader.
According to the rules the best dice pool you can expect a nemesis to have for a skill is 5 yellow and 1 green (6 attribute 5 ranks). Leaving aside boots and other things.
So, what are the guidelines y'all use for adversaries at the beginning of a campaign vs 50XP, 100XP, 200XP etc?