X-Wing 2.0: Sabine Crew Ability Speculation.

By GLEXOR, in X-Wing

Heyo! Internet people!

What do you guys think Sabine crew's new ability is going to be? TBH, I think giving her Rebel Nym's ability would be pretty cool. Maybe still add bomb slot? It just feels right, and not "Scummy" enough to be scum Nym's ability, and no more rebel Nym.

"When you drop a bomb, you may place a [charge] from this upgrade on that bomb token. When the bomb detonates, choose a ship at range 1 of the bomb token to suffer one [hit] damage."

Maybe 3 charges?

Edited by skotothalamos

I can see, instead of auto damage, adding a die roll. That seems a bit more balanced.

I think Sabine WILL NOT add additional damage to bombs. This completely warped bomb power level between the factions. Imperials have TIE BOMBERS which have never been viable for dropping bombs!

Rebel Nym is gone. Sabine crew could have Rebel Nym's hold a bomb from exploding ability, which is very powerful, but also an interesting ability. I'd rate that power at 6 points on the 2.0 scale.

Why do we think Sabine will have anything to do with bombs in 2.0? Krennic's ability would fit her quite well, TBH. Not that they should reuse it.

9 minutes ago, Punning Pundit said:

Why do we think Sabine will have anything to do with bombs in 2.0?

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Edited by skotothalamos

My guess would be change a rolled blank/eye result to a hit, and also tied to 1-2 charges.

Sabine could get essentially the R2-D2 treatment: she works essentially the same as now, but has a number of charges (1? 2? 3?) on her own card she can spend to do the bonus damage. Once that's up, well, at least you got what you paid for. With the way the Devices phase works (bombs dropped before anyone reveals dials) and nearly every ship so far having some form of repositioning, it's probably fine.

Having the ability to hold a bomb from detonating would be really cool, as an alternative.

Not knowing about other bombs, and with no more action bombs, I would like if she were to allow you(the ship she is on) to drop a bomb after revealing a dial instead of during the new phase. She's always throwing a bomb when flying away. But each faction needs to have some pilot/upgrade with a similar effect l.

The big problem with the way bombs used to work was that they did't have counterplay. For a long time this was balanced by their lack of reliable damage. Then Sabine came along and made bombs much more reliable.

The new bombs as we've seen them seem to be reliable, but allow counterplay. That's good! Letting Sabine remove the counterplay seems like a giant step backwards.

She's still a crew?

Sabine has more cards than Vader or Luke. How about we forget about her in the conversion.

The quickest conversion from 1.0 to 2.0 would be to give her a couple of charges and allow her to spend a charge to turn a blank bomb roll to a hit. However I think that's boring and too close to Cad Bane anyway.

I hope they change Cad's crew card to the above, and like others have suggested, give Sabine crew Nym's old pilot ability. Maybe balance that with charges as well so she can't just hold bombs all game long.

Edited by BVRCH

Maybe they'll take this time to reduce her presence, she has more cards than any primary characters.

Haven't they already said some cards won't be transferring over? Perhaps she's gone the way of push the limit, we know FFG did with her.

You think they are going to scrap the crew card of one of the characters of a popular Star Wars cartoon?

59 minutes ago, Sithborg said:

You think they are going to scrap the crew card of one of the characters of a popular Star Wars cartoon?

Nah. I suspect she’ll lose her lancer pilot status, and her ability at the very least will add a die to a bomb damage roll(before rolling), or spend a charge to change a focus result on a bomb roll.

I’m kind of expecting all the ghost crew to get overhauls except maybe Hera or chopper (Astro).

I mean, Zeb is clearly going to get much cleaner wording, thanks to the new Range 0. Other than Sabine, I don't quite see the need to change any of the other Phoenix crew.

4 minutes ago, FlyingAnchors said:

Nah. I suspect she’ll lose her lancer pilot status, and her ability at the very least will add a die to a bomb damage roll(before rolling), or spend a charge to change a focus result on a bomb roll.

I’m kind of expecting all the ghost crew to get overhauls except maybe Hera or chopper (Astro).

This^. She didn't actually fly it in the show, so if they're cleaning up the factions I think she will be pulled as a Lancer pilot.

1 minute ago, Sithborg said:

I mean, Zeb is clearly going to get much cleaner wording, thanks to the new Range 0. Other than Sabine, I don't quite see the need to change any of the other Phoenix crew.

Zeb needs a reword which is fine. Kanan and ezra will probably utilize force charges now even if they operate similarly to 1stEd. Hera and Chopper could easily slide into 2ndEd without any hassle.

8 minutes ago, BVRCH said:

This^. She didn't actually fly it in the show, so if they're cleaning up the factions I think she will be pulled as a Lancer pilot.

Zeb needs a reword which is fine. Kanan and ezra will probably utilize force charges now even if they operate similarly to 1stEd. Hera and Chopper could easily slide into 2ndEd without any hassle.

And they all should get way more expensive... Their value is insane.

Hera, Kaanan, Sabine, Ezra+Maul are all ridiculously well priced for their abilities

12 minutes ago, Commander Kaine said:

And they all should get way more expensive... Their value is insane.

Hera, Kaanan, Sabine, Ezra+Maul are all ridiculously well priced for their abilities

I agree with Kanan and Sabine being bumped up a bit in price, but I also think Sabines ability will change. Hera up just a scooch, simply because she won't get used at a cost past a certain point. Ezra could stay the same since force charges innately change focus to hit, if his ability stays as simply spend a force charge for focus to crit if stressed, then I could see his cost lower ever so slightly. I think they will tweak Maul altogether. Chopper and Zeb are fine point wise.

Edited by BVRCH

While Sabine loves to handle explosives, I can't remember having seen her done much stuff while flying. It's more of a ground thing which is not covered by this game.

So I wouldn't be surprised if he crew card did something completely different in the new edition

She could be as simple as "Add one bomb slot to your upgrade bar"

Its thematic and useful. Bombs will have charges, so adding sabine for a lowly 2pts gives any crew ship multiple bomb drops. Its not Sabine + EM + Bombs anymore.

3 hours ago, Sithborg said:

You think they are going to scrap the crew card of one of the characters of a popular Star Wars cartoon?

I do not think she's more popular than Darth Vader or Luke Skywalker, yet she has as many cards as those two combined. The two primary characters of the primary story arc of the entire series. Sub in Han Solo or Chewbacca, same outcome. By the standard of X-Wing, the Star Wars universe is centered around Sabine. She was a good character, but poorly written over the course of the show, though that's not the topic here.

2 hours ago, BVRCH said:

I agree with Kanan and Sabine being bumped up a bit in price, but I also think Sabines ability will change. Hera up just a scooch, simply because she won't get used at a cost past a certain point. Ezra could stay the same since force charges innately change focus to hit, if his ability stays as simply spend a force charge for focus to crit if stressed, then I could see his cost lower ever so slightly. I think they will tweak Maul altogether. Chopper and Zeb are fine point wise.

With Jyn Erso's crew card apparently replacing Jan Ors, I wouldn't be surprised to see Kanan replace Kyle Katarn. It's a fairly similar ability in theory (recovering from stress to get actions).

Alternatively, cashing in a force token to remove a stress token isn't a stupid idea; since a force token is essentially a free focus token (ish) then you're essentially giving up an action to clear stress, which doesn't sound like a totally broken idea. It really really needs to be restricted to the ship it's on, though.

Just now, Magnus Grendel said:

With Jyn Erso's crew card apparently replacing Jan Ors, I wouldn't be surprised to see Kanan replace Kyle Katarn. It's a fairly similar ability in theory (recovering from stress to get actions).

Alternatively, cashing in a force token to remove a stress token isn't a stupid idea; since a force token is essentially a free focus token (ish) then you're essentially giving up an action to clear stress, which doesn't sound like a totally broken idea. It really really needs to be restricted to the ship it's on, though.

Yeah I think there are plenty of ways for them to balance some of those abilities with the new force charges. Kanan's specifically I think is a super easy choice, he just has to spend his force to trigger it.

But yes, as you said, a lot of legends characters are either shuffled around or shot out the airlock, so who knows what will happen. If he were to take Kyle's ability, I think it would be cool if he could 'gain a force charge after relieving a stress'. I think that would be a nice new twist on the old.