Additional trooper upgrade, future?

By Attackmack, in Star Wars: Legion

Do you think we will get new type of trooper upgrades for various units in the future? Im not talking about the heavy weapons or such, but the upgrades that simply adds another trooper of that type. I never understood why they needed a card and slot for this if every unit was only gonna have a single option for this, they could just as easily have stated two costs for the unit, one with X troopers and another with Y troopers.

But if we get some kind of additional options for this slot down the line, it would make sense. A "veteran stormtrooper" that adds a black attack dice and sharpshooter 1 to the attack pool, just as a quick example.

But this leads me to think that they should have made the leader trooper the one with a slot.

Think we will get additional options for these upgrades down the line?

Squad leaders are necessary bits of the rules, they can't be upgrades by themselves/they are mandatory in squads.

Nothing prevents the game from having squads with two additional dudes.
Vets could be "heavy weapons" of sorts.

I don't see the issue.

I think so. It provides design space for extras that wouldn't conventionally be considered a heavy weapon, but don't really get their own squad - maybe a combat droid like K-2SO, or a spotter who is attached to a unit.

Isn’t medics and other support and such hinted for that slot? Or did I misread that somewhere?

1 hour ago, Deuzerre said:

Squad leaders are necessary bits of the rules, they can't be upgrades by themselves/they are mandatory in squads.

Nothing prevents the game from having squads with two additional dudes.
Vets could be "heavy weapons" of sorts.

I don't see the issue.

I never said it was an issue, but if a unit has a single option of adding an additional standard trooper, restricted to this very unit and the slot, it could have been handled more simple without the need for cards and slots.

The leader slot thing was just a tangent.

There is already a ton of tokens and cards to keep track off, and with the latest announcement we get even more. I dislike this for a number of reason though this is a personal preference.

Edited by Soulless
20 minutes ago, Drasnighta said:

Isn’t medics and other support and such hinted for that slot? Or did I misread that somewhere?

Yep, I recall reading something along those lines in one of the earlier articles.

3 hours ago, Ghost Dancer said:

Yep, I recall reading something along those lines in one of the earlier articles.

I think it's actually in the RRG

6 hours ago, Deuzerre said:

Squad leaders are necessary bits of the rules, they can't be upgrades by themselves/they are mandatory in squads.

Nothing prevents the game from having squads with two additional dudes.
Vets could be "heavy weapons" of sorts.

I don't see the issue.

This is not entirely correct. We've seen with the Commando 2x man unit that there exists mechanics for adding models that become the unit leader.

They'll almost definitely add more upgrades for this slot eventually, it's just a question of when and in what form.

6 hours ago, Soulless said:

I never said it was an issue, but if a unit has a single option of adding an additional standard trooper, restricted to this very unit and the slot, it could have been handled more simple without the need for cards and slots.

The leader slot thing was just a tangent.

There is already a ton of tokens and cards to keep track off, and with the latest announcement we get even more. I dislike this for a number of reason though this is a personal preference.

I mean, FFG games generally leave you swimming in tokens. Including all my X-Wing, Armada, IA, and Legion purchases I bet I could fill a bathtub with the stuff.

I think we've just got to give it some time. The Personnel slot is just an option they've built into the design space - I'm sure they'll take advantage of the flexibility in the future by using it to add specialists like medics, slicers, or droids, or perhaps by adding characters that may not be seen as Commanders/Operatives on their own (R2-D2 or C-3PO feel like good fits here).

Right now, it feels like FFG is focusing on pushing out a variety of basic unit types to give people some good building blocks for list building. Once they've got a good number of those out there, they'll probably shift focus to add flexibility to existing units, maybe through a pack of Specialists that can slot into the various Personnel and Heavy Weapons slots.

The personnel slot currently exists so that the extra trooper can be correctly priced.

If you've noticed so far that the cost of the corps units can be equally divided into the number of figures in the unit.

For example the unit of stormtroopers costs 44 points and the extra stormtrooper costs 11 points.

2 hours ago, Animewarsdude said:

I mean, FFG games generally leave you swimming in tokens. Including all my X-Wing, Armada, IA, and Legion purchases I bet I could fill a bathtub with the stuff.

Yes and that is why I was hoping they would try and sway a little from that path with Legion.

1 hour ago, Indy_com said:

The personnel slot currently exists so that the extra trooper can be correctly priced.

If you've noticed so far that the cost of the corps units can be equally divided into the number of figures in the unit.

For example the unit of stormtroopers costs 44 points and the extra stormtrooper costs 11 points.

Yes, and they could have done this just as easily by simply adding two point values to the unit card, and a hard rule that says troopper units with double values can take one additional trooper for the value of the second number. No need for slots, no need for cards, that simple common option could have been build into the card itself.

But, as been mentioned, if they plan on releasing options for this slot to take troopers that are NOT regular troopers but come with some effect or the other, then this makes sense. And no matter if we get it or not, I guess its a good way to future proof for the future if/when they do decide to do something with the slot.

But I really wish they had tried keeping cards and tokens to a minimum, im not completely against them but the extent of them in Legion is too much for my taste and I have a hard time enjoying a table looking like a cluttered mess, as it will unless you have A LOT of extra space...Which I dont ?

3 minutes ago, Soulless said:

Yes, and they could have done this just as easily by simply adding two point values to the unit card, and a hard rule that says troopper units with double values can take one additional trooper for the value of the second number. No need for slots, no need for cards, that simple common option could have been build into the card itself.

But, as been mentioned, if they plan on releasing options for this slot to take troopers that are NOT regular troopers but come with some effect or the other, then this makes sense. And no matter if we get it or not, I guess its a good way to future proof for the future if/when they do decide to do something with the slot.

But I really wish they had tried keeping cards and tokens to a minimum, im not completely against them but the extent of them in Legion is too much for my taste and I have a hard time enjoying a table looking like a cluttered mess, as it will unless you have A LOT of extra space...Which I dont ?

Please note the word "Currently" in my post.

I have no doubt that it will be used for other things later, just right now that's its use.

I am not sure if existing units will see future enhancements outside of gear. Once they start allowing unintended things to go into old units the game gets a bit broken. They learned this from X-wing and it is the same designer for both games. They are very tight on which heavy weapons and additional troopers are allowed in a unit.

1 minute ago, Mep said:

I am not sure if existing units will see future enhancements outside of gear. Once they start allowing unintended things to go into old units the game gets a bit broken. They learned this from X-wing and it is the same designer for both games. They are very tight on which heavy weapons and additional troopers are allowed in a unit.

The one thing I think would be fitted into any given unit via the extra trooper card would be a Medic.

Something as simple as rolling 1 additional defence die would work, wouldn't be that overpowered I think...

1 minute ago, Indy_com said:

The one thing I think would be fitted into any given unit via the extra trooper card would be a Medic.

Something as simple as rolling 1 additional defence die would work, wouldn't be that overpowered I think...

Yeah, it would have to be something rather small. I think they are going to shy away from unintended broken combos. If they do a medic it could be something that gives it an action to heal a wound off another unit, probably a commander or operative. Something that keeps the weaker commanders on the field longer. Even then that can get broken with some of the better commanders and operatives.

7 minutes ago, Mep said:

Yeah, it would have to be something rather small. I think they are going to shy away from unintended broken combos. If they do a medic it could be something that gives it an action to heal a wound off another unit, probably a commander or operative. Something that keeps the weaker commanders on the field longer. Even then that can get broken with some of the better commanders and operatives.

Say in a mirror match Vader is rolling 6 Red into your Stormtrooper Unit, you'd roll 6 Red Defence Dice.

With a Medic in the extra trooper slot, you would be rolling 7 Red Defence Dice.

Edited by Indy_com
36 minutes ago, Indy_com said:

The one thing I think would be fitted into any given unit via the extra trooper card would be a Medic.

Something as simple as rolling 1 additional defence die would work, wouldn't be that overpowered I think...

I might go a bit further than that.

Perhaps they get a 50% increase in defense dice, but always white ones

Adding something like an ammo droid could also be interesting. Perhaps units with one could start with an aim token and don't need to spend an action to reload weapons.

A targeting droid could get the spend an aim and gain an aim effect along with some level of precise.

22 minutes ago, Indy_com said:

Say in a mirror match Vader is rolling 6 Red into your Stormtrooper Unit, you'd roll 6 Red Defence Dice.

With a Medic in the extra trooper slot, you would be rolling 7 Red Defence Dice.

I could see medics either adding defense die or giving re-rolls on armor saves.

I can see them doing something similar to Runewars where they have the command upgrade pack that has champions, musicians, standard bearers and casters.

I do hope they limit universal upgrades though. I think unit specific upgrades (the majority of legion upgrades so far) is a great way to reign in the type of crazy combos that have dominated X-wing.

Another thing that might fit into the slot that isn't exactly the same sort of thing is, essentially, a title addition to it.

Something like a 501st card that could be attached to stormies that upgrade it in various ways. Perhaps an upgrade to damage die or other things, adding in restrictions such as specific commanders (501st might need you to have Vader in your army).

5 minutes ago, Gorthaur25 said:

I could see medics either adding defense die or giving re-rolls on armor saves.

I can see them doing something similar to Runewars where they have the command upgrade pack that has champions, musicians, standard bearers and casters.

I do hope they limit universal upgrades though. I think unit specific upgrades (the majority of legion upgrades so far) is a great way to reign in the type of crazy combos that have dominated X-wing.

Only the Corps units seem to have an extra trooper slot, so a universal Medic upgrade which would add a defence die but not have a weapon would be a rather good way of balancing it.

(By "Universal", I mean " Box has 6 figures of which 3 are Rebel and 3 are Imperial but both sides can get a Medic".)

3 minutes ago, Indy_com said:

Only the Corps units seem to have an extra trooper slot, so a universal Medic upgrade which would add a defence die but not have a weapon would be a rather good way of balancing it.

(By "Universal", I mean " Box has 6 figures of which 3 are Rebel and 3 are Imperial but both sides can get a Medic".)

More likely to be single figure boxes like Commanders/Operatives. Perhaps with an expanded upgrade card suite of options to make up fir a lack of command cards for the price point.

Just now, Drasnighta said:

More likely to be single figure boxes like Commanders/Operatives. Perhaps with an expanded upgrade card suite of options to make up fir a lack of command cards for the price point.

Seems fair.

Although, a 3 figure box for either side would work better, allowing 3 units to equip Medics per box.

On a slightly unrelated note, I'm half hoping that the Imperial Medic will still look like this:

latest?cb=20100507212952

It depends on how many they expect to sell...

... traditionally, unit boxes like that get... complaints.

Eithrr you have people whining that they need to buy 2 boxes for 4 figures, or people whining that they are spending half their purchase on a side they don’t use.

18 minutes ago, Indy_com said:

Only the Corps units seem to have an extra trooper slot, so a universal Medic upgrade which would add a defence die but not have a weapon would be a rather good way of balancing it.

(By "Universal", I mean " Box has 6 figures of which 3 are Rebel and 3 are Imperial but both sides can get a Medic".)

I could easily see it being 6 figures, with all of them being the same save for how you would paint them for your faction and the cards you use for them. Things like the medical and ammo droids from the older Battlefront games would work well for it. Perhaps adding remotes as a targeter droid option, or things like the mine laying droids with 2 of each in a box...

On top of that, you could have support/operatives like a 2-1B that might have a bigger effect for nearby units.